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<blockquote data-quote="DEFCON 1" data-source="post: 8508893" data-attributes="member: 7006"><p>This has been the siren's call I've heard on the boards here for the 20+ years I've been coming here across the three editions EN World has been covering D&D. And it is always the same complaint...</p><p></p><p>"I want D&D to be the way I like it, and thus the company should make it the way I like it, otherwise I have to defend what I like from my players. And I don't want to have to go through that."</p><p></p><p>And I said it then and I'll say again it now... if you have such strong feelings about what you think D&D should be and how you want your D&D game to be... then stand up for yourself and just tell your players "No." If you are running the game and you feel SO MUCH that a certain rule or a certain game system needs to be a certain way for you to feel happy... your players should just go along with it. And if not, then find new players who will. And if you can't find new players, then you just make the decision for yourself of what's more important... playing D&D in this very esoteric way that you've created for yourself over however many years but for which you can't find anyone to play with you... OR... decide that playing D&D that doesn't match up to your preferences 100% but for which you can actually find players to join you might just very well be the better choice.</p><p></p><p>I think there are bits of 5E D&D that aren't great. And thus I make changes to the game via house rules. And my players can choose to join me, or they can choose not to. And any house rules that I discover during play that are just more trouble than they are worth in playing the game with my players... I'll get rid of and stop using. Even if the game is now slightly less than my ideal. Because I'd rather play the game at all than hold on to these ideals that I'd otherwise squeeze all the life out of.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8508893, member: 7006"] This has been the siren's call I've heard on the boards here for the 20+ years I've been coming here across the three editions EN World has been covering D&D. And it is always the same complaint... "I want D&D to be the way I like it, and thus the company should make it the way I like it, otherwise I have to defend what I like from my players. And I don't want to have to go through that." And I said it then and I'll say again it now... if you have such strong feelings about what you think D&D should be and how you want your D&D game to be... then stand up for yourself and just tell your players "No." If you are running the game and you feel SO MUCH that a certain rule or a certain game system needs to be a certain way for you to feel happy... your players should just go along with it. And if not, then find new players who will. And if you can't find new players, then you just make the decision for yourself of what's more important... playing D&D in this very esoteric way that you've created for yourself over however many years but for which you can't find anyone to play with you... OR... decide that playing D&D that doesn't match up to your preferences 100% but for which you can actually find players to join you might just very well be the better choice. I think there are bits of 5E D&D that aren't great. And thus I make changes to the game via house rules. And my players can choose to join me, or they can choose not to. And any house rules that I discover during play that are just more trouble than they are worth in playing the game with my players... I'll get rid of and stop using. Even if the game is now slightly less than my ideal. Because I'd rather play the game at all than hold on to these ideals that I'd otherwise squeeze all the life out of. [/QUOTE]
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