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List of All the Different Types of Elves
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<blockquote data-quote="Charlaquin" data-source="post: 9830049" data-attributes="member: 6779196"><p>Well, this being a two decade necro having been acknowledged already, how about we take the opportunity to steer this conversation in a new, but related direction? What are everyone’s favorite takes on elves? Do you just use the standard PHB high, wood, dark division, maybe with half-versions of each? Do you like to add in one or two other environment-specific types? Do you prefer to keep elves one unified species, and have divisions be strictly cultural? Or do you have some other preferred way of doing it for your home games?</p><p></p><p>Personally, I really liked the city elf/wood elf divide from Dragon Age, and borrowed liberally from that setup in my D&D games, with Eladrin kind of subbing in for the ancient elves and high elves being like Eladrin revivalists, while wood elves were more like DA’s Dalish and half-elves being the equivalent of city elves. But, more recently I’ve developed a different approach (though the Dragon Age influence can still definitely be felt). I generally prefer my mortal species to have similar lifespans, generally living somewhere between 80 and 120 years, and dwarves being the longest-lived at 150ish at most. But my elves are the one truly ageless species. But, elves who become despondent as they outlive everyone else around them will occasionally sink into Trance for decades or even centuries, so as to awaken to a world they no longer recognize and get a fresh start. This leads to a stark cultural divide among elves, between those who live among mortals for a century or so at a time between bouts of trance, and those who only live among their fellow elves and so much more seldom feel such despair that drives them into long slumbers, normally only doing so out of ennui. The latter group find the former to be impatient, overly sentimental, and terribly dreary, and believe that interacting with mortals is what made them so, infecting their minds with mortal haste. Whereas the former group find the latter aloof, detached, and emotionally stunted due to their isolation hampering their capacity for empathy.</p></blockquote><p></p>
[QUOTE="Charlaquin, post: 9830049, member: 6779196"] Well, this being a two decade necro having been acknowledged already, how about we take the opportunity to steer this conversation in a new, but related direction? What are everyone’s favorite takes on elves? Do you just use the standard PHB high, wood, dark division, maybe with half-versions of each? Do you like to add in one or two other environment-specific types? Do you prefer to keep elves one unified species, and have divisions be strictly cultural? Or do you have some other preferred way of doing it for your home games? Personally, I really liked the city elf/wood elf divide from Dragon Age, and borrowed liberally from that setup in my D&D games, with Eladrin kind of subbing in for the ancient elves and high elves being like Eladrin revivalists, while wood elves were more like DA’s Dalish and half-elves being the equivalent of city elves. But, more recently I’ve developed a different approach (though the Dragon Age influence can still definitely be felt). I generally prefer my mortal species to have similar lifespans, generally living somewhere between 80 and 120 years, and dwarves being the longest-lived at 150ish at most. But my elves are the one truly ageless species. But, elves who become despondent as they outlive everyone else around them will occasionally sink into Trance for decades or even centuries, so as to awaken to a world they no longer recognize and get a fresh start. This leads to a stark cultural divide among elves, between those who live among mortals for a century or so at a time between bouts of trance, and those who only live among their fellow elves and so much more seldom feel such despair that drives them into long slumbers, normally only doing so out of ennui. The latter group find the former to be impatient, overly sentimental, and terribly dreary, and believe that interacting with mortals is what made them so, infecting their minds with mortal haste. Whereas the former group find the latter aloof, detached, and emotionally stunted due to their isolation hampering their capacity for empathy. [/QUOTE]
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