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<blockquote data-quote="Jer" data-source="post: 7798250" data-attributes="member: 19857"><p>Doesn't require the <em>D&D </em>rulebooks to run it. Which is different from not using the 5e core rules.</p><p></p><p>Esper Genesis, for example, is a self-contained game. You don't need the 5e PHB or DMG to run it - the rules that you need to run the game are mostly in the Esper Genesis core book (and tbh in the free Basic GM rules for it). AiME is the same - you don't need to own a D&D 5e book to run the game - the rules you need are all in the AiME books. I assume the rest of Morrus's list are the same - EG and AiME are the only ones I actually own and have any experience with.</p><p></p><p>Like back in the 3e days - Spycraft, Mutants and Masterminds, and d20 Modern all used the 3e d20 engine, but none of them required that you actually have a PHB to run the game. They weren't D&D expansions, they were self contained games built on the same engine.</p></blockquote><p></p>
[QUOTE="Jer, post: 7798250, member: 19857"] Doesn't require the [I]D&D [/I]rulebooks to run it. Which is different from not using the 5e core rules. Esper Genesis, for example, is a self-contained game. You don't need the 5e PHB or DMG to run it - the rules that you need to run the game are mostly in the Esper Genesis core book (and tbh in the free Basic GM rules for it). AiME is the same - you don't need to own a D&D 5e book to run the game - the rules you need are all in the AiME books. I assume the rest of Morrus's list are the same - EG and AiME are the only ones I actually own and have any experience with. Like back in the 3e days - Spycraft, Mutants and Masterminds, and d20 Modern all used the 3e d20 engine, but none of them required that you actually have a PHB to run the game. They weren't D&D expansions, they were self contained games built on the same engine. [/QUOTE]
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