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List of All 33 Races in Mordenkainen's Monsters of the Multiverse
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<blockquote data-quote="Faolyn" data-source="post: 8512909" data-attributes="member: 6915329"><p>No, but what do the players, the DM, or the game itself <em>get </em>out of having races that are "mildly less effective"? I don't think you get anything of any real benefit.</p><p></p><p>Because you get bonus ASIs every four levels (or more often, if you're a fighter or rogue) <em>and </em>there's a hard cap of 20 on all stats (except for some magical intervention), almost everyone is going to max out their stat <em>anyway, </em>so all you do is extend the time it takes to do that--assuming that you do point buy or stat array instead of rolling dice--which means that, in the long run, it doesn't actually matter.</p><p></p><p>And, well, it doesn't make a lot of sense. Let's say you want Race 1 to be good wizards and Race 2 to be bad wizards. Do you give Race 1 an Int bonus? OK, so they're not just better wizards, they're also smarter and better at anything that needs Int. (Elves get a bonus to Dex because they're so lithe and agile, which makes them good monks and rogues--not really what was intended). Or do you give Race 2 an Int penalty? So they're just all-around dumber, which again isn't what's intended and depending on how else Race 2 is presented, could be very problematic indeed.</p><p></p><p>What you <em>could </em>do is create a racial trait that benefits particular classes in some way. Orcs and half-orcs have it, with their improved fighting abilities like Relentless and Aggressive (or Dash or whatever it's being changed to). You could come up with other abilities for a spellcaster race as well, like <em><strong>Natural Spellcaster. </strong>Once per long rest, when you cast a spell of 3rd level or lower, you can upcast it by one level, even if you have no spell slots of that level.</em> That would certainly encourage people to play that race as at least <em>some </em>sort of spellcaster (even if only buying a feat that gives you a spell). (I just blue-skied that trait, so I'm not even bothering to see if it's balanced or not).</p><p></p><p></p><p>For now, but maybe in 6th edition--or even in a couple of years, when 50Ae comes out--they will have cultural mechanics.</p><p></p><p></p><p>Heh. Agreed. I have just a little bit more writing and art to do.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8512909, member: 6915329"] No, but what do the players, the DM, or the game itself [I]get [/I]out of having races that are "mildly less effective"? I don't think you get anything of any real benefit. Because you get bonus ASIs every four levels (or more often, if you're a fighter or rogue) [I]and [/I]there's a hard cap of 20 on all stats (except for some magical intervention), almost everyone is going to max out their stat [I]anyway, [/I]so all you do is extend the time it takes to do that--assuming that you do point buy or stat array instead of rolling dice--which means that, in the long run, it doesn't actually matter. And, well, it doesn't make a lot of sense. Let's say you want Race 1 to be good wizards and Race 2 to be bad wizards. Do you give Race 1 an Int bonus? OK, so they're not just better wizards, they're also smarter and better at anything that needs Int. (Elves get a bonus to Dex because they're so lithe and agile, which makes them good monks and rogues--not really what was intended). Or do you give Race 2 an Int penalty? So they're just all-around dumber, which again isn't what's intended and depending on how else Race 2 is presented, could be very problematic indeed. What you [I]could [/I]do is create a racial trait that benefits particular classes in some way. Orcs and half-orcs have it, with their improved fighting abilities like Relentless and Aggressive (or Dash or whatever it's being changed to). You could come up with other abilities for a spellcaster race as well, like [I][B]Natural Spellcaster. [/B]Once per long rest, when you cast a spell of 3rd level or lower, you can upcast it by one level, even if you have no spell slots of that level.[/I] That would certainly encourage people to play that race as at least [I]some [/I]sort of spellcaster (even if only buying a feat that gives you a spell). (I just blue-skied that trait, so I'm not even bothering to see if it's balanced or not). For now, but maybe in 6th edition--or even in a couple of years, when 50Ae comes out--they will have cultural mechanics. Heh. Agreed. I have just a little bit more writing and art to do. [/QUOTE]
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