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General Tabletop Discussion
*Pathfinder & Starfinder
Limits on heavy thrown weapons?
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<blockquote data-quote="BobTheNob" data-source="post: 4680646" data-attributes="member: 82425"><p>All very correct. Thrown weapons do present difficulties, as they have in the past editions as well.</p><p> </p><p>Player : "Woohoo. I have a +5 spear of ultimate death. I throw it"</p><p>DM : "You miss, and now your weapon is on the other side of the battlefield"</p><p>Player : "Now all I have is unenchanted spears. Damn, wish I specced to use a bow..."</p><p> </p><p>This has always been an issue. (On top of the whole having to ready problem you have pointed out)</p><p> </p><p>Early on we implemented a house rule that a thrown weapon has 5 shots (i.e. you can attack at range 5 times before it leaves your quiver). This is stupidly unrealistic (i.e. somehow thrown weapon just keep magically reapearing) and unjustifiable is "realistic" terms. However, the decision was based on past experiences and we chose to go down this path for a very distinct reason...</p><p> </p><p>Fun. This is a game. The point of any game ever created by mankind is to have fun, otherwise why play? Its not fun when throwing weapons get rationlised down to a pain in the arse. So, we kicked "realism" out and invited "fun" in, and its working very nicely.</p></blockquote><p></p>
[QUOTE="BobTheNob, post: 4680646, member: 82425"] All very correct. Thrown weapons do present difficulties, as they have in the past editions as well. Player : "Woohoo. I have a +5 spear of ultimate death. I throw it" DM : "You miss, and now your weapon is on the other side of the battlefield" Player : "Now all I have is unenchanted spears. Damn, wish I specced to use a bow..." This has always been an issue. (On top of the whole having to ready problem you have pointed out) Early on we implemented a house rule that a thrown weapon has 5 shots (i.e. you can attack at range 5 times before it leaves your quiver). This is stupidly unrealistic (i.e. somehow thrown weapon just keep magically reapearing) and unjustifiable is "realistic" terms. However, the decision was based on past experiences and we chose to go down this path for a very distinct reason... Fun. This is a game. The point of any game ever created by mankind is to have fun, otherwise why play? Its not fun when throwing weapons get rationlised down to a pain in the arse. So, we kicked "realism" out and invited "fun" in, and its working very nicely. [/QUOTE]
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Limits on heavy thrown weapons?
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