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Linking feats/ability improvements to Character level, any good reasons not to?
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<blockquote data-quote="Gwarok" data-source="post: 7479335" data-attributes="member: 12249"><p>So I have any number of house rules for my campaign, and one I'm considering is just linking feats/ability scores to class level like is done with the proficiency bonus. The main reason is multiclassing is a nice way to do things when you want to achieve a desired effect on a character that isn't well represented in just the core classes. Plus dips and a little bit of min/maxing I think is a fun aspect of any game where mechanics can be selected as players proceed. Also, I really like Feats, they ad some very interesting customization options. When I made an INT rogue with Observation and Keen Mind to make a guy like Sherlock Holmes, he was not only effective in combat but made for some really neat out of combat sessions that simply would not have happened otherwise. </p><p></p><p>But I see players always ending up taking that othewise useless 4th level here, or 8th level there, sinking several levels more than they need to into a class to achieve whatever effect they wanted just to not get chapped by losing a feat or ability adjustment. Seems needlessly rigid to me. So, was there some rational other than "we said so" behind it I'm missing? And for what it's worth, any classes that get bonus feats at certain levels still would get them, just not until they reach that level with that class.</p></blockquote><p></p>
[QUOTE="Gwarok, post: 7479335, member: 12249"] So I have any number of house rules for my campaign, and one I'm considering is just linking feats/ability scores to class level like is done with the proficiency bonus. The main reason is multiclassing is a nice way to do things when you want to achieve a desired effect on a character that isn't well represented in just the core classes. Plus dips and a little bit of min/maxing I think is a fun aspect of any game where mechanics can be selected as players proceed. Also, I really like Feats, they ad some very interesting customization options. When I made an INT rogue with Observation and Keen Mind to make a guy like Sherlock Holmes, he was not only effective in combat but made for some really neat out of combat sessions that simply would not have happened otherwise. But I see players always ending up taking that othewise useless 4th level here, or 8th level there, sinking several levels more than they need to into a class to achieve whatever effect they wanted just to not get chapped by losing a feat or ability adjustment. Seems needlessly rigid to me. So, was there some rational other than "we said so" behind it I'm missing? And for what it's worth, any classes that get bonus feats at certain levels still would get them, just not until they reach that level with that class. [/QUOTE]
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Linking feats/ability improvements to Character level, any good reasons not to?
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