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List all of the things a good D&D stream would need
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<blockquote data-quote="Bawylie" data-source="post: 7424423" data-attributes="member: 6776133"><p>I don’t think the field is crowded. I think there’s plenty of room for different shows produced as shows. </p><p></p><p>So the list contains:</p><p>1.) proper equipment to record and play the medium. If you’re doing an old timey radio style show, that’s fine - if you’re doing on-camera performances that’s cool too, but you’ll need players who are also performing and not just noses buried in character sheets and books. And you’ll need the stuff that captures the show the way you mean it to be captured. </p><p>2.) a cast of players/characters that don’t blend into one another. Or some sufficient/hard spotlighting. </p><p>3.) a storyline with an end in mind. An end. A terminus to the plot of that story line. If you want to continue, great, but then make sure any subsequent storylines also have an end in mind/sight. </p><p>4.) endcaps That frame what happened last time, queue up this time, and ask probing questions about what might happen next. Probably best if scripted. </p><p>5.) hard pacing & framing hand-in-hand with some smooth editing. </p><p>6.) a clear theme</p><p></p><p>TBcompletelyH, I don’t listen to or watch a lot of other people’s games. Usually, the players are the audience, so if I’m not playing then I’m also not the intended audience and that makes for a dull experience (for me). So if you do this, I advise you to keep in mind that the people in the show are performers and the game is more like a story or a dramatic enactment than it is an actual game. The audience won’t be participating. Completely different beast than running a game. </p><p></p><p>Good luck!!</p></blockquote><p></p>
[QUOTE="Bawylie, post: 7424423, member: 6776133"] I don’t think the field is crowded. I think there’s plenty of room for different shows produced as shows. So the list contains: 1.) proper equipment to record and play the medium. If you’re doing an old timey radio style show, that’s fine - if you’re doing on-camera performances that’s cool too, but you’ll need players who are also performing and not just noses buried in character sheets and books. And you’ll need the stuff that captures the show the way you mean it to be captured. 2.) a cast of players/characters that don’t blend into one another. Or some sufficient/hard spotlighting. 3.) a storyline with an end in mind. An end. A terminus to the plot of that story line. If you want to continue, great, but then make sure any subsequent storylines also have an end in mind/sight. 4.) endcaps That frame what happened last time, queue up this time, and ask probing questions about what might happen next. Probably best if scripted. 5.) hard pacing & framing hand-in-hand with some smooth editing. 6.) a clear theme TBcompletelyH, I don’t listen to or watch a lot of other people’s games. Usually, the players are the audience, so if I’m not playing then I’m also not the intended audience and that makes for a dull experience (for me). So if you do this, I advise you to keep in mind that the people in the show are performers and the game is more like a story or a dramatic enactment than it is an actual game. The audience won’t be participating. Completely different beast than running a game. Good luck!! [/QUOTE]
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