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<blockquote data-quote="HammerMan" data-source="post: 8512445" data-attributes="member: 84112"><p>was that always true? I was too new to know in 1e, I don;t remember (unless you count skills and power build your own race/class) it happening in 2e or 3e?</p><p></p><p>yes and no and I am going to break this up a bit so bare with me.</p><p>with bounded accuracy (that I think went to far but that is another discusion) every +1 to hit or save DC is a HUGE boon. </p><p></p><p>if you run the same adventure (same monsters, automate PC choices) with a fighter with a 15 str, one with a 17 str and one with a 20 str you will find hands down that the higher str does better. Not in any 1 fight per say but over all. The same can be said with a 12 con 14 con and 16 con (and if you link them a 15 str 12 con fighter will do WAY worse than a 20str 16 con fighter) </p><p></p><p>now having say a 15 Int and 16 cha is nice, and may in corner situations help, 7 out of 10 times a 15 str 12 con 15 int 16 cha fighter will do worse in any given adventure (maybe outside of the two new ones that I hear are VERY combat light) then a 17 str 14 con 8 int 12 cha fighter will. </p><p></p><p>and it only gets worse as you mix and match... if you build 4 pcs (fighter, Mage, Cleric, Theif) as</p><p>Level 3 champion fighter (str based melee) with 15 str 10 dex 12 con 15 Int 14 Wis 16 cha</p><p>Level 3 diviner wizard with 12 str 16 dex 14 con 15 int 10 wis 15 cha</p><p>level 3 cleric of light with 12 str 16 dex 14 con 16 int 15 wis 14 cha</p><p>Level 3 theif rogue with 10 str 15 dex 12 con 15 Int 16 Wis 14 cha</p><p></p><p>then run the same adventure with</p><p>Level 3 champion fighter (str based melee) with 16 str 10 dex 14 con 8 Int 12 Wis 11 cha </p><p>Level 3 diviner wizard with 8 str 12 dex 14 con 16 int 14 wis 11 cha</p><p>level 3 cleric of light with 12 str 16 dex 14 con 16 int 16 wis 14 cha</p><p>Level 3 theif rogue with 10 str 16 dex 13 con 8 Int 12 Wis 15 cha</p><p></p><p>even though the 2nd set have over all lower stats the +1 to prime makes them run it better. </p><p></p><p>in and of itself it is most likely not a HUGE diffrence, but it is one.</p><p>However each optimal/inoptimal choice compounds on it. </p><p></p><p>but remembrer I said I wanted to break this up:</p><p></p><p>that is a HUGE issue. I (and many that agree with me) want the game to be about IN GAME skill not out of game skill as much as possible. </p><p></p><p>sometimes. I often think "man I want to play an X fighter, but a Y fighter has a better ability. </p><p> I personally follow the "no three bad choices" and "no three optimal choices" path when I make PCs</p><p></p><p>when I make a character I come up with concept and personality and story as my first 3 ideas... then I go to work making the stats work What do I mean by no 3 though? well I will find an optimized idea that will work and a bad unoptimal idea that will work and make the two work somehow togather with the concept personality and story. then I flesh out details, but I am careful not to take more than 2 bad or 2 good choices after that so I don't bring the group down or over run anyone.</p><p></p><p>Example: My warlock that made it to over 20th level I started with a Maxed out Cha and some powerful spells... but I didn't take eldritch blast and I took a lower con and even put myself in melee by taking the magic adept feat for druid and taking the sheielighyl cantrip. </p><p></p><p>I have been pushing for a more point buy/ granular custom race option since tasha's came out.</p><p></p><p>I would love to play a character with no stat mods, a bonus cantrip (from high elf even if you add the restriction of no damage ones) and the halfing lucky ability that is a short race (so no heavy weapons and I will even take the 25 move) with a long life time and at 5th level a spell like ability...</p></blockquote><p></p>
[QUOTE="HammerMan, post: 8512445, member: 84112"] was that always true? I was too new to know in 1e, I don;t remember (unless you count skills and power build your own race/class) it happening in 2e or 3e? yes and no and I am going to break this up a bit so bare with me. with bounded accuracy (that I think went to far but that is another discusion) every +1 to hit or save DC is a HUGE boon. if you run the same adventure (same monsters, automate PC choices) with a fighter with a 15 str, one with a 17 str and one with a 20 str you will find hands down that the higher str does better. Not in any 1 fight per say but over all. The same can be said with a 12 con 14 con and 16 con (and if you link them a 15 str 12 con fighter will do WAY worse than a 20str 16 con fighter) now having say a 15 Int and 16 cha is nice, and may in corner situations help, 7 out of 10 times a 15 str 12 con 15 int 16 cha fighter will do worse in any given adventure (maybe outside of the two new ones that I hear are VERY combat light) then a 17 str 14 con 8 int 12 cha fighter will. and it only gets worse as you mix and match... if you build 4 pcs (fighter, Mage, Cleric, Theif) as Level 3 champion fighter (str based melee) with 15 str 10 dex 12 con 15 Int 14 Wis 16 cha Level 3 diviner wizard with 12 str 16 dex 14 con 15 int 10 wis 15 cha level 3 cleric of light with 12 str 16 dex 14 con 16 int 15 wis 14 cha Level 3 theif rogue with 10 str 15 dex 12 con 15 Int 16 Wis 14 cha then run the same adventure with Level 3 champion fighter (str based melee) with 16 str 10 dex 14 con 8 Int 12 Wis 11 cha Level 3 diviner wizard with 8 str 12 dex 14 con 16 int 14 wis 11 cha level 3 cleric of light with 12 str 16 dex 14 con 16 int 16 wis 14 cha Level 3 theif rogue with 10 str 16 dex 13 con 8 Int 12 Wis 15 cha even though the 2nd set have over all lower stats the +1 to prime makes them run it better. in and of itself it is most likely not a HUGE diffrence, but it is one. However each optimal/inoptimal choice compounds on it. but remembrer I said I wanted to break this up: that is a HUGE issue. I (and many that agree with me) want the game to be about IN GAME skill not out of game skill as much as possible. sometimes. I often think "man I want to play an X fighter, but a Y fighter has a better ability. I personally follow the "no three bad choices" and "no three optimal choices" path when I make PCs when I make a character I come up with concept and personality and story as my first 3 ideas... then I go to work making the stats work What do I mean by no 3 though? well I will find an optimized idea that will work and a bad unoptimal idea that will work and make the two work somehow togather with the concept personality and story. then I flesh out details, but I am careful not to take more than 2 bad or 2 good choices after that so I don't bring the group down or over run anyone. Example: My warlock that made it to over 20th level I started with a Maxed out Cha and some powerful spells... but I didn't take eldritch blast and I took a lower con and even put myself in melee by taking the magic adept feat for druid and taking the sheielighyl cantrip. I have been pushing for a more point buy/ granular custom race option since tasha's came out. I would love to play a character with no stat mods, a bonus cantrip (from high elf even if you add the restriction of no damage ones) and the halfing lucky ability that is a short race (so no heavy weapons and I will even take the 25 move) with a long life time and at 5th level a spell like ability... [/QUOTE]
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