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Linking feats/ability improvements to Character level, any good reasons not to?
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<blockquote data-quote="abirdcall" data-source="post: 7479632" data-attributes="member: 6748898"><p>It's very punishing to single classed characters.</p><p></p><p>You're making levels 4, 8, etc. 'dead' levels. Most classes won't get much at 4th level.</p><p></p><p>If you want to have a feat heavy game then give everyone a feat at 1st level. Personally I'm not a fan of that because I would like feats to create special characters. If everyone has them then they don't make for memorable characters.</p><p></p><p>For example, if every campaign you played had a character with Keen Mind and Observant then you would probably not be as enthusiastic about that character. The problem with making special things common is that they are no longer special. This is also why characters should start with no higher than a +3 in a stat, if all the characters are already going to start with 20s then there is nowhere to go.</p></blockquote><p></p>
[QUOTE="abirdcall, post: 7479632, member: 6748898"] It's very punishing to single classed characters. You're making levels 4, 8, etc. 'dead' levels. Most classes won't get much at 4th level. If you want to have a feat heavy game then give everyone a feat at 1st level. Personally I'm not a fan of that because I would like feats to create special characters. If everyone has them then they don't make for memorable characters. For example, if every campaign you played had a character with Keen Mind and Observant then you would probably not be as enthusiastic about that character. The problem with making special things common is that they are no longer special. This is also why characters should start with no higher than a +3 in a stat, if all the characters are already going to start with 20s then there is nowhere to go. [/QUOTE]
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Linking feats/ability improvements to Character level, any good reasons not to?
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