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<blockquote data-quote="Li Shenron" data-source="post: 5943955" data-attributes="member: 1465"><p>I think you are forgetting something important that was said about themes and backgrounds: that they are <em>containers</em> for skills and feats, but that such skills and feats can be made available also freely. </p><p></p><p>You may have requirements for feats, which complicate things a bit when someone picks a theme and later find out that didn't qualify for some of its feats. This perhaps means that themes should better summarize their feats requirements beforehand.</p><p></p><p>But the point is that backgrounds and themes are <em>tools</em> for both the player and the DM.</p><p></p><p>For the player, they are obviously a tool for character creation: instead of going through the lists of skills and feats, you pick a background and a theme and you're good to go with stuff that is meant to mesh well together.</p><p></p><p>For the DM, you <strong>can</strong> (but don't have to) lump some feats into themes, particularly feats from supplements that you may want to limit access to, and declare that such themes are available only to members of special groups. E.g. you create a theme specifically to represent elite training by the Assassin's Guild of XYZ or the Arcane College of ZXY. This kind of decision should be only in the hands of the DM for campaign setting design. Another DM may like a kitchen-sink game and allow all feats to everyone, then keep core themes just as suggestions for the players.</p><p></p><p>So for instance, the slayer or the magic-user themes may be allowed to anyone, then if one of its feat doesn't apply to a certain character, she can just replace it with another feat, just as if she had been picking feats individually.</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 5943955, member: 1465"] I think you are forgetting something important that was said about themes and backgrounds: that they are [I]containers[/I] for skills and feats, but that such skills and feats can be made available also freely. You may have requirements for feats, which complicate things a bit when someone picks a theme and later find out that didn't qualify for some of its feats. This perhaps means that themes should better summarize their feats requirements beforehand. But the point is that backgrounds and themes are [I]tools[/I] for both the player and the DM. For the player, they are obviously a tool for character creation: instead of going through the lists of skills and feats, you pick a background and a theme and you're good to go with stuff that is meant to mesh well together. For the DM, you [B]can[/B] (but don't have to) lump some feats into themes, particularly feats from supplements that you may want to limit access to, and declare that such themes are available only to members of special groups. E.g. you create a theme specifically to represent elite training by the Assassin's Guild of XYZ or the Arcane College of ZXY. This kind of decision should be only in the hands of the DM for campaign setting design. Another DM may like a kitchen-sink game and allow all feats to everyone, then keep core themes just as suggestions for the players. So for instance, the slayer or the magic-user themes may be allowed to anyone, then if one of its feat doesn't apply to a certain character, she can just replace it with another feat, just as if she had been picking feats individually. [/QUOTE]
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