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*Dungeons & Dragons
Linking Favored Enemy to Favored Terrain - A Proposal for the 5th Edition Ranger
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<blockquote data-quote="RedGeomancer" data-source="post: 6774180" data-attributes="member: 6806260"><p>The proposed changes modify the existing Favored Enemy power in two ways. First in its effect, but also how favored enemies are determined. In previous editions of the game, favored enemies (and the effect against them) were determined as follows.</p><p></p><ul> <li data-xf-list-type="ul"> 1e gave +1/level damage bonus against a fixed list of creatures (basically giants and evil humanoids).</li> <li data-xf-list-type="ul"> 2e gave +4 to attack *one* chosen race. No damage bonus and no additional favored enemies as the ranger advanced.</li> <li data-xf-list-type="ul"> 3.0 gave a damage bonus of +1 to +5. Choice of five <em>types</em> of creatures over 20 levels, with the highest damage bonus against the type that has been your favored enemy the longest (i.e. chosen at lower levels).</li> <li data-xf-list-type="ul"> 3.5 gave a damage bonus of +2 against five <em>types</em> of creatures chosen over 20 levels. Additionally there were four +2s allotted among already selected types, so the total bonus is variable. Outcomes of +2/+4/+4/+4/+4, +2/+2/+2/+2/+10, and others were possible.</li> </ul><p></p><p></p><p></p><p>Natural Explorer mostly grants the same powers as before. Modifications are primarily to accommodate the fact that the choice of favored terrain now determines the creatures subject to the Foe Slayer damage bonus. The immediate question is, how do you get from the favored terrain to the list of creatures? For the moment I am using the encounter tables at the back of the DMG (ignoring all the NPC encounters like "Cultist" and "Bandit"). Hills were added to the favored terrain list because that terrain has an encounter table.</p><p></p><p></p><p></p><p>The bonus language is now folded into the favored terrain choice. The official Favored Enemy feature grants advantage on tracking checks and Intelligence checks to remember information about a favored enemy. In order to simplify the rules (rather than having two different mechanics), Intelligence checks to remember things about terrain creatures receive the bonus of a favored terrain check (double proficiency bonus) and advantage on the roll is dropped. I have also dropped advantage on tracking favored enemies. In official rules, tracking favored enemies in a favored terrain would have advantage <em>and</em> double proficiency bonus. In the proposed change, you only get a tracking bonus based on terrain.</p><p></p><p></p><p></p><p>I have added additional terrains in order to give rangers access to a wider range of creatures to use their bonus against. Celestials and fields are omitted from the encounter tables. Now the ranger can have the damage bonus against them by choosing Upper or Lower Planes as a favored terrain. I'm not sure if it makes sense to regard all four Elemental Planes as one terrain, but I don't think choosing <em>one</em> Elemental Plane as a favored terrain would be a very attractive choice.</p><p></p><p>Given the suggestion that the choice of favored terrain be limited to terrains actually explored, the delay is offered so as not to preclude the choice of one of the more challenging options, if the character storyline would not allow it yet, but might do so in the future.</p><p></p><p></p><p></p><p>Foe Slayer as I have rewritten it is essentially what Favored Enemy should have been. Many people regard the ranger as underpowered, and the Foe Slayer power in particular has been referred to as "one of the least impressive 20th-level 'capstone' powers in the game." (See tribality.com "History of the Ranger" series) Moving a Foe Slayer-type power to 1st level seems like the obvious fix, and has been suggested elsewhere, e.g., the Peerless Hunter feature of this version: See MarsupialMancer's Variant Ranger. This ups the ranger's power while recapturing the flavor from previous editions. As with 1e, 3.x, and Peerless Hunter, I've turned it into damage-only. (With 5e bounded accuracy, a large attack bonus is more unbalancing--possibly why the designers thought the RAW Foe Slayer power was appropriate as a 20th level capstone?)</p><p></p><p></p><p></p><p>Undead and constructs are left out of the damage bonus. For me, this is partially about restoring a certain flavor of the ranger character. This resurrects a limitation from 3.0 that was a consequence of undead and constructs not being subject to critical hits (a restriction that was removed in 3.5). But in this case I have tied it to the idea of terrain, and undead and constructs not having a native terrain. Although, possibly someone could argue that if the ranger is a nature defender, nature deserves to be defended from undead and constructs just as much as from orcs and giants! An additional factor is that, because of terrain/creature overlap, I am concerned that the Foe Slayer feature might be too good, so restricting two creature types (particularly undead, an extremely common threat) weakens the power somewhat.</p><p></p><p></p><p></p><p>If the DM wants to allow PC races to be subject to this power, humans should be regarded as a grassland and coastal race.</p><p></p><p>One of the things I like about tying favored enemies to favored terrain is that most of the terrain choices are useful over a wide range of levels. The character never "grows out of" the usefulness of taking forest as a favored terrain, in the same way that they would if they chose humanoid (goblinoid). </p><p></p><p>There are two issues that I can see. One is that certain "weedy" species, such as orcs and kobolds, show up in many of the DMG terrain encounter lists. So if you use those lists to translate from favored terrain to favored enemy, they will be swept up in many of the terrain choices. On the other hand, these tend to be evil humanoids, the same creatures that were in the fixed list offered by 1e. So, while 3.x and 5e try to limit the effectiveness of choosing the humanoid type as a favored enemy, the proposed rules would reintroduce the idea of the ranger as an enemy of evil humanoids.</p><p></p><p>Of course, while some creatures might be found far and wide, the DM could decide that each creature has a native terrain, and that favored enemy status is linked to that. This brings me to the second issue, which is whether to use the DMG lists or some other method of determining favored enemies. The 5e Monster Manual unfortunately did away with the Environment stat used in 3.x, so you have to glean the information from the descriptive texts, and sometimes it is just not addressed. So if the DM desired another method, I think it would require considerable work.</p></blockquote><p></p>
[QUOTE="RedGeomancer, post: 6774180, member: 6806260"] The proposed changes modify the existing Favored Enemy power in two ways. First in its effect, but also how favored enemies are determined. In previous editions of the game, favored enemies (and the effect against them) were determined as follows. [list] [*] 1e gave +1/level damage bonus against a fixed list of creatures (basically giants and evil humanoids). [*] 2e gave +4 to attack *one* chosen race. No damage bonus and no additional favored enemies as the ranger advanced. [*] 3.0 gave a damage bonus of +1 to +5. Choice of five [I]types[/I] of creatures over 20 levels, with the highest damage bonus against the type that has been your favored enemy the longest (i.e. chosen at lower levels). [*] 3.5 gave a damage bonus of +2 against five [I]types[/I] of creatures chosen over 20 levels. Additionally there were four +2s allotted among already selected types, so the total bonus is variable. Outcomes of +2/+4/+4/+4/+4, +2/+2/+2/+2/+10, and others were possible. [/list] Natural Explorer mostly grants the same powers as before. Modifications are primarily to accommodate the fact that the choice of favored terrain now determines the creatures subject to the Foe Slayer damage bonus. The immediate question is, how do you get from the favored terrain to the list of creatures? For the moment I am using the encounter tables at the back of the DMG (ignoring all the NPC encounters like "Cultist" and "Bandit"). Hills were added to the favored terrain list because that terrain has an encounter table. The bonus language is now folded into the favored terrain choice. The official Favored Enemy feature grants advantage on tracking checks and Intelligence checks to remember information about a favored enemy. In order to simplify the rules (rather than having two different mechanics), Intelligence checks to remember things about terrain creatures receive the bonus of a favored terrain check (double proficiency bonus) and advantage on the roll is dropped. I have also dropped advantage on tracking favored enemies. In official rules, tracking favored enemies in a favored terrain would have advantage [I]and[/I] double proficiency bonus. In the proposed change, you only get a tracking bonus based on terrain. I have added additional terrains in order to give rangers access to a wider range of creatures to use their bonus against. Celestials and fields are omitted from the encounter tables. Now the ranger can have the damage bonus against them by choosing Upper or Lower Planes as a favored terrain. I'm not sure if it makes sense to regard all four Elemental Planes as one terrain, but I don't think choosing [I]one[/I] Elemental Plane as a favored terrain would be a very attractive choice. Given the suggestion that the choice of favored terrain be limited to terrains actually explored, the delay is offered so as not to preclude the choice of one of the more challenging options, if the character storyline would not allow it yet, but might do so in the future. Foe Slayer as I have rewritten it is essentially what Favored Enemy should have been. Many people regard the ranger as underpowered, and the Foe Slayer power in particular has been referred to as "one of the least impressive 20th-level 'capstone' powers in the game." (See tribality.com "History of the Ranger" series) Moving a Foe Slayer-type power to 1st level seems like the obvious fix, and has been suggested elsewhere, e.g., the Peerless Hunter feature of this version: See MarsupialMancer's Variant Ranger. This ups the ranger's power while recapturing the flavor from previous editions. As with 1e, 3.x, and Peerless Hunter, I've turned it into damage-only. (With 5e bounded accuracy, a large attack bonus is more unbalancing--possibly why the designers thought the RAW Foe Slayer power was appropriate as a 20th level capstone?) Undead and constructs are left out of the damage bonus. For me, this is partially about restoring a certain flavor of the ranger character. This resurrects a limitation from 3.0 that was a consequence of undead and constructs not being subject to critical hits (a restriction that was removed in 3.5). But in this case I have tied it to the idea of terrain, and undead and constructs not having a native terrain. Although, possibly someone could argue that if the ranger is a nature defender, nature deserves to be defended from undead and constructs just as much as from orcs and giants! An additional factor is that, because of terrain/creature overlap, I am concerned that the Foe Slayer feature might be too good, so restricting two creature types (particularly undead, an extremely common threat) weakens the power somewhat. If the DM wants to allow PC races to be subject to this power, humans should be regarded as a grassland and coastal race. One of the things I like about tying favored enemies to favored terrain is that most of the terrain choices are useful over a wide range of levels. The character never "grows out of" the usefulness of taking forest as a favored terrain, in the same way that they would if they chose humanoid (goblinoid). There are two issues that I can see. One is that certain "weedy" species, such as orcs and kobolds, show up in many of the DMG terrain encounter lists. So if you use those lists to translate from favored terrain to favored enemy, they will be swept up in many of the terrain choices. On the other hand, these tend to be evil humanoids, the same creatures that were in the fixed list offered by 1e. So, while 3.x and 5e try to limit the effectiveness of choosing the humanoid type as a favored enemy, the proposed rules would reintroduce the idea of the ranger as an enemy of evil humanoids. Of course, while some creatures might be found far and wide, the DM could decide that each creature has a native terrain, and that favored enemy status is linked to that. This brings me to the second issue, which is whether to use the DMG lists or some other method of determining favored enemies. The 5e Monster Manual unfortunately did away with the Environment stat used in 3.x, so you have to glean the information from the descriptive texts, and sometimes it is just not addressed. So if the DM desired another method, I think it would require considerable work. [/QUOTE]
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Linking Favored Enemy to Favored Terrain - A Proposal for the 5th Edition Ranger
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