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Liquid's Alt. Sorcerer (Complete)
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<blockquote data-quote="Liquidsabre" data-source="post: 1444504" data-attributes="member: 15635"><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>I think you may be missing the writing on the wall. A Bloodline spell can't be cast with the same versitality as Known spells for a very good reason. To add more spells (such as the bloodline spells) to Known spells breaks the Sorc. class, making it far too powerful (an unfortunate and common mistake made in many Sorc. Revision attempts). Equally, subsuming bloodline spells into known spells restricts the Sorcerer's limited selection of spells dramatically to make the class entirely undesirable/unplayable (both routes have been explored and play-tested with these results).</p><p></p><p></p><p></p><p>You do bring up an interesting point, the Alt. Sorc. has 1 spell/level/day that is dedicated to bloodline spells (the other base 5 spells/level/day of course still there and ready for use for the Sorc.'s Known spells). These slots must be spent to cast bloodline spells, whether you need such spells or not. How is this any more limiting than just a Sorcerer's regular Known spells? A Sorcerer's limited number of Known spells forces me to use a few particular spells each day whether I have use for it or not. In addition to these Known spells the Alt. Sorcerer has added bloodline spells (albeit generally ~1.day) to the available spells the Sorc may cast. Generally this increases the overall versatility of the Sorc., but with an appropriately selected complimentary list of Known spells versatility is indeed greater. </p><p></p><p></p><p></p><p>The Bloodline spells essentially work as "racial" spells *see below* (or as they have been appropriately termed: "Bloodline" Spells) while the Alt. Sorc. retains their natural spontaneous spell-ability (same # of known spells and base 5 spells/level/day). </p><p></p><p>The conceptual hump I believe you may be caught up on (and one I will certainly address in the flavor text, thanks DC!!) is that Arcanic Bloodline ultimately does NOT determine the spells the Alt. Sorc. has available for instictive, natural, spontaneous casting but instead as per the Core Sorcerer flavor texts alludes is that it is this "Bloodline" that is the SOURCE of the Sorc.'s arcane power (i.e. the power generator and not the output filter). Bloodline makes casting magic as a Sorc. possible and does not overall influence the type of spells cast. </p><p></p><p></p><p></p><p>Perhaps if the race of Gnomes don't satisfy (Gnomes were only an example as they aren't directly analogous for comparison to the Bloodline Sorc. since they don't gain Gnome levels and thus more spell-abilities/spell level ), a Half-Fiend is more appropriate for comparison. Both gain a specific set of spells that may generally be cast generallt ~1/day as they gain levels.</p><p></p><p></p><p></p><p>Thanks again for your interest and POV! It helps alot to see what other folk see when they look at this class so I can address the finer points and tweak the parts that aren't as stream-lined or clear as I'd like them to be. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1444504, member: 15635"] ;) I think you may be missing the writing on the wall. A Bloodline spell can't be cast with the same versitality as Known spells for a very good reason. To add more spells (such as the bloodline spells) to Known spells breaks the Sorc. class, making it far too powerful (an unfortunate and common mistake made in many Sorc. Revision attempts). Equally, subsuming bloodline spells into known spells restricts the Sorcerer's limited selection of spells dramatically to make the class entirely undesirable/unplayable (both routes have been explored and play-tested with these results). You do bring up an interesting point, the Alt. Sorc. has 1 spell/level/day that is dedicated to bloodline spells (the other base 5 spells/level/day of course still there and ready for use for the Sorc.'s Known spells). These slots must be spent to cast bloodline spells, whether you need such spells or not. How is this any more limiting than just a Sorcerer's regular Known spells? A Sorcerer's limited number of Known spells forces me to use a few particular spells each day whether I have use for it or not. In addition to these Known spells the Alt. Sorcerer has added bloodline spells (albeit generally ~1.day) to the available spells the Sorc may cast. Generally this increases the overall versatility of the Sorc., but with an appropriately selected complimentary list of Known spells versatility is indeed greater. The Bloodline spells essentially work as "racial" spells *see below* (or as they have been appropriately termed: "Bloodline" Spells) while the Alt. Sorc. retains their natural spontaneous spell-ability (same # of known spells and base 5 spells/level/day). The conceptual hump I believe you may be caught up on (and one I will certainly address in the flavor text, thanks DC!!) is that Arcanic Bloodline ultimately does NOT determine the spells the Alt. Sorc. has available for instictive, natural, spontaneous casting but instead as per the Core Sorcerer flavor texts alludes is that it is this "Bloodline" that is the SOURCE of the Sorc.'s arcane power (i.e. the power generator and not the output filter). Bloodline makes casting magic as a Sorc. possible and does not overall influence the type of spells cast. Perhaps if the race of Gnomes don't satisfy (Gnomes were only an example as they aren't directly analogous for comparison to the Bloodline Sorc. since they don't gain Gnome levels and thus more spell-abilities/spell level ), a Half-Fiend is more appropriate for comparison. Both gain a specific set of spells that may generally be cast generallt ~1/day as they gain levels. Thanks again for your interest and POV! It helps alot to see what other folk see when they look at this class so I can address the finer points and tweak the parts that aren't as stream-lined or clear as I'd like them to be. ;) [/QUOTE]
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Liquid's Alt. Sorcerer (Complete)
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