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General Tabletop Discussion
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Linking feats/ability improvements to Character level, any good reasons not to?
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<blockquote data-quote="5ekyu" data-source="post: 7480375" data-attributes="member: 6919838"><p>I wonder how much of the differing views in MC depend on whether you are talking "a character i am playing thru" vs "a character i am building at a level already multi-classed" and "a theory-crafting 20th level build i may never play thru at all?"</p><p></p><p>As i am playing thru my sorcerer, the "builder" side of my brain sees all the benefits of the "bard dip" where one level earns me like 2 extra cantrips, 3 extra spells, inspire dice, an extra skill, light armor and loses me one sorcery point and one lvel slower gaining of highest rank spells (but still the same slots since the MC stacks the levels.)</p><p></p><p>Thats pretty much a no-brainer from the "if i crafted this as mid-tier" or "if i built this as a theory-20" but in actual play i keep level after level going "well, but that next level of sorc is big so how can i delay that when i need it more right now?" </p><p></p><p>I mean 1-3 - no brainer as that unlocks the sorc stuff at its core... 4th - no way thats the ASi/Feat, 5th... no way thats the fireball and tier 2 spells... delay fireball? heck no.</p><p></p><p>So now i am to 6th (second set of origin abilities) and 7th (4th level spells and almost to the second ASI do i want to delay that)... etc.... So am i looking at maybe level 10 before i take that bard dip?</p><p></p><p>If we had started this game at 6th or 7th, its far more likely that bard dip would already be there. But playing thru it and seeing challenges with the party in play... its a different type of decision altogether.</p><p></p><p>Even more so for making that decision "in character in play".</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7480375, member: 6919838"] I wonder how much of the differing views in MC depend on whether you are talking "a character i am playing thru" vs "a character i am building at a level already multi-classed" and "a theory-crafting 20th level build i may never play thru at all?" As i am playing thru my sorcerer, the "builder" side of my brain sees all the benefits of the "bard dip" where one level earns me like 2 extra cantrips, 3 extra spells, inspire dice, an extra skill, light armor and loses me one sorcery point and one lvel slower gaining of highest rank spells (but still the same slots since the MC stacks the levels.) Thats pretty much a no-brainer from the "if i crafted this as mid-tier" or "if i built this as a theory-20" but in actual play i keep level after level going "well, but that next level of sorc is big so how can i delay that when i need it more right now?" I mean 1-3 - no brainer as that unlocks the sorc stuff at its core... 4th - no way thats the ASi/Feat, 5th... no way thats the fireball and tier 2 spells... delay fireball? heck no. So now i am to 6th (second set of origin abilities) and 7th (4th level spells and almost to the second ASI do i want to delay that)... etc.... So am i looking at maybe level 10 before i take that bard dip? If we had started this game at 6th or 7th, its far more likely that bard dip would already be there. But playing thru it and seeing challenges with the party in play... its a different type of decision altogether. Even more so for making that decision "in character in play". [/QUOTE]
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Linking feats/ability improvements to Character level, any good reasons not to?
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