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Linking feats/ability improvements to Character level, any good reasons not to?
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<blockquote data-quote="77IM" data-source="post: 7479914" data-attributes="member: 12377"><p>It's not like proficiency bonus at certain levels; it's not a universal trait. Already we see some classes (fighter, rogue) getting more ASIs than others. Proficiency bonus is pure mathematics and so it just happens to be the same for every class, like the number of hit dice is the same for every class (although the size of the hit dice vary, just like the uses of proficiency vary per class).</p><p></p><p>More importantly, class progression itself is balanced in part on the fact that it slows down ASIs. For example, if you have 3 levels of fighter, maybe you want to splash a levels of cleric, but you have to <em>give up</em> your ASI. If you didn't have to give up the ASI, then <em>the first level of cleric would be weaker</em>. It's pretty unbalanced for the person taking level 4 of fighter get just an ASI, while the person going fighter 3/cleric 1 gets an ASI PLUS all the spellcasting and domain powers of a cleric! Sure, the fighter gets 1 more hit point, but whoop-de-doo.</p><p></p><p>Now obviously some classes are more front-loaded than others, and maybe balance to this level of precision is not possible, and maybe everyone at your table is excited to multiclass a lot. So maybe you should try character-level-based-ASIs anyway and it will work for your group. But the balance concept behind linking ASIs to class levels is pretty solid, and a lot of people agree with that reasoning.</p></blockquote><p></p>
[QUOTE="77IM, post: 7479914, member: 12377"] It's not like proficiency bonus at certain levels; it's not a universal trait. Already we see some classes (fighter, rogue) getting more ASIs than others. Proficiency bonus is pure mathematics and so it just happens to be the same for every class, like the number of hit dice is the same for every class (although the size of the hit dice vary, just like the uses of proficiency vary per class). More importantly, class progression itself is balanced in part on the fact that it slows down ASIs. For example, if you have 3 levels of fighter, maybe you want to splash a levels of cleric, but you have to [I]give up[/I] your ASI. If you didn't have to give up the ASI, then [I]the first level of cleric would be weaker[/I]. It's pretty unbalanced for the person taking level 4 of fighter get just an ASI, while the person going fighter 3/cleric 1 gets an ASI PLUS all the spellcasting and domain powers of a cleric! Sure, the fighter gets 1 more hit point, but whoop-de-doo. Now obviously some classes are more front-loaded than others, and maybe balance to this level of precision is not possible, and maybe everyone at your table is excited to multiclass a lot. So maybe you should try character-level-based-ASIs anyway and it will work for your group. But the balance concept behind linking ASIs to class levels is pretty solid, and a lot of people agree with that reasoning. [/QUOTE]
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Linking feats/ability improvements to Character level, any good reasons not to?
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