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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="Henadic Theologian" data-source="post: 8512148" data-attributes="member: 7030526"><p>I'm loving the races, except for what they did for the over nerfing of Aasimar. Genasi, Orcs, Hobgoblins, and Kenku were the some of the worst races in the game and now they are absolutely among the coolest. Changeling becoming Fey is weird, like I get the mythological connection, but in two settings (Forgotten Realms and Eberron) they are related to Doppelgangers, who are monsterousities not fey, as well as humaniods, so how that mix produces Fey I don't know. I have a feeling that making Changelings Fey, and giving Gobliniods Fey Ancestory, and the fact that this playable breed of fey Centaurs look more like Elves then humans suggests to me that this is all building towards a Domains of Delight setting book. </p><p></p><p> I have noticed races getting skills is far from dead and even racial penalties still exist (the Centaurs still can't climb for naughty word.)</p><p></p><p> I noticed that Tabaxi can now look like any kind of Cat, like Tigers for example, but where does that leave Leonine? </p><p></p><p> speaking of Leonine where do we get updates to MtG exclusive races? </p><p></p><p> I was disappointed that Loxo/Loxodons didn't get an update given that they basically do exist in D&D. </p><p></p><p> The only race I'm unhappy with is Aasimar, I get nerfing them, they've been the most powerful race since VGTG monsters with only Satyrs and Yuan Ti proving competition, by level 20 being about deal about 180 to 200 radiant or necrotic damage over minute once a day at level 20 (along with healing 20 damage, two resistances, and more) and no down side except Scrouge's self damage, and more. But they drop the damage down to 60 damage over a minute once a day and now instead of healing level damage it's 1D4xprofiency Once per day. That healing is better at lowee levels (admittedly when you need it the most), but by level 20 it can be swingy, from 6-24 healed. </p><p></p><p> Plus missed opportunies, Guidiance fit Aasimar 5e Lore better then Light (plus what does a race with Darkvision need Light spell for, its ironic Aasimar produce light they don't need). Its almost a ribbon ability if you don't have any none Darkvision races in the party. Even Sacred Lance would have been a better fit.</p><p></p><p> Are Aasimar a weak race now?</p></blockquote><p></p>
[QUOTE="Henadic Theologian, post: 8512148, member: 7030526"] I'm loving the races, except for what they did for the over nerfing of Aasimar. Genasi, Orcs, Hobgoblins, and Kenku were the some of the worst races in the game and now they are absolutely among the coolest. Changeling becoming Fey is weird, like I get the mythological connection, but in two settings (Forgotten Realms and Eberron) they are related to Doppelgangers, who are monsterousities not fey, as well as humaniods, so how that mix produces Fey I don't know. I have a feeling that making Changelings Fey, and giving Gobliniods Fey Ancestory, and the fact that this playable breed of fey Centaurs look more like Elves then humans suggests to me that this is all building towards a Domains of Delight setting book. I have noticed races getting skills is far from dead and even racial penalties still exist (the Centaurs still can't climb for naughty word.) I noticed that Tabaxi can now look like any kind of Cat, like Tigers for example, but where does that leave Leonine? speaking of Leonine where do we get updates to MtG exclusive races? I was disappointed that Loxo/Loxodons didn't get an update given that they basically do exist in D&D. The only race I'm unhappy with is Aasimar, I get nerfing them, they've been the most powerful race since VGTG monsters with only Satyrs and Yuan Ti proving competition, by level 20 being about deal about 180 to 200 radiant or necrotic damage over minute once a day at level 20 (along with healing 20 damage, two resistances, and more) and no down side except Scrouge's self damage, and more. But they drop the damage down to 60 damage over a minute once a day and now instead of healing level damage it's 1D4xprofiency Once per day. That healing is better at lowee levels (admittedly when you need it the most), but by level 20 it can be swingy, from 6-24 healed. Plus missed opportunies, Guidiance fit Aasimar 5e Lore better then Light (plus what does a race with Darkvision need Light spell for, its ironic Aasimar produce light they don't need). Its almost a ribbon ability if you don't have any none Darkvision races in the party. Even Sacred Lance would have been a better fit. Are Aasimar a weak race now? [/QUOTE]
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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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