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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="Levistus's_Leviathan" data-source="post: 8512228" data-attributes="member: 7023887"><p>"Cherry-picky"? I listed 9 racial features, and some fairly common ones, too. However, if you really feel the need for me to go through all of the races and find their features that don't benefit one class over another, fine (I'm excluding subclasses, because there are a ton of those, and only 13 classes).</p><p></p><p>My list of features that are about equally useful for anyone that takes the race:</p><ol> <li data-xf-list-type="ol">Dragonborn Breath Weapons</li> <li data-xf-list-type="ol">Damage Reduction (Resistance/Immunity, Stone's Endurance, etc)</li> <li data-xf-list-type="ol">Naturally resistant to certain spells (Magic Resistance, Gnomish Cunning, Severed from Dreams, etc)</li> <li data-xf-list-type="ol">Condition resisting/immunity</li> <li data-xf-list-type="ol">Saving throw bonuses (advantage, extra dice, rerolls, etc)</li> <li data-xf-list-type="ol">Ability check bonuses (proficiency, expertise, extra dice, advantage, etc)</li> <li data-xf-list-type="ol">Increased speed above 30 ft.</li> <li data-xf-list-type="ol">Increased Jumps (Grung, Satyr, Harengon)</li> <li data-xf-list-type="ol">Additional movement speeds (flying, burrowing, swimming, climbing)</li> <li data-xf-list-type="ol">Ignoring certain movement restrictions (Spiderclimb, ignoring difficult terrain, gliding, fall damage immunity, etc)</li> <li data-xf-list-type="ol">Amphibious</li> <li data-xf-list-type="ol">Less dependency on normal necessities (eating, drinking, sleeping, breathing, etc)</li> <li data-xf-list-type="ol">Additional vision types (darkvision, blindsight, tremorsense, truesight)</li> <li data-xf-list-type="ol">Innate Spellcasting</li> <li data-xf-list-type="ol">Ignoring equipment restrictions (heavy armor doesn't reduce Stealth capabilities, can sleep/spellcast in armor, can dual wield heavier weapons, etc)</li> <li data-xf-list-type="ol">Increased hit point maximum (including Temporary Hit Points)</li> <li data-xf-list-type="ol">Shorter rests (Warforged, Reborn, Elves, Autognomes, Thri-Kreen, etc)</li> <li data-xf-list-type="ol">Teleportation (Eladrin, Shadar-Kai)</li> <li data-xf-list-type="ol">Communication with non-sentient/intelligent creatures (beasts, elementals, plants, etc)</li> <li data-xf-list-type="ol">Equipment creation (Rock Gnome's Tinker, Lizardfolk's Cunning Artisan, etc)</li> <li data-xf-list-type="ol">Halfling's Luck</li> <li data-xf-list-type="ol">Ignoring movement restrictions (Heavy Armor reducing speed, Halfling Nimbleness, etc)</li> <li data-xf-list-type="ol">Relentless Endurance</li> <li data-xf-list-type="ol">Generic Attack Bonuses (advantage, proficiency, extra dice, etc)</li> <li data-xf-list-type="ol">Generic Damage bonuses (extra damage, increased critical hit damage, etc)</li> <li data-xf-list-type="ol">Using a specific action as a bonus action (limited attacks, dash, disengage, hide, etc)</li> <li data-xf-list-type="ol">Natural Weapons (bite, claw, horns, hooves, tail, etc)</li> <li data-xf-list-type="ol">Leonin Roar</li> <li data-xf-list-type="ol">Different creature type (fey, construct, undead, beast, etc)</li> <li data-xf-list-type="ol">Increased carry weight</li> <li data-xf-list-type="ol">Bodily Transformations (Shifting, Aasimar transformations, etc)</li> <li data-xf-list-type="ol">Long-Limbed</li> <li data-xf-list-type="ol">Limited Invisibility</li> <li data-xf-list-type="ol">Mimicry</li> <li data-xf-list-type="ol">Grovel, Cower, and Beg</li> <li data-xf-list-type="ol">Minor healing features (Healing Hands, Hungry Jaws, etc)</li> <li data-xf-list-type="ol">Armor Class increase (Natural Armor, Warforged Integrated Protection, Shell's Defense, etc)</li> <li data-xf-list-type="ol">Shapechanger</li> <li data-xf-list-type="ol">Telepathy</li> <li data-xf-list-type="ol">Proficiency retraining (Astral Mind)</li> <li data-xf-list-type="ol">Increased Limbs (Thri-Kreen, Loxodons, Simic Hybrids, etc)</li> <li data-xf-list-type="ol">Poisonous Skin</li> </ol><p>Is that enough? 42 types of racial abilities that don't benefit any specific class over any other? Is that still "cherry picking"?</p><p></p><p>P.S. Those are just the official types of racial abilities that can benefit every class equally. Once we get into homebrew or feats, it's a whole other story. Abilities don't have to favor one class over any other in order to still be useful. I think that's been pretty well proven now.</p></blockquote><p></p>
[QUOTE="Levistus's_Leviathan, post: 8512228, member: 7023887"] "Cherry-picky"? I listed 9 racial features, and some fairly common ones, too. However, if you really feel the need for me to go through all of the races and find their features that don't benefit one class over another, fine (I'm excluding subclasses, because there are a ton of those, and only 13 classes). My list of features that are about equally useful for anyone that takes the race: [LIST=1] [*]Dragonborn Breath Weapons [*]Damage Reduction (Resistance/Immunity, Stone's Endurance, etc) [*]Naturally resistant to certain spells (Magic Resistance, Gnomish Cunning, Severed from Dreams, etc) [*]Condition resisting/immunity [*]Saving throw bonuses (advantage, extra dice, rerolls, etc) [*]Ability check bonuses (proficiency, expertise, extra dice, advantage, etc) [*]Increased speed above 30 ft. [*]Increased Jumps (Grung, Satyr, Harengon) [*]Additional movement speeds (flying, burrowing, swimming, climbing) [*]Ignoring certain movement restrictions (Spiderclimb, ignoring difficult terrain, gliding, fall damage immunity, etc) [*]Amphibious [*]Less dependency on normal necessities (eating, drinking, sleeping, breathing, etc) [*]Additional vision types (darkvision, blindsight, tremorsense, truesight) [*]Innate Spellcasting [*]Ignoring equipment restrictions (heavy armor doesn't reduce Stealth capabilities, can sleep/spellcast in armor, can dual wield heavier weapons, etc) [*]Increased hit point maximum (including Temporary Hit Points) [*]Shorter rests (Warforged, Reborn, Elves, Autognomes, Thri-Kreen, etc) [*]Teleportation (Eladrin, Shadar-Kai) [*]Communication with non-sentient/intelligent creatures (beasts, elementals, plants, etc) [*]Equipment creation (Rock Gnome's Tinker, Lizardfolk's Cunning Artisan, etc) [*]Halfling's Luck [*]Ignoring movement restrictions (Heavy Armor reducing speed, Halfling Nimbleness, etc) [*]Relentless Endurance [*]Generic Attack Bonuses (advantage, proficiency, extra dice, etc) [*]Generic Damage bonuses (extra damage, increased critical hit damage, etc) [*]Using a specific action as a bonus action (limited attacks, dash, disengage, hide, etc) [*]Natural Weapons (bite, claw, horns, hooves, tail, etc) [*]Leonin Roar [*]Different creature type (fey, construct, undead, beast, etc) [*]Increased carry weight [*]Bodily Transformations (Shifting, Aasimar transformations, etc) [*]Long-Limbed [*]Limited Invisibility [*]Mimicry [*]Grovel, Cower, and Beg [*]Minor healing features (Healing Hands, Hungry Jaws, etc) [*]Armor Class increase (Natural Armor, Warforged Integrated Protection, Shell's Defense, etc) [*]Shapechanger [*]Telepathy [*]Proficiency retraining (Astral Mind) [*]Increased Limbs (Thri-Kreen, Loxodons, Simic Hybrids, etc) [*]Poisonous Skin [/LIST] Is that enough? 42 types of racial abilities that don't benefit any specific class over any other? Is that still "cherry picking"? P.S. Those are just the official types of racial abilities that can benefit every class equally. Once we get into homebrew or feats, it's a whole other story. Abilities don't have to favor one class over any other in order to still be useful. I think that's been pretty well proven now. [/QUOTE]
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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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