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<blockquote data-quote="damianfox" data-source="post: 8310642" data-attributes="member: 7031237"><p>Yeah that makes sense. What I mean is, do the writers of a standalone print the 5E WOTC standard rules -in addition- to any modifications they made on it.</p><p></p><p>For example: it extremely likely your average tabletop player is going to know what dexterity is or how movement works. Do they write this in excruciating detail anyway, risking a few pages of redundancy/overlap with the main 5e rulebook?</p><p></p><p>Or do they skip such things because using 5e has the implication you should already be familiar with the core terms. The whole point in piggybacking on the existing ruleset being to streamline the players into familiar controls.</p><p></p><p>Like if I release a first person shooter on PC I dont need to spend a whole lot of time explaining how WASD makes you move, that will be covered very succinctly, if at all, because I can assume most of my players will know that.</p></blockquote><p></p>
[QUOTE="damianfox, post: 8310642, member: 7031237"] Yeah that makes sense. What I mean is, do the writers of a standalone print the 5E WOTC standard rules -in addition- to any modifications they made on it. For example: it extremely likely your average tabletop player is going to know what dexterity is or how movement works. Do they write this in excruciating detail anyway, risking a few pages of redundancy/overlap with the main 5e rulebook? Or do they skip such things because using 5e has the implication you should already be familiar with the core terms. The whole point in piggybacking on the existing ruleset being to streamline the players into familiar controls. Like if I release a first person shooter on PC I dont need to spend a whole lot of time explaining how WASD makes you move, that will be covered very succinctly, if at all, because I can assume most of my players will know that. [/QUOTE]
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