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Linking published modules. Which ones have you linked?
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<blockquote data-quote="Len" data-source="post: 1648163" data-attributes="member: 14349"><p>My DM has used published modules for almost our whole campaign so far. Most of them are from old Dungeon mags, with a couple of purchased 3e modules. It's working great, but I don't know if it's saving him much time because he has to convert most of the modules from 1e or 2e!</p><p></p><p>We usually take the plot hook that he dangles in front of us, so he hasn't had to make up a lot of stuff on the fly. Only a couple of times. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Linking the adventures isn't hard. Since we're now "professional adventurers", we're always receptive to rumours of treasure for the taking or evil for the smiting. The DM just has to plant whatever hooks are specified in the next module. Sometimes he links them to the previous adventure, sometimes not.</p><p></p><p>Some of the pre-written NPCs have become permanent characters in the campaign, which is great. You can do this by keeping track of bad guys who got away so you can bring them back later, by having grateful patrons offer to help the party in the future, and by replacing NPCs with similar ones they've already met.</p></blockquote><p></p>
[QUOTE="Len, post: 1648163, member: 14349"] My DM has used published modules for almost our whole campaign so far. Most of them are from old Dungeon mags, with a couple of purchased 3e modules. It's working great, but I don't know if it's saving him much time because he has to convert most of the modules from 1e or 2e! We usually take the plot hook that he dangles in front of us, so he hasn't had to make up a lot of stuff on the fly. Only a couple of times. ;) Linking the adventures isn't hard. Since we're now "professional adventurers", we're always receptive to rumours of treasure for the taking or evil for the smiting. The DM just has to plant whatever hooks are specified in the next module. Sometimes he links them to the previous adventure, sometimes not. Some of the pre-written NPCs have become permanent characters in the campaign, which is great. You can do this by keeping track of bad guys who got away so you can bring them back later, by having grateful patrons offer to help the party in the future, and by replacing NPCs with similar ones they've already met. [/QUOTE]
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Linking published modules. Which ones have you linked?
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