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Lingering Injuries
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<blockquote data-quote="Khasimir" data-source="post: 6545753" data-attributes="member: 6788728"><p>Here's a table that I built. There is some short hand in there but you get the picture really. At this point, I only use it for when a player gets below zero, which seems to happen about once or three times an encounter (they have no healer and I try to challenge them in combat). </p><p></p><p> </p><p>1 Your weapon is notched or your bow string broke. -1 to damage or can't use bow until fixed</p><p>2 Your armor is dinged up and needs some repair work. -1 to AC until fixed. </p><p>3 Minor Scar</p><p>4 Hand/Foot Mangled up -1 to CHA</p><p>5 Arm or Leg is gimpy. -1 to attack. </p><p>6 Permanent Scar</p><p>7 Mangled up nose -1 CHA</p><p>8 You've lost your sense of smell - disadvantage on all smell based perception checks. </p><p>9 You've permanently lost most sense of taste</p><p>10 You have experienced an otherworldly vision of chaos in a black void. Roll on the short term horror table</p><p>11 You have lost quite a lot of blood. -3 to hit unless magically healed to more than 50% of your total HP</p><p>12 You have taken a significant amount of damage to several body parts. You lose an extra 2 hp each time struck until you are fully healed. </p><p>13 You have two broken ribs. Disadvantage on attack rolls. Non attack combat actions, require a DC 15 Con roll or double over in pain, losing action and reactions until next turn. </p><p>14 Lose an eye: Disadvantage on perception (sight) and ranged attacks. Regeneration only. </p><p>15 You have broken the arm you use for your primary weapon, -2 to hit and any primary bonus gone. </p><p>16 Your stomach, bowels and bladder all emptied themselves while you were dying. -3 to persuasion until you can change/bathe. -1 to hit due to weakness until a short/long rest</p><p>17 <Nothing> stray dogs will start following the PC around where he goes until restoration has been cast</p><p>18 Your constitution just hasn't recovered from your time down. -1 to CON unless a restore is cast</p><p>19 You've lost something of your constitution (-2). You feel weaker. Can be restored by restoration. A shadow is made, birthed by the loss of CON.</p><p>20 You've changed. Your world view isn't quite the same. D20 (1-10, 11-20) for alignment change. LN goes to either N or CN based upon the roll.</p></blockquote><p></p>
[QUOTE="Khasimir, post: 6545753, member: 6788728"] Here's a table that I built. There is some short hand in there but you get the picture really. At this point, I only use it for when a player gets below zero, which seems to happen about once or three times an encounter (they have no healer and I try to challenge them in combat). 1 Your weapon is notched or your bow string broke. -1 to damage or can't use bow until fixed 2 Your armor is dinged up and needs some repair work. -1 to AC until fixed. 3 Minor Scar 4 Hand/Foot Mangled up -1 to CHA 5 Arm or Leg is gimpy. -1 to attack. 6 Permanent Scar 7 Mangled up nose -1 CHA 8 You've lost your sense of smell - disadvantage on all smell based perception checks. 9 You've permanently lost most sense of taste 10 You have experienced an otherworldly vision of chaos in a black void. Roll on the short term horror table 11 You have lost quite a lot of blood. -3 to hit unless magically healed to more than 50% of your total HP 12 You have taken a significant amount of damage to several body parts. You lose an extra 2 hp each time struck until you are fully healed. 13 You have two broken ribs. Disadvantage on attack rolls. Non attack combat actions, require a DC 15 Con roll or double over in pain, losing action and reactions until next turn. 14 Lose an eye: Disadvantage on perception (sight) and ranged attacks. Regeneration only. 15 You have broken the arm you use for your primary weapon, -2 to hit and any primary bonus gone. 16 Your stomach, bowels and bladder all emptied themselves while you were dying. -3 to persuasion until you can change/bathe. -1 to hit due to weakness until a short/long rest 17 <Nothing> stray dogs will start following the PC around where he goes until restoration has been cast 18 Your constitution just hasn't recovered from your time down. -1 to CON unless a restore is cast 19 You've lost something of your constitution (-2). You feel weaker. Can be restored by restoration. A shadow is made, birthed by the loss of CON. 20 You've changed. Your world view isn't quite the same. D20 (1-10, 11-20) for alignment change. LN goes to either N or CN based upon the roll. [/QUOTE]
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