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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="DEFCON 1" data-source="post: 8510121" data-attributes="member: 7006"><p>Some people don't want it in the rules because it means they then have to tell their players 'No' when they want to have their personal version of D&D be the one that they all play. If they want their D&D game to have Halflings move one less square than other Medium races, they will now have to use the original Player's Handbook and tell their potential players "No, sorry, I'm not using this new Mordenkainen's book for our game." That DM now has to spend the 3 whole minutes explaining to this player why this is true, or spend however long they spent creating their campaign setting document for the new game to add in the ruling "Races for this campaign are X, Y, and Z, which are from the following books A & B".</p><p></p><p>But see... it's a lot easier to say 'No' here on EN World to the faceless corporate WotC entity that they don't want these changes (even though there is literally nothing saying 'No' to them here will actually accomplish)... then it is to talk with their players and after a conversation reach a conclusion wherein they get what they want... Halflings that only move 25' rather than 30'. Having talks with your players is apparently really hard. But if that's the only way you're going to get your Halflings to walk 25', sometimes you have to bite the bullet and do so.</p><p></p><p>Until of course your player who wanted to play that Halfling decides to go Monk... in which case at 2nd level you lose out on your 25' movement Halflings anyway. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 8510121, member: 7006"] Some people don't want it in the rules because it means they then have to tell their players 'No' when they want to have their personal version of D&D be the one that they all play. If they want their D&D game to have Halflings move one less square than other Medium races, they will now have to use the original Player's Handbook and tell their potential players "No, sorry, I'm not using this new Mordenkainen's book for our game." That DM now has to spend the 3 whole minutes explaining to this player why this is true, or spend however long they spent creating their campaign setting document for the new game to add in the ruling "Races for this campaign are X, Y, and Z, which are from the following books A & B". But see... it's a lot easier to say 'No' here on EN World to the faceless corporate WotC entity that they don't want these changes (even though there is literally nothing saying 'No' to them here will actually accomplish)... then it is to talk with their players and after a conversation reach a conclusion wherein they get what they want... Halflings that only move 25' rather than 30'. Having talks with your players is apparently really hard. But if that's the only way you're going to get your Halflings to walk 25', sometimes you have to bite the bullet and do so. Until of course your player who wanted to play that Halfling decides to go Monk... in which case at 2nd level you lose out on your 25' movement Halflings anyway. ;) [/QUOTE]
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