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<blockquote data-quote="Inchoroi" data-source="post: 6972757" data-attributes="member: 6752135"><p>I use them. Love them, but I do tweak the times that they come up.</p><p></p><p>After talking to a doctor friend of mine, I settled on the following:</p><p></p><p>* When a creature takes a critical hit, the attacking creature rolls 1d20; on an 11-20, the target takes a lingering injury.</p><p></p><p>* When a creature drops to 0 hit points but isn't killed outright, the attacking creature rolls 1d20; on an 11-20, the target takes a lingering injury.</p><p></p><p>* When a creature rolls a natural 1 on a saving throw against a trap or magical effect, the DM rolls 1d20; on an 11-20, the triggering creature or creatures take a lingering injury.</p><p></p><p>* When a creature fails a death saving throw by 5 or more, or automatically fails a death saving throw for any reason, they take a lingering injury.</p><p></p><p></p><p>The above means that they don't come up very often; only twice so far to PCs, and once to a monster. One PC got hit in the lung by a spear and the lung collapsed (internal injury), and the other was permanently disfigured. However, in a moment that made the party shout with glee, the barbarian lopped off the leg of the boss they were fighting. He said he was going for the leg, and fate decided that the leg was going to go away. That was the turning point in the fight, which they were losing. </p><p></p><p></p><p></p><p>I will say that not all DMs and, especially important, <em>players</em> like lingering injuries--I've got a few players that are like that, and my DM (#ohgodi'maplayerforonce) hates them. It's important to ask your players if they're comfortable with them, because you don't want a player to get angry and ragequit when your monster inevitably lops off the PC's arm, rendering their pet character mostly ineffective.</p></blockquote><p></p>
[QUOTE="Inchoroi, post: 6972757, member: 6752135"] I use them. Love them, but I do tweak the times that they come up. After talking to a doctor friend of mine, I settled on the following: * When a creature takes a critical hit, the attacking creature rolls 1d20; on an 11-20, the target takes a lingering injury. * When a creature drops to 0 hit points but isn't killed outright, the attacking creature rolls 1d20; on an 11-20, the target takes a lingering injury. * When a creature rolls a natural 1 on a saving throw against a trap or magical effect, the DM rolls 1d20; on an 11-20, the triggering creature or creatures take a lingering injury. * When a creature fails a death saving throw by 5 or more, or automatically fails a death saving throw for any reason, they take a lingering injury. The above means that they don't come up very often; only twice so far to PCs, and once to a monster. One PC got hit in the lung by a spear and the lung collapsed (internal injury), and the other was permanently disfigured. However, in a moment that made the party shout with glee, the barbarian lopped off the leg of the boss they were fighting. He said he was going for the leg, and fate decided that the leg was going to go away. That was the turning point in the fight, which they were losing. I will say that not all DMs and, especially important, [I]players[/I] like lingering injuries--I've got a few players that are like that, and my DM (#ohgodi'maplayerforonce) hates them. It's important to ask your players if they're comfortable with them, because you don't want a player to get angry and ragequit when your monster inevitably lops off the PC's arm, rendering their pet character mostly ineffective. [/QUOTE]
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