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<blockquote data-quote="Khisanth the Ancient" data-source="post: 6983969" data-attributes="member: 11368"><p><strong>Summary of notable divine, etc. abilities</strong></p><p></p><p>Apocrypha: +50 bonus on saves against divination/scrying</p><p>Cold/Fire Absorption: Cold and fire damage heals rather than harms the lipika</p><p>Divine Immensity x8: Can change size from Medium to Mega-Fine</p><p>Self-Hypnosis: Permanent mind blank effect</p><p>Superior Combat Casting: Cast all spells as spell-like abilities</p><p>Withering Breath [Con]: 2525 ft. (~1/2 mile) cone, 25 Con drain, Fortitude DC 1400 half</p><p></p><p>Abrogate: Nullify opponent's greatest ability</p><p>Apostasy: Immune to all alignment-based effects</p><p>Divine Inspiration: One freely changeable divine ability slot (currently set to Spell Block – immunity to kiloton).</p><p>Numinous: Permanent antimagic field in 67-mile radius (affects only non-epic items and spells).</p><p>Perfect Siphoning Beam: 44,000 ft. (8 1/3 mile) range, ranged touch attack, 1000d100 quintessence drain</p><p>Time Dilation: Double actions in every round</p><p></p><p>Astro Beam: 44,000 ft. (8 1/3 mile) range, ranged touch attack, 25% chance to erase from reality</p><p></p><p>Omnispective: Ability to see everything at once, negates enemies' Nebulous or Interdimensional</p><p></p><p><strong>New Epic Spells</strong></p><p><strong></strong></p><p><strong>Curse of the Vanished Mind </strong></p><p>Spellcraft DC: 2400</p><p>Components: V, S</p><p>Casting Time: 1 standard action</p><p>Range: 300 ft.</p><p>Target: One living creature</p><p>Duration: Instantaneous</p><p>Saving Throw: Will negates</p><p>Spell Resistance: Yes</p><p><strong></strong></p><p><strong>To Develop:</strong> 21,600,000 gp; 432 days; 864,000 XP; Seed: afflict (DC 14). Factors: increase Intelligence penalty by 199 (+796 DC), +35 to saving throw DC (+70 DC), convert ability penalties into ability drain (x5 DC). Mitigating Factors: 2000d6 backlash (-2000 DC)</p><p></p><p>This terrible spell inflicts 200 points of Intelligence drain on its target (Will DC 55 + spellcasting ability modifier negates). The caster suffers 2000d6 (avg. 7000) backlash damage, but this is meaningless to a being with over a billion hit points.</p><p></p><p>A character must have at least 1000 HD to cast this spell, due to the backlash damage.</p><p></p><p><strong>Transcendental Disintegrate</strong></p><p>Evocation</p><p>Spellcraft DC: 2400</p><p>Components: None</p><p>Casting Time: Quickened</p><p>Range: 41 miles</p><p>Effect: 180-ft. radius burst</p><p>Duration: Instantaneous</p><p>Saving Throw: Fortitude half</p><p>Spell Resistance: Yes</p><p></p><p><strong>To Develop:</strong> 21,600,000 gp; 432 days; 864,000 XP; Seed: destroy (DC 29). Factors: no verbal or somatic components (+4 DC), quickened (+28 DC), increase range 1600% (+32 DC), change from target to area, 20-ft. radius (+10 DC), increase area 800% (+32 DC), increase damage dice to d20 (+40 DC), increase damage dice to d100 (ad hoc +65 DC*), increase destroy damage by 980 dice (+1960 DC), overcome spell resistance +100 (+200 DC)</p><p></p><p>The ultimate iteration of the disintegrate spell, this mighty evocation creates a vitriolic green blast that explodes in a shower of impossible, eye-baffling colors. Creatures within the radius take 1000d100 damage (Fortitude save for half). Inanimate, nonmagical objects are destroyed within the radius. The spell's energy is so intense that the caster gains a +100 bonus on caster level checks to overcome spell resistance.</p><p></p><p>---</p><p>Whew... that was a complex one.</p></blockquote><p></p>
[QUOTE="Khisanth the Ancient, post: 6983969, member: 11368"] [B]Summary of notable divine, etc. abilities[/B] Apocrypha: +50 bonus on saves against divination/scrying Cold/Fire Absorption: Cold and fire damage heals rather than harms the lipika Divine Immensity x8: Can change size from Medium to Mega-Fine Self-Hypnosis: Permanent mind blank effect Superior Combat Casting: Cast all spells as spell-like abilities Withering Breath [Con]: 2525 ft. (~1/2 mile) cone, 25 Con drain, Fortitude DC 1400 half Abrogate: Nullify opponent's greatest ability Apostasy: Immune to all alignment-based effects Divine Inspiration: One freely changeable divine ability slot (currently set to Spell Block – immunity to kiloton). Numinous: Permanent antimagic field in 67-mile radius (affects only non-epic items and spells). Perfect Siphoning Beam: 44,000 ft. (8 1/3 mile) range, ranged touch attack, 1000d100 quintessence drain Time Dilation: Double actions in every round Astro Beam: 44,000 ft. (8 1/3 mile) range, ranged touch attack, 25% chance to erase from reality Omnispective: Ability to see everything at once, negates enemies' Nebulous or Interdimensional [B]New Epic Spells[/B] [B] Curse of the Vanished Mind [/B] Spellcraft DC: 2400 Components: V, S Casting Time: 1 standard action Range: 300 ft. Target: One living creature Duration: Instantaneous Saving Throw: Will negates Spell Resistance: Yes [B] To Develop:[/B] 21,600,000 gp; 432 days; 864,000 XP; Seed: afflict (DC 14). Factors: increase Intelligence penalty by 199 (+796 DC), +35 to saving throw DC (+70 DC), convert ability penalties into ability drain (x5 DC). Mitigating Factors: 2000d6 backlash (-2000 DC) This terrible spell inflicts 200 points of Intelligence drain on its target (Will DC 55 + spellcasting ability modifier negates). The caster suffers 2000d6 (avg. 7000) backlash damage, but this is meaningless to a being with over a billion hit points. A character must have at least 1000 HD to cast this spell, due to the backlash damage. [B]Transcendental Disintegrate[/B] Evocation Spellcraft DC: 2400 Components: None Casting Time: Quickened Range: 41 miles Effect: 180-ft. radius burst Duration: Instantaneous Saving Throw: Fortitude half Spell Resistance: Yes [B]To Develop:[/B] 21,600,000 gp; 432 days; 864,000 XP; Seed: destroy (DC 29). Factors: no verbal or somatic components (+4 DC), quickened (+28 DC), increase range 1600% (+32 DC), change from target to area, 20-ft. radius (+10 DC), increase area 800% (+32 DC), increase damage dice to d20 (+40 DC), increase damage dice to d100 (ad hoc +65 DC*), increase destroy damage by 980 dice (+1960 DC), overcome spell resistance +100 (+200 DC) The ultimate iteration of the disintegrate spell, this mighty evocation creates a vitriolic green blast that explodes in a shower of impossible, eye-baffling colors. Creatures within the radius take 1000d100 damage (Fortitude save for half). Inanimate, nonmagical objects are destroyed within the radius. The spell's energy is so intense that the caster gains a +100 bonus on caster level checks to overcome spell resistance. --- Whew... that was a complex one. [/QUOTE]
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