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Linked Magic Items (ie. Master + Slave Device)
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<blockquote data-quote="JayOmega" data-source="post: 1032183" data-attributes="member: 8650"><p>Well, if it's just your game, you can veto any abusive combinations. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Seriously, I haven't seen such a rule anywhere.</p><p></p><p>If you want to come up with a general rule, I'd consider these limits:</p><p></p><p>Multiple activations of [spell] should not be cheaper than an activation of [mass spell]. As the most-conservative rule, only allow mass spells to be used in items of this sort, and price them at a slight discount to a normal command-activated [mass spell] item, since the targets are pre-selected by the slave items (slave items are effectively free; part of the enchantment of the master.) If the use of slave items increases the effective range or area-of-effect of the [mass spell], it should be more expensive, of course (consider pricing as an Enlarged or Widened spell, perhaps).</p><p></p><p>Most "mass spells" are about 4 levels higher than their base spell, so that's a reasonable price increase for spells without mass versions, like your Polymorph set (actually, Animal Shapes is sort-of Mass Polymorph). But be careful of abusive choices (Mass True Strike? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> ).</p><p></p><p>Spells that don't or shouldn't have [mass] versions can gain a lot of power in items like this. Two activations is equivalent to having the Quicken feat, and should be priced appropriately. I don't think there's a way to get three activations short of possible Epic stuff, which should also be priced appropriately. The Clapper (crystal ball of torch control) obviously isn't Epic, while "Horrid Wilting, One-castle radius" obviously is, so there may not be a good rule/equation for this.</p></blockquote><p></p>
[QUOTE="JayOmega, post: 1032183, member: 8650"] Well, if it's just your game, you can veto any abusive combinations. :D Seriously, I haven't seen such a rule anywhere. If you want to come up with a general rule, I'd consider these limits: Multiple activations of [spell] should not be cheaper than an activation of [mass spell]. As the most-conservative rule, only allow mass spells to be used in items of this sort, and price them at a slight discount to a normal command-activated [mass spell] item, since the targets are pre-selected by the slave items (slave items are effectively free; part of the enchantment of the master.) If the use of slave items increases the effective range or area-of-effect of the [mass spell], it should be more expensive, of course (consider pricing as an Enlarged or Widened spell, perhaps). Most "mass spells" are about 4 levels higher than their base spell, so that's a reasonable price increase for spells without mass versions, like your Polymorph set (actually, Animal Shapes is sort-of Mass Polymorph). But be careful of abusive choices (Mass True Strike? :rolleyes: ). Spells that don't or shouldn't have [mass] versions can gain a lot of power in items like this. Two activations is equivalent to having the Quicken feat, and should be priced appropriately. I don't think there's a way to get three activations short of possible Epic stuff, which should also be priced appropriately. The Clapper (crystal ball of torch control) obviously isn't Epic, while "Horrid Wilting, One-castle radius" obviously is, so there may not be a good rule/equation for this. [/QUOTE]
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