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List features of Pathfinder 2 that you like and might use in D&D 5e
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<blockquote data-quote="5ekyu" data-source="post: 7381502" data-attributes="member: 6919838"><p>While i find a number of things intriguing for a design perspective and will keep abreast once official playtest material shapes up... so far there is nothing i am inclined to port over without knowing a lot more.</p><p></p><p>thats in part because i find in complex interwoven systems (DND5e and PF are these) "single elements" often have a lot more scope than obvious. Also, each system is built with certain assumptions in mind and they may not apply as well.</p><p></p><p>On the idea of splitting combat feats and other feats and making the latter more readily available - that fts the pathfinder "theme" of being very very combat focused and combat output focused. For my games, the balance point between those is very different. Combat plays a big role, but as often or not, so do the non-combat stuff and even on big combat challenges, the "other stuff" either has a role there at resolution or had a role in providing setup and prep info for that scene (giving them either a direct impact, an indirect impact or both - akin to combat spells vs buffs sort of thing - at times i have described the other skills and such as "buffs that dont take slots or concentration" to get the point across.)</p><p></p><p>i am sure elements in PF2 will spawn ideas that i can use, either directly or indirectly or even inverted) but need more before i can see clearly what those will be.</p><p></p><p>Shield reaction is likely not going to be one of them - depending on how it turns out - as right now shield seems to be very common used and very effective in my games.</p><p></p><p>making down and rolling death saves more severe - also likely not going to be a thing - its already a great drama source when it occurs and my players tend to do everything possible to stop the drop with ongoing healing etc while they are up. i suspect part of the reason it might work in PF2 is the three actions + reaction... where it might "seem" to be a two-stage process but really is more like "when they are down we need an extra tic in our healing tic-toc."</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7381502, member: 6919838"] While i find a number of things intriguing for a design perspective and will keep abreast once official playtest material shapes up... so far there is nothing i am inclined to port over without knowing a lot more. thats in part because i find in complex interwoven systems (DND5e and PF are these) "single elements" often have a lot more scope than obvious. Also, each system is built with certain assumptions in mind and they may not apply as well. On the idea of splitting combat feats and other feats and making the latter more readily available - that fts the pathfinder "theme" of being very very combat focused and combat output focused. For my games, the balance point between those is very different. Combat plays a big role, but as often or not, so do the non-combat stuff and even on big combat challenges, the "other stuff" either has a role there at resolution or had a role in providing setup and prep info for that scene (giving them either a direct impact, an indirect impact or both - akin to combat spells vs buffs sort of thing - at times i have described the other skills and such as "buffs that dont take slots or concentration" to get the point across.) i am sure elements in PF2 will spawn ideas that i can use, either directly or indirectly or even inverted) but need more before i can see clearly what those will be. Shield reaction is likely not going to be one of them - depending on how it turns out - as right now shield seems to be very common used and very effective in my games. making down and rolling death saves more severe - also likely not going to be a thing - its already a great drama source when it occurs and my players tend to do everything possible to stop the drop with ongoing healing etc while they are up. i suspect part of the reason it might work in PF2 is the three actions + reaction... where it might "seem" to be a two-stage process but really is more like "when they are down we need an extra tic in our healing tic-toc." [/QUOTE]
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