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General Tabletop Discussion
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List features of Pathfinder 2 that you like and might use in D&D 5e
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<blockquote data-quote="Yaarel" data-source="post: 7381564" data-attributes="member: 58172"><p>Thinking about feats reminds me. I like the way PF2 organizes time.</p><p></p><p>• Combat by round</p><p>• Exploration/Social by hour</p><p>• Downtime by day</p><p></p><p>Shifting back-and-forth between time scales seems sensible and useful.</p><p></p><p></p><p></p><p>I am fond of decimal time. I might use it for the social/exploration time scale.</p><p></p><p>• 1 Day</p><p>• 1/100 Day ≈ Encounter (about 15 minutes)</p><p></p><p>In other words, I would track the social/exploration encounters as percentages of the day, rather than hours.</p><p></p><p>For example, most short rituals require about 15 minutes or an ‘encounter’ or 1% of a day. Most long rituals require about 33% of a day.</p><p></p><p>Combats are so short − lasting less than a minute − they are negligible in the social/exploration scale.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 7381564, member: 58172"] Thinking about feats reminds me. I like the way PF2 organizes time. • Combat by round • Exploration/Social by hour • Downtime by day Shifting back-and-forth between time scales seems sensible and useful. I am fond of decimal time. I might use it for the social/exploration time scale. • 1 Day • 1/100 Day ≈ Encounter (about 15 minutes) In other words, I would track the social/exploration encounters as percentages of the day, rather than hours. For example, most short rituals require about 15 minutes or an ‘encounter’ or 1% of a day. Most long rituals require about 33% of a day. Combats are so short − lasting less than a minute − they are negligible in the social/exploration scale. [/QUOTE]
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List features of Pathfinder 2 that you like and might use in D&D 5e
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