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Liquid's Alt. Sorcerer (Complete)
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<blockquote data-quote="Liquidsabre" data-source="post: 1392433" data-attributes="member: 15635"><p>True, the Battle Sorcerer does have reduced spells per day but also do not receive the 0 spell slots at odd levels where the Sorcerer may get an extra slot from their bonus spells. This adds nothing the Sorcerer already had (i.e. bonus spells) but provides more spells/day sooner, boosting the power slightly in the early levels (1-6) where the core Sorcerer is noticeably weak compared to later levels. This also grants the next level Bloodline Spell earlier (at odd levels) and provieds a higher level slot that may be used for metamagic'd spells sooner (again at odd levels), so a Sorcerer dosn't lag behind the Wizard as far as metamgic goes (but still lags in casting the higher level known spells).</p><p></p><p>Not sure what you mean by restricting known spells even more. Known spells for this variant are as per the Core Sorcerer. With this version there are Known Spells (base 5/day) and then there are Bloodline Spells (base 1/day). Both may be cast spontaneously down spell levels (i.e. using higher level slot to cast lower level spells) but remain separate.</p><p></p><p></p><p></p><p>Oh I completely agree. I didn't want to make any drastic changes to the Familiar either. Instead it was only tweaked (i.e. Scry on familiar removed and replaced with Size Increase) and instead of +1 Int for the Familiar every 2 levels it instead alternates bewteen +1 Int and +1 Str. That was it.</p><p></p><p>It's an interesting story how it came to this version of it, mostly involving a bucnh of special class abilities augmenting the familiar (as the flavor text goes, Sorc familiars are more poweful, exotic, and grand as a matter of ego and show of power) abilities and what not. Was too complex, added too much, and was generally unbalanced. So I cut it all out and simply "adjusted" the core familiar for the Sorcerer, making it suit the egoism of the sorcerer over the intellectual of the wizard.</p><p></p><p></p><p></p><p>A very good question. You have a very interesting viewpoint Khalis and I agree whole-heartedly, from a literary and historical standpoint. But by now arcane casters and their familiars are rather core to the D&D archetype and the original intention of this revision was not to recreate the Sorcerer but simply adapt the Sorcerer to a more acceptable version of the class. As was done with ranger in 3.5e.</p><p></p><p></p><p></p><p>This was actually taken from the variant sorc on the WOTC boards, though the original of course stems from the variant sorc in BoEM II (which had the XP cost at 1/25 the gp value).</p><p></p><p></p><p></p><p></p><p>While spell exchange is core 3.5, the idea was to restrict this, along with bloodlines, to the core class progression only (hence why spell evolve was included in the class special abilities) to make it more appealing to stick with the core class. The thought behind this is if a Sorcerer pursues another path (a Prestige Class) they focus their attention somewhere else (not their core class and hence spell exchange) and lose this ability. However, whether this will remain this way is yet to be seen. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /> Personally, I don't think the logic behind it was all that great but at the time the focus was to bring characters back to the core class and giving them reasons to want to stick with it.</p><p></p><p>Many thanks Khalis! Your input is invaluable and I appreciate you taking the time to give me your thoughts on this.</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1392433, member: 15635"] True, the Battle Sorcerer does have reduced spells per day but also do not receive the 0 spell slots at odd levels where the Sorcerer may get an extra slot from their bonus spells. This adds nothing the Sorcerer already had (i.e. bonus spells) but provides more spells/day sooner, boosting the power slightly in the early levels (1-6) where the core Sorcerer is noticeably weak compared to later levels. This also grants the next level Bloodline Spell earlier (at odd levels) and provieds a higher level slot that may be used for metamagic'd spells sooner (again at odd levels), so a Sorcerer dosn't lag behind the Wizard as far as metamgic goes (but still lags in casting the higher level known spells). Not sure what you mean by restricting known spells even more. Known spells for this variant are as per the Core Sorcerer. With this version there are Known Spells (base 5/day) and then there are Bloodline Spells (base 1/day). Both may be cast spontaneously down spell levels (i.e. using higher level slot to cast lower level spells) but remain separate. Oh I completely agree. I didn't want to make any drastic changes to the Familiar either. Instead it was only tweaked (i.e. Scry on familiar removed and replaced with Size Increase) and instead of +1 Int for the Familiar every 2 levels it instead alternates bewteen +1 Int and +1 Str. That was it. It's an interesting story how it came to this version of it, mostly involving a bucnh of special class abilities augmenting the familiar (as the flavor text goes, Sorc familiars are more poweful, exotic, and grand as a matter of ego and show of power) abilities and what not. Was too complex, added too much, and was generally unbalanced. So I cut it all out and simply "adjusted" the core familiar for the Sorcerer, making it suit the egoism of the sorcerer over the intellectual of the wizard. A very good question. You have a very interesting viewpoint Khalis and I agree whole-heartedly, from a literary and historical standpoint. But by now arcane casters and their familiars are rather core to the D&D archetype and the original intention of this revision was not to recreate the Sorcerer but simply adapt the Sorcerer to a more acceptable version of the class. As was done with ranger in 3.5e. This was actually taken from the variant sorc on the WOTC boards, though the original of course stems from the variant sorc in BoEM II (which had the XP cost at 1/25 the gp value). While spell exchange is core 3.5, the idea was to restrict this, along with bloodlines, to the core class progression only (hence why spell evolve was included in the class special abilities) to make it more appealing to stick with the core class. The thought behind this is if a Sorcerer pursues another path (a Prestige Class) they focus their attention somewhere else (not their core class and hence spell exchange) and lose this ability. However, whether this will remain this way is yet to be seen. :p Personally, I don't think the logic behind it was all that great but at the time the focus was to bring characters back to the core class and giving them reasons to want to stick with it. Many thanks Khalis! Your input is invaluable and I appreciate you taking the time to give me your thoughts on this. [/QUOTE]
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