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General Tabletop Discussion
*Dungeons & Dragons
Lingering Wounds Revamped
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<blockquote data-quote="Bradley Hindman" data-source="post: 7054210" data-attributes="member: 91764"><p>If the "whack-a-mole" syndrome is truly the dominate reason you are considering lingering injuries, a simpler solution is to not allow low-level healing magic to return players to consciousness. Perhaps, a short or long rest is required to regain consciousness once a character has healed above zero HP. </p><p></p><p>This change would encourage PC healers to use their healing magic pre-emptively before their comrades are down and unconscious. Further, it avoids the meta-game thinking that encourages healing unconscious people because it is more hit point efficient. (An attack that takes a foe down with more hit points than necessary effectively means that the excess amount disappears and doesn't need to be healed.)</p><p></p><p>If you don't want to completely remove the return to consciousness in the middle of a fight, one of the benefits of a cure spell cast with a higher level slot might be to circumvent this restriction. Or perhaps that is an advantage of healing potions. There are a variety of ways to rejigger the rule.</p></blockquote><p></p>
[QUOTE="Bradley Hindman, post: 7054210, member: 91764"] If the "whack-a-mole" syndrome is truly the dominate reason you are considering lingering injuries, a simpler solution is to not allow low-level healing magic to return players to consciousness. Perhaps, a short or long rest is required to regain consciousness once a character has healed above zero HP. This change would encourage PC healers to use their healing magic pre-emptively before their comrades are down and unconscious. Further, it avoids the meta-game thinking that encourages healing unconscious people because it is more hit point efficient. (An attack that takes a foe down with more hit points than necessary effectively means that the excess amount disappears and doesn't need to be healed.) If you don't want to completely remove the return to consciousness in the middle of a fight, one of the benefits of a cure spell cast with a higher level slot might be to circumvent this restriction. Or perhaps that is an advantage of healing potions. There are a variety of ways to rejigger the rule. [/QUOTE]
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Lingering Wounds Revamped
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