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list: 4E and the spells of Harry Potter
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<blockquote data-quote="Frankie1969" data-source="post: 5478499" data-attributes="member: 61252"><p>Google reveals a few lists of correspondences between 3E spells and Harry Potter, but not one for 4E yet. Here's what I came up with so far; please join in.</p><p> </p><p> CANTRIPS:</p><p> Ghost Sound (in part): Sonorus: amplifies the caster's voice; countered by Quietus.</p><p> Light: Lumos: produces a beam of light from the caster's wand; countered by Nox.</p><p> Mage Hand (in part): Wingardium Leviosa (Levitation Charm): levitates an object.</p><p> Prestidigitation (in part): Aguamenti: produces a jet of water from the caster's wand.</p><p> Prestidigitation (in part): Flagrate: produces fiery marks in the air or on a surface.</p><p> Prestidigitation (in part): Orchideous: produces a bouquet of flowers from the caster's wand.</p><p> Prestidigitation (in part): Scourgify (Scouring Charm): cleans an object or surface.</p><p> Prestidigitation (in part): Colovaria (Colour-Change Charm): changes an object's color.</p><p> </p><p> ATTACKS:</p><p> Burning Hands: Incendio: produces a burst of fire.</p><p> Eyebite: (Conjunctivitus Curse): causes great pain to the victim's eyes.</p><p> Flaming Sphere: Lacarnum Inflamarae: produces a ball of fire.</p><p> Grease: (Trip Jinx): causes the victim to trip and fall.</p><p> Hypnotism (et al): Confundo/Confundus: causes the victim to become confused and prone to follow simple orders without thinking about them.</p><p> Icy Rays (et al): Glacius: freezes the target.</p><p> Minions of Malbolge (sort of): Fiendfyre: produces powerful & uncontrollable fire which can take the form of beasts.</p><p> Mordenkainen's Sword: Sectumsempra: wounds the target as if slashed by a sword.</p><p> Scorching Burst (et al): Confringo (Blasting Curse): causes the target to explode in flames.</p><p> Sleep: Stupefy (Stunning Spell): causes the victim to fall unconscious.</p><p> Sunburst: Lumos Solem: produces a powerful ray of light as bright as the sun.</p><p> Thunderwave (sort of): Impedimenta (Impediment Jinx): impedes the target's forward movement by tripping, freezing, binding or knocking back.</p><p> Web (sort of): Incarcerous: ties the target up with ropes.</p><p> </p><p> UTILITIES:</p><p> Dispel Magic: Finite Incantatem: negates ongoing effects of spells on an area.</p><p> Feather Fall: Aresto Momentum: slows a falling object or person.</p><p> Levitate:: Ascendio: lifts the target upward.</p><p> Memory to Mist: Obliviate (Memory Charm): hides the victim's memory of a particular event.</p><p> Shield: Protego (Shield Charm): blocks or reflects many jinxes, curses, and hexes.</p><p> Stoneskin: Impervius Charm: makes the target repel substances and outside forces.</p><p> True Seeing: (Stealth Sensoring Spell): detects those under magical disguise.</p><p> </p><p> RITUALS:</p><p> Arcane Lock: Colloportus: locks a door, preventing it from being opened by normal means.</p><p> Control Weather: (Atmospheric Charm): produces weather conditions in the target area; countered by Meteolojinx Recanto.</p><p> Detect Secret Doors: Dissendium: causes hidden passageways to open.</p><p> Drawmij's Instant Summons (sort of): Accio (Summoning Charm): summons an object to the caster from a distance.</p><p> Eye of Alarm: (Intruder Charm): detects intruders and sounds an alarm; also Caterwauling Charm.</p><p> Forbiddance: (Anti-Disapparition Jinx): prevents Disapparition and Apparition in an area for a period.</p><p> Knock: Alohomora: opens and/or unlocks doors.</p><p> Linked Portal (sort of): Portus: turns an object into a portkey.</p><p> Magic Circle (sort of): Protego Totalum: protects an area from intrusion.</p><p> Make Whole: Reparo: repairs a broken or damaged object.</p><p> Passwall: Partis Temporus: creates a temporary gap through a barrier.</p><p> Silence: Silencio (Silencing Charm): silences the target.</p><p> Tenser's Floating Disk: (Hover Charm): levitates an object off the ground and moves it as directed.</p><p> Water Breathing: (Bubble-Head Charm): maintains a bubble of air around the user's head.</p><p> </p><p> OTHER ENCHANTMENTS:</p><p> Bag of Holding: (Undetectable Extension Charm): causes a container's capacity to be increased, without changing the object's external appearance.</p><p> Disguise Self: Polyjuice Potion:</p><p> Fly: (Flying Charm): grants flying to broomsticks and other objects.</p><p> Glyph of Warding: (Flagrante Curse): causes the target object to burn human skin when touched.</p><p> </p><p> *****</p><p> SPELLS WHICH OUGHT TO BE MATCHABLE:</p><p> (Antonin Dolohov's Curse): causes serious internal injury to the touched victim.</p><p> Apparate/Disapparate: teleports the wizard over great distances.</p><p> Avada Kedavra (Killing Curse): causes instant death to the victim.</p><p> (Bedazzling Hex): conceals a person or an object.</p><p> Bombarda: causes the target object to explode.</p><p> Cave Inimicum: strengthens an enclosure from enemies.</p><p> Crucio (Cruciatus Curse): inflicts unbearable pain on the recipient of the curse.</p><p> Defodio (Gouging Spell): carves or digs out materials, such as stone and steel.</p><p> Deletrius: removes magical images and after-effects.</p><p> Deprimo: presses down on an object, causing it to crush or break.</p><p> Depulso (Banishing Charm): pushes the target object away to a desired location. Opposite to "Accio".</p><p> Diffindo (Severing Charm): cuts or rips objects.</p><p> (Disillusionment Charm): hides the target, making it nearly invisible.</p><p> Engorgio (Engorgement Charm): causes the target to swell in size; countered by Reducio.</p><p> Episkey: heals relatively minor injuries.</p><p> Evanesco (Vanishing Spell): makes the target disappear from existence temporarily, or destroys conjured creatures.</p><p> Expecto Patronum (Patronus Charm): conjures an incarnation of the caster's positive feelings as a protector.</p><p> Expulso: causes an explosion of great force, throwing nearby people.</p><p> Finite: negates ongoing effects of spells on a victim.</p><p> (Flame-Freezing Charm): causes fire to become harmless to those caught in it.</p><p> (Homorphus Charm): reverts a shapeshifted target to its original form.</p><p> Immobilus (Freezing Charm): renders the target immobile.</p><p> Imperio (Imperius Curse): causes the victim to obey the spoken/unspoken commands of the caster.</p><p> Legilimens: reveals the memories, thoughts, and emotions of the target.</p><p> Locomotor (+object name): causes the target object to move as directed; also Mobiliarbus & Mobilicorpus.</p><p> Petrificus Totalus (Body-Bind Curse): binds the victim's body as if made of stone.</p><p> Piertotum Locomotor: animates statues and suits of armour to do the caster's bidding.</p><p> Protego Horribilis: provides some form of protection against Dark Magic.</p><p> Reducto (Reductor Curse): causes the target object to break or disintegrate.</p><p> Rennervate: revives the target from unconsciousness.</p><p> Salvio Hexia: provides some form of protection against hexes.</p><p> Serpensortia: conjures a serpent from the spell caster's wand.</p><p> Specialis Revelio (Scarpin's Revelaspell): reveals an object's secrets or magical properties.</p><p> (Supersensory Charm): improves the target's senses.</p><p> </p><p> SPELLS WHICH MAY BE TOO SPECIFIC:</p><p> Anapneo: clears the target's blocked airway.</p><p> (Anti-Cheating Spell): prevents the user of a parchment or quill from cheating while writing answers.</p><p> Aparecium: makes invisible ink appear.</p><p> Aqua Eructo: produces a flying jet of water which moves as directed.</p><p> Avis: produces a flock of birds from the caster's wand.</p><p> (Babbling Curse): cause the victim to babble when they try to speak.</p><p> (Bat-Bogey Hex): enlarges the victim's bogeys, gives them wings, and sets them attacking the target.</p><p> (Braking Charm): allows broomsticks to stop more quickly.</p><p> Calvorio (Hair Loss Curse): causes the victim to lose hair.</p><p> (Cheering Charm): causes the target person to become happy and contented.</p><p> Densaugeo: causes the teeth of the recipient to grow at an alarming rate.</p><p> Descendo: causes an object to sink downward.</p><p> Duro: stiffens the target object like stone.</p><p> (Entrail-Expelling Curse): causes the entrails (i.e. intestines) to be ejected from the body.</p><p> Erecto: erects the target structure.</p><p> Excelsiosempra: sends the victim high up in the air; countered by Accio.</p><p> Expelliarmus (Disarming Charm): disarms the victim forcibly.</p><p> Ferula: creates a bandage and a splint.</p><p> (Fidelius Charm): hides information within the soul of a Secret-Keeper.</p><p> Furnunculus Curse: causes the victim to become covered in boils.</p><p> Geminio: creates a temporary replica of an object.</p><p> (Gemino Curse): causes the target object to duplicate into many replicas when touched.</p><p> Glisseo: causes the steps on a stairway to flatten and form a ramp or slide.</p><p> (Gripping Charm): causes the target to grip things more effectively.</p><p> (Hair-Thickening Charm): thickens the target's hair.</p><p> Homenum Revelio: reveals humans near the caster.</p><p> (Hot-Air Charm): causes wand to emit hot air.</p><p> (Hurling Hex): causes brooms to vibrate violently in the air and try to buck their rider off.</p><p> (Imperturbable Charm): makes objects such as doors impenetrable and soundproof.</p><p> (Jelly-Brain Jinx): presumably affects the target's mental processes.</p><p> (Jelly-Fingers Curse): renders the victim's fingers unable to grasp objects.</p><p> (Jelly-Legs Jinx): renders the victim's legs temporarily useless.</p><p> (Knee-Reversal Hex): causes the victim's knees to appear on the opposite side of his/her legs.</p><p> Langlock: glues the victim's tongue to the roof of his/her mouth.</p><p> Levicorpus: dangles the victim upside-down by one of his/her ankles; countered by Liberacorpus.</p><p> Locomotor Mortis (Leg-Locker Curse): glues the victim's legs together.</p><p> Morsmordre (Dark Mark): conjures Voldemort's Dark Mark.</p><p> Muffliato: prevents others from hearing your conversation.</p><p> (Obliteration Charm): removes footprints (and possibly other things).</p><p> Obscuro: causes a blindfold to appear over the victim's eyes.</p><p> Oppugno: causes conjured creatures (or possibly any animals) to attack.</p><p> Pack: packs a trunk, or perhaps any luggage.</p><p> (Permanent Sticking Charm): glues objects permanently in place.</p><p> Peskipiksi Pesternomi: attempts to remove Cornish pixies.</p><p> (Placement Charm): temporarily places an object upon a desired target.</p><p> Point Me (Four-Point Spell): causes the caster's wand tip to point to north.</p><p> Prior Incantato: causes an image of the last spell cast by a wand to emanate from it.</p><p> (Protean Charm): causes copies of an object to be remotely affected by changes made to the original.</p><p> (Refilling Charm): refills the target container with a drink.</p><p> Relashio: forces the target to release that which it holds.</p><p> Repello Muggletum: keeps Muggles away from the target area.</p><p> Rictusempra (Tickling Charm): causes a tickling sensation.</p><p> Riddikulus: forces a Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form.</p><p> (Slug-Vomiting Charm): causes the victim to vomit slugs for many hours.</p><p> Spongify (Cushioning Charm): makes an object softer to touch.</p><p> (Stinging Hex, Stinging Jinx): produces stinging red welts and inflammation of the affected area.</p><p> (Switching Spell): causes two objects to be switched for one another.</p><p> (Taboo): alerts the caster whenever a specified word is spoken.</p><p> Tarantallegra: makes the victim's legs dance uncontrollably.</p><p> Tergeo: siphons substances off of a surface or object.</p><p> (Tongue-Tying Curse): prevents certain information from being revealed by the victim.</p><p> (Unbreakable Charm): causes an object to become unbreakable.</p><p> (Unbreakable Vow): causes a vow taken by the target to be inviolable, on pain of death.</p><p> Waddiwasi: launches small objects through the air.</p></blockquote><p></p>
[QUOTE="Frankie1969, post: 5478499, member: 61252"] Google reveals a few lists of correspondences between 3E spells and Harry Potter, but not one for 4E yet. Here's what I came up with so far; please join in. CANTRIPS: Ghost Sound (in part): Sonorus: amplifies the caster's voice; countered by Quietus. Light: Lumos: produces a beam of light from the caster's wand; countered by Nox. Mage Hand (in part): Wingardium Leviosa (Levitation Charm): levitates an object. Prestidigitation (in part): Aguamenti: produces a jet of water from the caster's wand. Prestidigitation (in part): Flagrate: produces fiery marks in the air or on a surface. Prestidigitation (in part): Orchideous: produces a bouquet of flowers from the caster's wand. Prestidigitation (in part): Scourgify (Scouring Charm): cleans an object or surface. Prestidigitation (in part): Colovaria (Colour-Change Charm): changes an object's color. ATTACKS: Burning Hands: Incendio: produces a burst of fire. Eyebite: (Conjunctivitus Curse): causes great pain to the victim's eyes. Flaming Sphere: Lacarnum Inflamarae: produces a ball of fire. Grease: (Trip Jinx): causes the victim to trip and fall. Hypnotism (et al): Confundo/Confundus: causes the victim to become confused and prone to follow simple orders without thinking about them. Icy Rays (et al): Glacius: freezes the target. Minions of Malbolge (sort of): Fiendfyre: produces powerful & uncontrollable fire which can take the form of beasts. Mordenkainen's Sword: Sectumsempra: wounds the target as if slashed by a sword. Scorching Burst (et al): Confringo (Blasting Curse): causes the target to explode in flames. Sleep: Stupefy (Stunning Spell): causes the victim to fall unconscious. Sunburst: Lumos Solem: produces a powerful ray of light as bright as the sun. Thunderwave (sort of): Impedimenta (Impediment Jinx): impedes the target's forward movement by tripping, freezing, binding or knocking back. Web (sort of): Incarcerous: ties the target up with ropes. UTILITIES: Dispel Magic: Finite Incantatem: negates ongoing effects of spells on an area. Feather Fall: Aresto Momentum: slows a falling object or person. Levitate:: Ascendio: lifts the target upward. Memory to Mist: Obliviate (Memory Charm): hides the victim's memory of a particular event. Shield: Protego (Shield Charm): blocks or reflects many jinxes, curses, and hexes. Stoneskin: Impervius Charm: makes the target repel substances and outside forces. True Seeing: (Stealth Sensoring Spell): detects those under magical disguise. RITUALS: Arcane Lock: Colloportus: locks a door, preventing it from being opened by normal means. Control Weather: (Atmospheric Charm): produces weather conditions in the target area; countered by Meteolojinx Recanto. Detect Secret Doors: Dissendium: causes hidden passageways to open. Drawmij's Instant Summons (sort of): Accio (Summoning Charm): summons an object to the caster from a distance. Eye of Alarm: (Intruder Charm): detects intruders and sounds an alarm; also Caterwauling Charm. Forbiddance: (Anti-Disapparition Jinx): prevents Disapparition and Apparition in an area for a period. Knock: Alohomora: opens and/or unlocks doors. Linked Portal (sort of): Portus: turns an object into a portkey. Magic Circle (sort of): Protego Totalum: protects an area from intrusion. Make Whole: Reparo: repairs a broken or damaged object. Passwall: Partis Temporus: creates a temporary gap through a barrier. Silence: Silencio (Silencing Charm): silences the target. Tenser's Floating Disk: (Hover Charm): levitates an object off the ground and moves it as directed. Water Breathing: (Bubble-Head Charm): maintains a bubble of air around the user's head. OTHER ENCHANTMENTS: Bag of Holding: (Undetectable Extension Charm): causes a container's capacity to be increased, without changing the object's external appearance. Disguise Self: Polyjuice Potion: Fly: (Flying Charm): grants flying to broomsticks and other objects. Glyph of Warding: (Flagrante Curse): causes the target object to burn human skin when touched. ***** SPELLS WHICH OUGHT TO BE MATCHABLE: (Antonin Dolohov's Curse): causes serious internal injury to the touched victim. Apparate/Disapparate: teleports the wizard over great distances. Avada Kedavra (Killing Curse): causes instant death to the victim. (Bedazzling Hex): conceals a person or an object. Bombarda: causes the target object to explode. Cave Inimicum: strengthens an enclosure from enemies. Crucio (Cruciatus Curse): inflicts unbearable pain on the recipient of the curse. Defodio (Gouging Spell): carves or digs out materials, such as stone and steel. Deletrius: removes magical images and after-effects. Deprimo: presses down on an object, causing it to crush or break. Depulso (Banishing Charm): pushes the target object away to a desired location. Opposite to "Accio". Diffindo (Severing Charm): cuts or rips objects. (Disillusionment Charm): hides the target, making it nearly invisible. Engorgio (Engorgement Charm): causes the target to swell in size; countered by Reducio. Episkey: heals relatively minor injuries. Evanesco (Vanishing Spell): makes the target disappear from existence temporarily, or destroys conjured creatures. Expecto Patronum (Patronus Charm): conjures an incarnation of the caster's positive feelings as a protector. Expulso: causes an explosion of great force, throwing nearby people. Finite: negates ongoing effects of spells on a victim. (Flame-Freezing Charm): causes fire to become harmless to those caught in it. (Homorphus Charm): reverts a shapeshifted target to its original form. Immobilus (Freezing Charm): renders the target immobile. Imperio (Imperius Curse): causes the victim to obey the spoken/unspoken commands of the caster. Legilimens: reveals the memories, thoughts, and emotions of the target. Locomotor (+object name): causes the target object to move as directed; also Mobiliarbus & Mobilicorpus. Petrificus Totalus (Body-Bind Curse): binds the victim's body as if made of stone. Piertotum Locomotor: animates statues and suits of armour to do the caster's bidding. Protego Horribilis: provides some form of protection against Dark Magic. Reducto (Reductor Curse): causes the target object to break or disintegrate. Rennervate: revives the target from unconsciousness. Salvio Hexia: provides some form of protection against hexes. Serpensortia: conjures a serpent from the spell caster's wand. Specialis Revelio (Scarpin's Revelaspell): reveals an object's secrets or magical properties. (Supersensory Charm): improves the target's senses. SPELLS WHICH MAY BE TOO SPECIFIC: Anapneo: clears the target's blocked airway. (Anti-Cheating Spell): prevents the user of a parchment or quill from cheating while writing answers. Aparecium: makes invisible ink appear. Aqua Eructo: produces a flying jet of water which moves as directed. Avis: produces a flock of birds from the caster's wand. (Babbling Curse): cause the victim to babble when they try to speak. (Bat-Bogey Hex): enlarges the victim's bogeys, gives them wings, and sets them attacking the target. (Braking Charm): allows broomsticks to stop more quickly. Calvorio (Hair Loss Curse): causes the victim to lose hair. (Cheering Charm): causes the target person to become happy and contented. Densaugeo: causes the teeth of the recipient to grow at an alarming rate. Descendo: causes an object to sink downward. Duro: stiffens the target object like stone. (Entrail-Expelling Curse): causes the entrails (i.e. intestines) to be ejected from the body. Erecto: erects the target structure. Excelsiosempra: sends the victim high up in the air; countered by Accio. Expelliarmus (Disarming Charm): disarms the victim forcibly. Ferula: creates a bandage and a splint. (Fidelius Charm): hides information within the soul of a Secret-Keeper. Furnunculus Curse: causes the victim to become covered in boils. Geminio: creates a temporary replica of an object. (Gemino Curse): causes the target object to duplicate into many replicas when touched. Glisseo: causes the steps on a stairway to flatten and form a ramp or slide. (Gripping Charm): causes the target to grip things more effectively. (Hair-Thickening Charm): thickens the target's hair. Homenum Revelio: reveals humans near the caster. (Hot-Air Charm): causes wand to emit hot air. (Hurling Hex): causes brooms to vibrate violently in the air and try to buck their rider off. (Imperturbable Charm): makes objects such as doors impenetrable and soundproof. (Jelly-Brain Jinx): presumably affects the target's mental processes. (Jelly-Fingers Curse): renders the victim's fingers unable to grasp objects. (Jelly-Legs Jinx): renders the victim's legs temporarily useless. (Knee-Reversal Hex): causes the victim's knees to appear on the opposite side of his/her legs. Langlock: glues the victim's tongue to the roof of his/her mouth. Levicorpus: dangles the victim upside-down by one of his/her ankles; countered by Liberacorpus. Locomotor Mortis (Leg-Locker Curse): glues the victim's legs together. Morsmordre (Dark Mark): conjures Voldemort's Dark Mark. Muffliato: prevents others from hearing your conversation. (Obliteration Charm): removes footprints (and possibly other things). Obscuro: causes a blindfold to appear over the victim's eyes. Oppugno: causes conjured creatures (or possibly any animals) to attack. Pack: packs a trunk, or perhaps any luggage. (Permanent Sticking Charm): glues objects permanently in place. Peskipiksi Pesternomi: attempts to remove Cornish pixies. (Placement Charm): temporarily places an object upon a desired target. Point Me (Four-Point Spell): causes the caster's wand tip to point to north. Prior Incantato: causes an image of the last spell cast by a wand to emanate from it. (Protean Charm): causes copies of an object to be remotely affected by changes made to the original. (Refilling Charm): refills the target container with a drink. Relashio: forces the target to release that which it holds. Repello Muggletum: keeps Muggles away from the target area. Rictusempra (Tickling Charm): causes a tickling sensation. Riddikulus: forces a Boggart to take the appearance of an object upon which the caster is concentrating. When used correctly, this will be a humorous form. (Slug-Vomiting Charm): causes the victim to vomit slugs for many hours. Spongify (Cushioning Charm): makes an object softer to touch. (Stinging Hex, Stinging Jinx): produces stinging red welts and inflammation of the affected area. (Switching Spell): causes two objects to be switched for one another. (Taboo): alerts the caster whenever a specified word is spoken. Tarantallegra: makes the victim's legs dance uncontrollably. Tergeo: siphons substances off of a surface or object. (Tongue-Tying Curse): prevents certain information from being revealed by the victim. (Unbreakable Charm): causes an object to become unbreakable. (Unbreakable Vow): causes a vow taken by the target to be inviolable, on pain of death. Waddiwasi: launches small objects through the air. [/QUOTE]
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