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General Tabletop Discussion
*Dungeons & Dragons
Lingering Injuries
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<blockquote data-quote="Psikerlord#" data-source="post: 6467284" data-attributes="member: 93321"><p>-Fractured/broken/damaged hand, foot, arm, eye, etc options - cant use them until heal by lesser restoration, greater restoration or 6th level or higher healing magic or 2 months downtime (ie a toned down roll 1-3). </p><p>-Break or damaged held item or armour (cant use, or disad until repaired) .... not a wound as such, but still a meaningful setback that might have a duration longer than 1 fight. For magic gear, cant break this way, just damage. </p><p>- Concussion: stunned 1 round</p><p>- Knocked out: make a death save, if fail, unconscious until someone spend action to rouse awake or healing magic</p><p>- Strain/tear: lose d4 str, dex or con, until lesser/greater restoration or 2 weeks downtime</p><p>- Fractured skull: lose d4 int, wis or cha until lesser/greater restoration or 1 month downtime</p><p>- System shock: gain 1 level of exhaustion</p><p>- Rattled: Frightened until make Wis or Cha DC 10 save</p><p>- Swelling of the brain: Gain a long term madness (fixed per madness rules).</p><p>- Amnesia: lose last 2d10 hours memory. restore via greater restoration or 6th level+ magic</p><p>- Lose/damaged ear: similar to eye, but affects hearing related checks (maybe also balance?). Lose both = deaf.</p><p></p><p>Yeah I think the injury table could have been much more fleshed out.... But I'm VERY glad we at least have something we can work with. I hope they give us an expanded 20 point or percentile table in a future unearthed arcana - that would be SWEEET</p></blockquote><p></p>
[QUOTE="Psikerlord#, post: 6467284, member: 93321"] -Fractured/broken/damaged hand, foot, arm, eye, etc options - cant use them until heal by lesser restoration, greater restoration or 6th level or higher healing magic or 2 months downtime (ie a toned down roll 1-3). -Break or damaged held item or armour (cant use, or disad until repaired) .... not a wound as such, but still a meaningful setback that might have a duration longer than 1 fight. For magic gear, cant break this way, just damage. - Concussion: stunned 1 round - Knocked out: make a death save, if fail, unconscious until someone spend action to rouse awake or healing magic - Strain/tear: lose d4 str, dex or con, until lesser/greater restoration or 2 weeks downtime - Fractured skull: lose d4 int, wis or cha until lesser/greater restoration or 1 month downtime - System shock: gain 1 level of exhaustion - Rattled: Frightened until make Wis or Cha DC 10 save - Swelling of the brain: Gain a long term madness (fixed per madness rules). - Amnesia: lose last 2d10 hours memory. restore via greater restoration or 6th level+ magic - Lose/damaged ear: similar to eye, but affects hearing related checks (maybe also balance?). Lose both = deaf. Yeah I think the injury table could have been much more fleshed out.... But I'm VERY glad we at least have something we can work with. I hope they give us an expanded 20 point or percentile table in a future unearthed arcana - that would be SWEEET [/QUOTE]
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