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General Tabletop Discussion
*Pathfinder & Starfinder
List of Broken Powers
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<blockquote data-quote="Ferghis" data-source="post: 5416419" data-attributes="member: 40483"><p>Perhaps unfairly, I've come to see CaGi almost as a class feature. I completely agree that it is way beyond the acceptable power level at mid heroic, but what are the net effects? Your defender fulfills her or his tactical role. It doesn't heal or damage a ton. It doesn't inflict debilitating effects (all the targets can still attack the fighter). All it does is really just let the fighter do his or her job. This is nothing that even remotely breaks the game. </p><p></p><p>I can see raising an eyebrow if a fighter can somehow use CaGi for doing more than that. I wince at stun-locking combos. But something that merely achieves the class role (even if to great effect) is not remotely broken, in my opinion. For example nobody has included high damage striker powers in this thread. That's because doing lots of damage is a striker's job. I won't get into surgeless healing (or its temp HP cousin) because it takes away from the point (and I agree that it's overpowered). But I think that for something to be game breaking you have to do something that's really beyond the acceptable. And occupying a few enemies for a few rounds is well within the accePtable range of things a fighter should be able to do.</p></blockquote><p></p>
[QUOTE="Ferghis, post: 5416419, member: 40483"] Perhaps unfairly, I've come to see CaGi almost as a class feature. I completely agree that it is way beyond the acceptable power level at mid heroic, but what are the net effects? Your defender fulfills her or his tactical role. It doesn't heal or damage a ton. It doesn't inflict debilitating effects (all the targets can still attack the fighter). All it does is really just let the fighter do his or her job. This is nothing that even remotely breaks the game. I can see raising an eyebrow if a fighter can somehow use CaGi for doing more than that. I wince at stun-locking combos. But something that merely achieves the class role (even if to great effect) is not remotely broken, in my opinion. For example nobody has included high damage striker powers in this thread. That's because doing lots of damage is a striker's job. I won't get into surgeless healing (or its temp HP cousin) because it takes away from the point (and I agree that it's overpowered). But I think that for something to be game breaking you have to do something that's really beyond the acceptable. And occupying a few enemies for a few rounds is well within the accePtable range of things a fighter should be able to do. [/QUOTE]
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List of Broken Powers
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