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General Tabletop Discussion
*TTRPGs General
List of action descriptions for after the die roll
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<blockquote data-quote="wedgeski" data-source="post: 3117390" data-attributes="member: 16212"><p>How do you avoid descriptions becoming stale and over-used?</p><p></p><p>I'm all for specific combat actions having consistent descriptions so that the players can pick up on them and react accordingly (e.g. "the archer in the shadows nocks an arrow and seems fixated on you" = Readying to disrupt a mage's spell), but what about the meat and potatoes (so to speak)? All of the average, non-critical hits, and all of the uninteresting misses? How many times can you say "your blow clangs off his armour" or "he ducks under your sword" or "you take a chunk out of his shoulder but he seems to shrug off the pain" before it becomes painfully predictable?</p></blockquote><p></p>
[QUOTE="wedgeski, post: 3117390, member: 16212"] How do you avoid descriptions becoming stale and over-used? I'm all for specific combat actions having consistent descriptions so that the players can pick up on them and react accordingly (e.g. "the archer in the shadows nocks an arrow and seems fixated on you" = Readying to disrupt a mage's spell), but what about the meat and potatoes (so to speak)? All of the average, non-critical hits, and all of the uninteresting misses? How many times can you say "your blow clangs off his armour" or "he ducks under your sword" or "you take a chunk out of his shoulder but he seems to shrug off the pain" before it becomes painfully predictable? [/QUOTE]
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List of action descriptions for after the die roll
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