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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="Willie the Duck" data-source="post: 8508605" data-attributes="member: 6799660"><p>One of my gamers brought this up recently, and I'm mulling over how true I consider it: -- because of D&D 'doing so unprecedentedly well' (the narrative we've been getting for the past 5+ years) and breaking ground with a lot of new gamers, the demographics of those who were there for the playtests differs from the total player base we have today. There are a number of things I see in 5e core that look like things used to lure back people D&D lost when it transferred from oTSR* to WotC, or just plain were mainstays of previous editions, that probably have no particular resonance with lots of current gamers, and if they are disruptive to play (and having 'that one slow-raced character' reduce the entire-party overland movement has been a bane for decades), why not get rid of them?</p><p><em><span style="font-size: 9px">*how sad is it that I have to make this distinction?</span></em></p><p></p><p>Agreed. This is a Christmas Sales project losing the holiday market. That's got to be the major driver for all of this. Things like trying to screw over completionists or whatnot make no sense from a financial point of view. They will get the single-book sales item to market when they can based on the logistics over anything else.</p></blockquote><p></p>
[QUOTE="Willie the Duck, post: 8508605, member: 6799660"] One of my gamers brought this up recently, and I'm mulling over how true I consider it: -- because of D&D 'doing so unprecedentedly well' (the narrative we've been getting for the past 5+ years) and breaking ground with a lot of new gamers, the demographics of those who were there for the playtests differs from the total player base we have today. There are a number of things I see in 5e core that look like things used to lure back people D&D lost when it transferred from oTSR* to WotC, or just plain were mainstays of previous editions, that probably have no particular resonance with lots of current gamers, and if they are disruptive to play (and having 'that one slow-raced character' reduce the entire-party overland movement has been a bane for decades), why not get rid of them? [I][SIZE=1]*how sad is it that I have to make this distinction?[/SIZE][/I] Agreed. This is a Christmas Sales project losing the holiday market. That's got to be the major driver for all of this. Things like trying to screw over completionists or whatnot make no sense from a financial point of view. They will get the single-book sales item to market when they can based on the logistics over anything else. [/QUOTE]
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