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General Tabletop Discussion
*Pathfinder & Starfinder
Limper removes the "Shaft" from specialists...(new stuff0612)
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<blockquote data-quote="Jack Haggerty" data-source="post: 222283" data-attributes="member: 89"><p>Thank you.</p><p>Thank you.</p><p>And... Thank you.</p><p>I'll be here all week.</p><p>Try the veal.</p><p></p><p></p><p></p><p>Right... But...</p><p></p><p>0th-level wand at 1st caster level: 162.5 gp, 13 xp. There is not a single Cantrip that has a level dependant effect, so they never need to cost more than this. A cost which is next to nothing for a 10th level character.</p><p></p><p>1st-level wand at 1st caster level: 325 gp, 26 xp. Many 1st level spells are level dependant, but for most it's only the duration, and so they don't NEED to be cast at a higher caster level. Spells for which their damage depends on level are a notable exception. Still, not an extraordinary cost for 10th level character.</p><p></p><p>2nd-level wand at 3rd caster level: 2250 gp, 180 xp. Now we're getting a little expensive, and we've got more spells that are worth casting at higher caster levels.</p><p></p><p>Still, you get 50 of each spell for the gold and xp you spend. After reaching 5th level, there is little reason for a Wizard to cast a 0th or 1st level spell without a wand, except in emergencies.</p><p></p><p>Just wanted to point out one possible abuse.</p><p></p><p></p><p></p><p>I agree.</p><p></p><p>Sixth Sense... I just thought, if you are trying to jack it up a little, how about an additional bonus to Sense Motive skill checks?</p></blockquote><p></p>
[QUOTE="Jack Haggerty, post: 222283, member: 89"] Thank you. Thank you. And... Thank you. I'll be here all week. Try the veal. Right... But... 0th-level wand at 1st caster level: 162.5 gp, 13 xp. There is not a single Cantrip that has a level dependant effect, so they never need to cost more than this. A cost which is next to nothing for a 10th level character. 1st-level wand at 1st caster level: 325 gp, 26 xp. Many 1st level spells are level dependant, but for most it's only the duration, and so they don't NEED to be cast at a higher caster level. Spells for which their damage depends on level are a notable exception. Still, not an extraordinary cost for 10th level character. 2nd-level wand at 3rd caster level: 2250 gp, 180 xp. Now we're getting a little expensive, and we've got more spells that are worth casting at higher caster levels. Still, you get 50 of each spell for the gold and xp you spend. After reaching 5th level, there is little reason for a Wizard to cast a 0th or 1st level spell without a wand, except in emergencies. Just wanted to point out one possible abuse. I agree. Sixth Sense... I just thought, if you are trying to jack it up a little, how about an additional bonus to Sense Motive skill checks? [/QUOTE]
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Community
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*Pathfinder & Starfinder
Limper removes the "Shaft" from specialists...(new stuff0612)
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