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*Pathfinder & Starfinder
limits on leadership?
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<blockquote data-quote="aboyd" data-source="post: 4600910" data-attributes="member: 44797"><p>You're right, they should be adepts. My mistake.</p><p></p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /></p><p></p><p>Wow, you're right. I just re-read the Leadership stuff in the DMG, and all the discussion about NPC classes & commoner stats arrays is missing. That apparently is a house rule from my DM that I've been playing with for so long that I've assumed it for my own campaigns.</p><p></p><p></p><p>Wow, you're right again. That makes crafting far better, I think. My 3 gnomes should churn out 6 flasks a week at that rate, which is suddenly way-the-hell worthwhile. That's still only 18 gold a week if they sell them all. Nobody's getting rich. However, that would pay their living expenses and cover the cost of the alchemist's lab.</p><p></p><p>They had been so crappy that I had just left them at my stronghold and gone off adventuring for a few weeks. If I come back, my cohort (who is a potion-chucker) could load up on 20 or so free flasks. That's sorely needed, as she's down to 3 flasks and she's bought out the entire stock in the town we're in.</p><p></p><p>OK, point conceded -- followers are better than expected. They only suck in the game I play because of house rules & my failure to understand taking 10 for craft. Now that I've reviewed it, I'm going to have to make some decisions about my own campaigns. I think I'm going to stick with npc classes, but bump up the stats to elite array, and no cohort-leadership-pyramid-schemes.</p></blockquote><p></p>
[QUOTE="aboyd, post: 4600910, member: 44797"] You're right, they should be adepts. My mistake. :confused: Wow, you're right. I just re-read the Leadership stuff in the DMG, and all the discussion about NPC classes & commoner stats arrays is missing. That apparently is a house rule from my DM that I've been playing with for so long that I've assumed it for my own campaigns. Wow, you're right again. That makes crafting far better, I think. My 3 gnomes should churn out 6 flasks a week at that rate, which is suddenly way-the-hell worthwhile. That's still only 18 gold a week if they sell them all. Nobody's getting rich. However, that would pay their living expenses and cover the cost of the alchemist's lab. They had been so crappy that I had just left them at my stronghold and gone off adventuring for a few weeks. If I come back, my cohort (who is a potion-chucker) could load up on 20 or so free flasks. That's sorely needed, as she's down to 3 flasks and she's bought out the entire stock in the town we're in. OK, point conceded -- followers are better than expected. They only suck in the game I play because of house rules & my failure to understand taking 10 for craft. Now that I've reviewed it, I'm going to have to make some decisions about my own campaigns. I think I'm going to stick with npc classes, but bump up the stats to elite array, and no cohort-leadership-pyramid-schemes. [/QUOTE]
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limits on leadership?
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