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*Pathfinder & Starfinder
limits on leadership?
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<blockquote data-quote="Alzrius" data-source="post: 4600743" data-attributes="member: 8461"><p>Well, there's some problems there (beyond that fact that, as experts, they shouldn't be able to make alchemist's fire at all, since crafting that item requires that you be a spellcaster).</p><p></p><p>As Runestar noted, there's nothing in the Leadership description saying that your characters have the non-elite array, or NPC class levels. So if your followers were three 1st-level wizards, with maximum ranks in Craft (alchemy), a 16 Intelligence (+3) bonus, and took the Skill Focus (Craft (alchemy)) feat, they'd have a +10 bonus to Craft (alchemy) checks.</p><p></p><p>Moreover, they don't need to take a "standard distribution" of rolls, since they can take 10 on a Craft check. Doing so means that they achieve a 20, which is the DC to create a flask of alchemist's fire - moreover, that result multiplied by the DC to create the item is 400; double the price of the item in silver pieces (200 sp), which means it'd take each follower just half-a-week to make one flask.</p><p></p><p>This doesn't seem like such a big deal, but there is potential for problems, particularly if the PC here is inclined to screw with game-world economics. After all, it just costs one-third of an item's listed price to craft it, and you can sell it for one-half the listed price, meaning you always turn a profit.</p><p></p><p>By itself, that's still not too big a deal, but now add in those mages selling spellcasting services (being 1st-level characters, they make 5 gp per 0-level spell and 10 gp per 1st-level spell), and that's more money coming in.</p><p></p><p>Again, that's pretty meaningless, but it's just an example of what can be done. There's a great article in the latest <em>Knights of the Dinner Table</em> (#146, I think) about maximizing character profit, and reselling is a big part of that. With several NPCs doing it for you, it can quickly get cumbersome for the DM.</p><p></p><p>My point is that (in my experience), followers are a burden - either for the DM (as they carry out myriad nickel and dime tasks) or the PC (babysitting them to keep them alive when the DM has a monster target them).</p></blockquote><p></p>
[QUOTE="Alzrius, post: 4600743, member: 8461"] Well, there's some problems there (beyond that fact that, as experts, they shouldn't be able to make alchemist's fire at all, since crafting that item requires that you be a spellcaster). As Runestar noted, there's nothing in the Leadership description saying that your characters have the non-elite array, or NPC class levels. So if your followers were three 1st-level wizards, with maximum ranks in Craft (alchemy), a 16 Intelligence (+3) bonus, and took the Skill Focus (Craft (alchemy)) feat, they'd have a +10 bonus to Craft (alchemy) checks. Moreover, they don't need to take a "standard distribution" of rolls, since they can take 10 on a Craft check. Doing so means that they achieve a 20, which is the DC to create a flask of alchemist's fire - moreover, that result multiplied by the DC to create the item is 400; double the price of the item in silver pieces (200 sp), which means it'd take each follower just half-a-week to make one flask. This doesn't seem like such a big deal, but there is potential for problems, particularly if the PC here is inclined to screw with game-world economics. After all, it just costs one-third of an item's listed price to craft it, and you can sell it for one-half the listed price, meaning you always turn a profit. By itself, that's still not too big a deal, but now add in those mages selling spellcasting services (being 1st-level characters, they make 5 gp per 0-level spell and 10 gp per 1st-level spell), and that's more money coming in. Again, that's pretty meaningless, but it's just an example of what can be done. There's a great article in the latest [i]Knights of the Dinner Table[/i] (#146, I think) about maximizing character profit, and reselling is a big part of that. With several NPCs doing it for you, it can quickly get cumbersome for the DM. My point is that (in my experience), followers are a burden - either for the DM (as they carry out myriad nickel and dime tasks) or the PC (babysitting them to keep them alive when the DM has a monster target them). [/QUOTE]
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