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General Tabletop Discussion
*Pathfinder & Starfinder
Lingering Lingering spell?
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<blockquote data-quote="Empirate" data-source="post: 5953469" data-attributes="member: 78958"><p>Hmm. I'm not really getting even a +2 increase. The base version of Lingering Spell only makes an instantaneous spell last for 1 round, expiring just before you go again next round. It doesn't have any extra effect on enemies that remain inside the effect by definition, since damage-over-time effects and effects that work every round will have no time to be checked again.</p><p></p><p>So all basic Lingering does is deter movement <em>into </em>the spell's effect for 1 round. This is fine and dandy, but it is hardly a lot even for a +1 spell level adjustment. It doesn't even promote movement <em>out of</em> the spell's effect for the pitiful 1 round it remains in effect.</p><p></p><p>I could get the +1 spell level adjustment IF Lingering also made the affected spell eligible for other metamagic (Extend) or class features (Generation Evoker's lingering effect). However, since this is not the case, Lingering Spell has just reverted to my list of "only sounds interesting at first and is in fact entirely underwhelming" metamagics.</p><p></p><p>Sadly, that's true for almost every single metamagic feat in the game. The concept of metamagic used to excite me, but in practice it just doesn't do much for you except maybe at the highest character levels. In 3.5, metamagic could be abused through multiple cost reducers, which was bad, but at least most metamagic became a viable option if you built for it. In Pathfinder, there simply isn't much excitement to be found in metamagic feats, except for rare select ones (Dazing Spell, Quicken Spell, Persistent Spell), and then only at high levels. Sad.</p></blockquote><p></p>
[QUOTE="Empirate, post: 5953469, member: 78958"] Hmm. I'm not really getting even a +2 increase. The base version of Lingering Spell only makes an instantaneous spell last for 1 round, expiring just before you go again next round. It doesn't have any extra effect on enemies that remain inside the effect by definition, since damage-over-time effects and effects that work every round will have no time to be checked again. So all basic Lingering does is deter movement [I]into [/I]the spell's effect for 1 round. This is fine and dandy, but it is hardly a lot even for a +1 spell level adjustment. It doesn't even promote movement [I]out of[/I] the spell's effect for the pitiful 1 round it remains in effect. I could get the +1 spell level adjustment IF Lingering also made the affected spell eligible for other metamagic (Extend) or class features (Generation Evoker's lingering effect). However, since this is not the case, Lingering Spell has just reverted to my list of "only sounds interesting at first and is in fact entirely underwhelming" metamagics. Sadly, that's true for almost every single metamagic feat in the game. The concept of metamagic used to excite me, but in practice it just doesn't do much for you except maybe at the highest character levels. In 3.5, metamagic could be abused through multiple cost reducers, which was bad, but at least most metamagic became a viable option if you built for it. In Pathfinder, there simply isn't much excitement to be found in metamagic feats, except for rare select ones (Dazing Spell, Quicken Spell, Persistent Spell), and then only at high levels. Sad. [/QUOTE]
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Community
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Lingering Lingering spell?
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