Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Lingering Injuries
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Amatiel" data-source="post: 6545365" data-attributes="member: 6791461"><p>I have introduced the following changes with lingering damage. For me, only being dropped to 0 or less hp's will incur the possibility of lingering damage.</p><p>Effects of Damage</p><p> When your current hit point total is half or more of your hit point maximum you typically show no signs of physical damage and are considered to be suffering light damage (strained muscles, tiredness, minor bruises, etc.).</p><p> When you drop below half your hit point maximum you begin to show signs of physical damage (cuts, severe bruising, torn muscles, ligaments and tendons, etc.) and are considered to be suffering from moderate damage.</p><p> Any attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury and or possible trauma, and knocks you unconscious. This damage is considered severe and requires a Constitution saving throw versus the damage dealt to negate the severe damage Condition.</p><p></p><p>Condition - Severe Damage</p><p> The creature is suffering severe damage. Only magical healing can restore such injuries to light damage..</p><p>Roll on Lingering Injuries table (DMG. 272). If the saving throw fails by 5 or more the rolled injury is as described in the table. If the roll fails by less than 5, the injury is only temporarily crippling and can be healed normally via magical healing..</p><p></p><p>Short Rest</p><p>Characters Rest Dice = character level</p><p> One rest dice heals hit points equal to the character class HD plus constitution modifier.</p><p></p><p></p><p>Long Rest</p><p>All rest dice are regained at the end of a long rest.</p></blockquote><p></p>
[QUOTE="Amatiel, post: 6545365, member: 6791461"] I have introduced the following changes with lingering damage. For me, only being dropped to 0 or less hp's will incur the possibility of lingering damage. Effects of Damage When your current hit point total is half or more of your hit point maximum you typically show no signs of physical damage and are considered to be suffering light damage (strained muscles, tiredness, minor bruises, etc.). When you drop below half your hit point maximum you begin to show signs of physical damage (cuts, severe bruising, torn muscles, ligaments and tendons, etc.) and are considered to be suffering from moderate damage. Any attack that reduces you to 0 hit points strikes you directly, leaving a bleeding injury and or possible trauma, and knocks you unconscious. This damage is considered severe and requires a Constitution saving throw versus the damage dealt to negate the severe damage Condition. Condition - Severe Damage The creature is suffering severe damage. Only magical healing can restore such injuries to light damage.. Roll on Lingering Injuries table (DMG. 272). If the saving throw fails by 5 or more the rolled injury is as described in the table. If the roll fails by less than 5, the injury is only temporarily crippling and can be healed normally via magical healing.. Short Rest Characters Rest Dice = character level One rest dice heals hit points equal to the character class HD plus constitution modifier. Long Rest All rest dice are regained at the end of a long rest. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Lingering Injuries
Top