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Liquid's Alt. Sorcerer (Complete)
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<blockquote data-quote="Liquidsabre" data-source="post: 1753600" data-attributes="member: 15635"><p>True, doubling up so-to-speak isn't the most advantageous strategy as far as playing a bloodline sorcerer goes but that's more from a metagame aspect. Roleplaying and theme-wise I think it's the better way to go (doubling-up known and bloodline spells) since being of the Deathtouched Bloodline and able to cast chill touch 6+/day (higher bloodline spell slots can be used to cast lower level bloodline spells as well) as opposed to a sorcerer of another bloodline's 5/day makes more sense from a roleplay POV. </p><p></p><p>Selecting a Bloodline and the list of spells has a primary and secondary purpose that is identical to the Cleric Domain spell selection process: <strong>[1]</strong> select a bloodline/domain spell list with spells you would not normally have access to and would like to use, though not on a regular basis, and <strong>[2]</strong> select a bloodline/domain spell list with spells you would like to cast more of.</p><p></p><p>A cleric will select a domain based on the spells in the spell list providing access to spells they normally don't have access to (spells that are normall arcane or druid spells) and spells in the spel list they would like to cast more of (such as the healing domain for more healing spells).</p><p></p><p>I think if folk give it a try they'll find the use of the arcane domain spells that arcane bloodline provides works pretty well in-game once you get a chance to use it. It's only a spontaneous version of the cleric domain spells in-concept and the use of casting higher-level bloodline spell slots for useful lower-level bloodline spells shouldn't be underestimated. </p><p></p><p>For Example: Fire Elemental Bloodline, why cast <em>wall of fire</em> when you need another <em>fireball</em>? No problem just use the bloodline spell slot (4th) to power a the bloodline spell of <em>fireball</em> (3rd). All without even having to select <em>fireball</em> as a sorcerer's known spell if perhaps going for an enchanting sorcerer-type with only the occasional need for a boom spell. Conversely you can go for the boomer sorcerer and select the Fire Elemental Bloodline and be able to cast even more boom/fire spells each day. Here's an example bloodline sorcerer spell list:</p><p></p><p>[code][SIZE=2]Bloodline Sorcerer 7[/SIZE] (Fire Elemental)</p><p>[B]1st[/B] - [I]mage armor[/I], [I]magic missle[/I], [I]ray of enfeeblement[/I], [I]shield[/I], [I]shocking grasp[/I], </p><p>[COLOR=Red][I]burning hands[/I][/COLOR].</p><p></p><p>[B]2nd[/B] - [I]melf's acid arrow[/I], [I]mirror image[/I], [I]scorching ray[/I], [COLOR=Red][I]flame dagger[/I][/COLOR].</p><p></p><p>[B]3rd[/B] - [I]fly[/I], [I]lightning bolt[/I], [COLOR=Red][I]fireball[/I][/COLOR].</p><p></p><p>[B]4th[/B] - [COLOR=Red][I]wall of fire[/I][/COLOR].[/code]</p><p></p><p>I'd love to see others try building some of their own and posting them. Let me know what you like and don't like about the spell lists, man I'd love to hear it!</p><p></p><p></p><p>@Matafuego: Definately! Let me know how it goes and I'd also love to hear how you go about adapting the class to your camapign, new/different bloodlines perhaps? I've already added a couple such as the Shadow Bloodline, Ice Elemental Bloodline, Wood Elemental Bloodline, and Storm Bloodline for my own campaign, new Arcane Bloodlines are easy to make!</p><p></p><p></p><p>Recently, thanks to some good suggestions in other sorcerer threads I've also considered adding Spell Thematics at 4th level since it is very fittign for sorcerer's to possess (and flavorfull!). But I'm beginning to wonder if I'm not adding TOO much now to the sorcerer class. To me it appears to be alot of little things added to give the class flavor: Arcane Bloodline + (2) bloodline class skills, Eschew Materials+, (2) Augment Familiar, (2) bonus metamagic feats, and now adding Spell Thematics to boot?</p><p></p><p>Is this now adding too much to the class? Too much flavor?</p></blockquote><p></p>
[QUOTE="Liquidsabre, post: 1753600, member: 15635"] True, doubling up so-to-speak isn't the most advantageous strategy as far as playing a bloodline sorcerer goes but that's more from a metagame aspect. Roleplaying and theme-wise I think it's the better way to go (doubling-up known and bloodline spells) since being of the Deathtouched Bloodline and able to cast chill touch 6+/day (higher bloodline spell slots can be used to cast lower level bloodline spells as well) as opposed to a sorcerer of another bloodline's 5/day makes more sense from a roleplay POV. Selecting a Bloodline and the list of spells has a primary and secondary purpose that is identical to the Cleric Domain spell selection process: [B][1][/B] select a bloodline/domain spell list with spells you would not normally have access to and would like to use, though not on a regular basis, and [B][2][/B] select a bloodline/domain spell list with spells you would like to cast more of. A cleric will select a domain based on the spells in the spell list providing access to spells they normally don't have access to (spells that are normall arcane or druid spells) and spells in the spel list they would like to cast more of (such as the healing domain for more healing spells). I think if folk give it a try they'll find the use of the arcane domain spells that arcane bloodline provides works pretty well in-game once you get a chance to use it. It's only a spontaneous version of the cleric domain spells in-concept and the use of casting higher-level bloodline spell slots for useful lower-level bloodline spells shouldn't be underestimated. For Example: Fire Elemental Bloodline, why cast [I]wall of fire[/I] when you need another [I]fireball[/I]? No problem just use the bloodline spell slot (4th) to power a the bloodline spell of [I]fireball[/I] (3rd). All without even having to select [I]fireball[/I] as a sorcerer's known spell if perhaps going for an enchanting sorcerer-type with only the occasional need for a boom spell. Conversely you can go for the boomer sorcerer and select the Fire Elemental Bloodline and be able to cast even more boom/fire spells each day. Here's an example bloodline sorcerer spell list: [code][SIZE=2]Bloodline Sorcerer 7[/SIZE] (Fire Elemental) [B]1st[/B] - [I]mage armor[/I], [I]magic missle[/I], [I]ray of enfeeblement[/I], [I]shield[/I], [I]shocking grasp[/I], [COLOR=Red][I]burning hands[/I][/COLOR]. [B]2nd[/B] - [I]melf's acid arrow[/I], [I]mirror image[/I], [I]scorching ray[/I], [COLOR=Red][I]flame dagger[/I][/COLOR]. [B]3rd[/B] - [I]fly[/I], [I]lightning bolt[/I], [COLOR=Red][I]fireball[/I][/COLOR]. [B]4th[/B] - [COLOR=Red][I]wall of fire[/I][/COLOR].[/code] I'd love to see others try building some of their own and posting them. Let me know what you like and don't like about the spell lists, man I'd love to hear it! @Matafuego: Definately! Let me know how it goes and I'd also love to hear how you go about adapting the class to your camapign, new/different bloodlines perhaps? I've already added a couple such as the Shadow Bloodline, Ice Elemental Bloodline, Wood Elemental Bloodline, and Storm Bloodline for my own campaign, new Arcane Bloodlines are easy to make! Recently, thanks to some good suggestions in other sorcerer threads I've also considered adding Spell Thematics at 4th level since it is very fittign for sorcerer's to possess (and flavorfull!). But I'm beginning to wonder if I'm not adding TOO much now to the sorcerer class. To me it appears to be alot of little things added to give the class flavor: Arcane Bloodline + (2) bloodline class skills, Eschew Materials+, (2) Augment Familiar, (2) bonus metamagic feats, and now adding Spell Thematics to boot? Is this now adding too much to the class? Too much flavor? [/QUOTE]
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