Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
Linking CHA and Beauty
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Aaron L" data-source="post: 3394822" data-attributes="member: 926"><p>Thank you for putting in better terms something I was trying to get across. Being attractive DOES NOT cause a character have a high Charisma; having a high Charisma causes a character to be attractive. </p><p></p><p>Charisma in D&D goes by the classical definition, divine grace, mystical favor, and the like, IN ADDITION to the modern sense of the word; forceful presence, charm, persnal magnetism, etc. </p><p></p><p>1 and 2E Paladins didn't need a 17 Charisma because they had to be pretty or be charming; they needed a 17 Charisma because it represented a high level of divine favor. 3E Sorcerers don't get bonus spells because they are pretty or make pleasant company; they get them because they have a string connection to the mystical powers of the universe.</p><p></p><p>This is fantasy. Having a high Charisma, a divine grace or a powerful mystic potential, is expressed physically by being granted the bonus of being pretty. In other words; in this brand of fantasy the beauty of the soul can shine through and be reflected in a characters physical appearance. </p><p></p><p></p><p>Beauty DOES NOT grant high Charisma. High Charisma grants beauty. </p><p></p><p></p><p></p><p></p><p>A Sorcerers spells, and a Paladins aura of grace, and a Cleric's ability to turn undead are not a result of a forceful personality OR good looks. They are a result of a characters connection to the divine, or the mystic, or whatever you want to call it; Charisma in it's classic sense. So, neither the meek beauty nor the forceful homely character is getting bonus spells from either their looks <em>or</em> their personality. They're getting them from yet another aspect of Charisma. Good looks or personal magnetism are a side benefit to the mystical/divine connection that Charisma represents; it's the beauty and power of the character's soul shining through to be seen by the outside world on their face, and can shine though in many different ways; one characters beauty, another's charm, and yet another's leadership qualities.</p><p></p><p>Of course, a character's appearance is dictated by what the player wants (as it always should be), so a character with a high Charisma doesn't HAVE to be beautiful, anymore than a beautiful character HAVE to have a high Charisma; beauty is just one possible benefit of Charisma. But a character with a high Charisma DOES need to have one of these qualities, just as a character with a high Strength needs to be able to lift heavy things, or break down doors, or swing a sword well. </p><p></p><p>As I said before, ALL of the stats represent several disparate yet related attributes. Why make this one special case for Charisma having one of it's components removed? And why stop there? Should we go the 2E Skills & Powers route and divide every stat into multiple substats? (which, actually, I wouldn't be against, I kind of liked that idea; but not JUST for Charisma alone) Should we go the Palladium route and have a Physical Beauty stat? </p><p></p><p>I'm not seeing any benefit to this special case separation of Charisma from beauty when every other stat could be divided up as well. </p><p></p><p>I forget where they are all at the moment, but I've seen many Luck based feats and powers that run off of Charisma for exactly the same reason; divine favor, oneness with the universe, mystic potential, etc. </p><p></p><p>The DC Heroes game handles it well, and in the same manner as D&D. In it, a characters active Mystical stats, which dictate how magically powerful a character can be, also reflect strength of personality. It's to represent the mysterious, mystical, semi-divine nature of the special quality of Sapience, which is even now not really understood (called a spark of divinity in far too many fantasy settings and mythologies to list here). So in fantasy games like D&D, sapience is translated into a mystical and/or divine quality, it's called a Soul, and numerically represented by the Charisma stat.</p></blockquote><p></p>
[QUOTE="Aaron L, post: 3394822, member: 926"] Thank you for putting in better terms something I was trying to get across. Being attractive DOES NOT cause a character have a high Charisma; having a high Charisma causes a character to be attractive. Charisma in D&D goes by the classical definition, divine grace, mystical favor, and the like, IN ADDITION to the modern sense of the word; forceful presence, charm, persnal magnetism, etc. 1 and 2E Paladins didn't need a 17 Charisma because they had to be pretty or be charming; they needed a 17 Charisma because it represented a high level of divine favor. 3E Sorcerers don't get bonus spells because they are pretty or make pleasant company; they get them because they have a string connection to the mystical powers of the universe. This is fantasy. Having a high Charisma, a divine grace or a powerful mystic potential, is expressed physically by being granted the bonus of being pretty. In other words; in this brand of fantasy the beauty of the soul can shine through and be reflected in a characters physical appearance. Beauty DOES NOT grant high Charisma. High Charisma grants beauty. A Sorcerers spells, and a Paladins aura of grace, and a Cleric's ability to turn undead are not a result of a forceful personality OR good looks. They are a result of a characters connection to the divine, or the mystic, or whatever you want to call it; Charisma in it's classic sense. So, neither the meek beauty nor the forceful homely character is getting bonus spells from either their looks [i]or[/i] their personality. They're getting them from yet another aspect of Charisma. Good looks or personal magnetism are a side benefit to the mystical/divine connection that Charisma represents; it's the beauty and power of the character's soul shining through to be seen by the outside world on their face, and can shine though in many different ways; one characters beauty, another's charm, and yet another's leadership qualities. Of course, a character's appearance is dictated by what the player wants (as it always should be), so a character with a high Charisma doesn't HAVE to be beautiful, anymore than a beautiful character HAVE to have a high Charisma; beauty is just one possible benefit of Charisma. But a character with a high Charisma DOES need to have one of these qualities, just as a character with a high Strength needs to be able to lift heavy things, or break down doors, or swing a sword well. As I said before, ALL of the stats represent several disparate yet related attributes. Why make this one special case for Charisma having one of it's components removed? And why stop there? Should we go the 2E Skills & Powers route and divide every stat into multiple substats? (which, actually, I wouldn't be against, I kind of liked that idea; but not JUST for Charisma alone) Should we go the Palladium route and have a Physical Beauty stat? I'm not seeing any benefit to this special case separation of Charisma from beauty when every other stat could be divided up as well. I forget where they are all at the moment, but I've seen many Luck based feats and powers that run off of Charisma for exactly the same reason; divine favor, oneness with the universe, mystic potential, etc. The DC Heroes game handles it well, and in the same manner as D&D. In it, a characters active Mystical stats, which dictate how magically powerful a character can be, also reflect strength of personality. It's to represent the mysterious, mystical, semi-divine nature of the special quality of Sapience, which is even now not really understood (called a spark of divinity in far too many fantasy settings and mythologies to list here). So in fantasy games like D&D, sapience is translated into a mystical and/or divine quality, it's called a Soul, and numerically represented by the Charisma stat. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Linking CHA and Beauty
Top