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Limits on character creation: Opinions?
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<blockquote data-quote="AFGNCAAP" data-source="post: 1153169" data-attributes="member: 871"><p>Thanks for the replies! Keep `em coming!</p><p></p><p>It's nice to see (so far) that there generally isn't a 'restrictions = bad" mentality (for the most part). And it's nice to see that there's a mix of restrictions due to campaign style, playing style, and even player style (like no evil or CN due to typical player behavior with PCs of said alignments, etc.).</p><p></p><p>Typically, I have the following rules about character creation:</p><p></p><p> * Either get stats from 1 of 2 sets of 4d6k3-rolled stats, or use point buy (currently at 32 pts., but I may reduce this when I begn my homebrew game). Characters that are made up without me present <strong>must</strong> be point-buy--this rule is a result of previous bad experiences with dice-rolled, pre-made PCs from some of my players (who just never really roll under 14-15 for stats, always get one or two 18's, and frequently does well on any dice rolls at the table, if you don't happen to be watching the dice rolls).</p><p></p><p> * No Evil alignments--there's enough evil and cruelty present in the world, & the players don't have to contribute. Also, I'd had the experience that players use their Evil-aligned characters to disrupt the game, and have had some players who pretty much focus on their enjoyment of the game, even if that means ruining someone else's fun. I like the idea of having fewer PCs with cardinal alignments (LG, CG, LE, CE), and I may consider restricting the number CN members of a party, as well (seems to be a strong pro-Chaos bent to my current group).</p><p></p><p> * Players can't have the same class or race as another player (with the exception of humans, since they're the dominant population in most instances). There really hasn't been any threat/hope of having 8 or more players in a game, so this helps to broaden the talent pool of the PCs. I've had enough of the all-elf thief/mage parties back in the pre-3E days. The lack of racial class & level restrictions in 3.X D&D helps this, though.</p><p></p><p> * Beginning PCs (1st level characters) can't use a race that has a Level Adjustment (ala drow, lizardfolk, centaurs, etc.). 1st level characters are supposed to be exactly that--1st level (& not a 2nd-4th level character whose 1st level in his/her class).</p><p></p><p> * One one player may have a PC who isn't one of the core races (or a subrace of a core race)--nonstandard races/creatures & adventurers are supposed to be very rare.</p><p></p><p>Ideally, I prefer players to make up their PCs all at the same time, as a team (since the PCs should work togehter as a team). Besides, it gives me the opportunity to see what they're making & formulate connections between the group.</p><p></p><p>I am considering implementing a pre-gen only rule for players who arrive late to a game (since their character creation inevitably delays/slows down the game in progress)--said pre-gens will have races & classes not used by anyone in the current group of PCs (except for human, of course). IMHO, I think this may help the pre-gen be unique & stand out from everyone else's PCs, rather than just having a duplicate of what the party has (e.g., "we already have an elf rogue," or "we don't need another dwarf or another paladin").</p><p></p><p>Once Unearthed Arcana & the revised PsiHB hits the shelves, I may allow/use some of the material from those books for my homebrew campaign (like changing some core classes into Prestige Classes, using spell points, allowing psions & psychic warriors, etc.). I may also allow some 3.5-complaint stuff from OA. However, I won't allow any of the subraces IMC (aka elves are elves are elves--an elf PC may have the physical appearance of a drow, but stat-wise, he/she is an elf from the PHB), & I'll add some RP restrictions to some selections, like: monks have to be agnostic (can't have a patron deity---they follow a spiritual philosophy of natural cosmic order rather than the dictates of some potent outsider); druids & rangers worship the force of nature & not a deity of nature; all paladins either originate from or have spent time from a certain location in the campaign (the only place where one may be trained as a paladin); blackguards must be LE (or CE--still deciding this one); only half of the entire party (rounded down) can have an OA-style PC (since the campaign is primarily set in a pseudo-European style realm); etc.</p><p></p><p>But, that's just me. How about the rest of y'all?</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 1153169, member: 871"] Thanks for the replies! Keep `em coming! It's nice to see (so far) that there generally isn't a 'restrictions = bad" mentality (for the most part). And it's nice to see that there's a mix of restrictions due to campaign style, playing style, and even player style (like no evil or CN due to typical player behavior with PCs of said alignments, etc.). Typically, I have the following rules about character creation: * Either get stats from 1 of 2 sets of 4d6k3-rolled stats, or use point buy (currently at 32 pts., but I may reduce this when I begn my homebrew game). Characters that are made up without me present [B]must[/B] be point-buy--this rule is a result of previous bad experiences with dice-rolled, pre-made PCs from some of my players (who just never really roll under 14-15 for stats, always get one or two 18's, and frequently does well on any dice rolls at the table, if you don't happen to be watching the dice rolls). * No Evil alignments--there's enough evil and cruelty present in the world, & the players don't have to contribute. Also, I'd had the experience that players use their Evil-aligned characters to disrupt the game, and have had some players who pretty much focus on their enjoyment of the game, even if that means ruining someone else's fun. I like the idea of having fewer PCs with cardinal alignments (LG, CG, LE, CE), and I may consider restricting the number CN members of a party, as well (seems to be a strong pro-Chaos bent to my current group). * Players can't have the same class or race as another player (with the exception of humans, since they're the dominant population in most instances). There really hasn't been any threat/hope of having 8 or more players in a game, so this helps to broaden the talent pool of the PCs. I've had enough of the all-elf thief/mage parties back in the pre-3E days. The lack of racial class & level restrictions in 3.X D&D helps this, though. * Beginning PCs (1st level characters) can't use a race that has a Level Adjustment (ala drow, lizardfolk, centaurs, etc.). 1st level characters are supposed to be exactly that--1st level (& not a 2nd-4th level character whose 1st level in his/her class). * One one player may have a PC who isn't one of the core races (or a subrace of a core race)--nonstandard races/creatures & adventurers are supposed to be very rare. Ideally, I prefer players to make up their PCs all at the same time, as a team (since the PCs should work togehter as a team). Besides, it gives me the opportunity to see what they're making & formulate connections between the group. I am considering implementing a pre-gen only rule for players who arrive late to a game (since their character creation inevitably delays/slows down the game in progress)--said pre-gens will have races & classes not used by anyone in the current group of PCs (except for human, of course). IMHO, I think this may help the pre-gen be unique & stand out from everyone else's PCs, rather than just having a duplicate of what the party has (e.g., "we already have an elf rogue," or "we don't need another dwarf or another paladin"). Once Unearthed Arcana & the revised PsiHB hits the shelves, I may allow/use some of the material from those books for my homebrew campaign (like changing some core classes into Prestige Classes, using spell points, allowing psions & psychic warriors, etc.). I may also allow some 3.5-complaint stuff from OA. However, I won't allow any of the subraces IMC (aka elves are elves are elves--an elf PC may have the physical appearance of a drow, but stat-wise, he/she is an elf from the PHB), & I'll add some RP restrictions to some selections, like: monks have to be agnostic (can't have a patron deity---they follow a spiritual philosophy of natural cosmic order rather than the dictates of some potent outsider); druids & rangers worship the force of nature & not a deity of nature; all paladins either originate from or have spent time from a certain location in the campaign (the only place where one may be trained as a paladin); blackguards must be LE (or CE--still deciding this one); only half of the entire party (rounded down) can have an OA-style PC (since the campaign is primarily set in a pseudo-European style realm); etc. But, that's just me. How about the rest of y'all? [/QUOTE]
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