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Community
General Tabletop Discussion
*Dungeons & Dragons
Lingering Injuries
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<blockquote data-quote="JamesonCourage" data-source="post: 6468312" data-attributes="member: 6668292"><p>I guess I'm saying I disagree? My RPG has these types of injuries possible on every hit, and yet my players still come up with parties with no healers. Although, yes, sometimes they have to rest. But I guess since I take a more sandbox approach to gaming in my RPG, it doesn't bug them as much. Sure, some time passes. But that means that other things get done: travel times, construction of buildings or custom items, political maneuvering, etc.</p><p></p><p>Depends on what you like, I guess! I've played both ways, and adding a "hit chart" to my game added a ton of tension (when you take HP damage) and excitement (when you get to roll on the hit chart). But that's just us! You're giving some good advice to people who don't share my view on it <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="JamesonCourage, post: 6468312, member: 6668292"] I guess I'm saying I disagree? My RPG has these types of injuries possible on every hit, and yet my players still come up with parties with no healers. Although, yes, sometimes they have to rest. But I guess since I take a more sandbox approach to gaming in my RPG, it doesn't bug them as much. Sure, some time passes. But that means that other things get done: travel times, construction of buildings or custom items, political maneuvering, etc. Depends on what you like, I guess! I've played both ways, and adding a "hit chart" to my game added a ton of tension (when you take HP damage) and excitement (when you get to roll on the hit chart). But that's just us! You're giving some good advice to people who don't share my view on it :) [/QUOTE]
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Lingering Injuries
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