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List of Broken Powers
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<blockquote data-quote="Aegeri" data-source="post: 5417059" data-attributes="member: 78116"><p>It's not that great. Monsters with auras and zones of their own love it - dump it on the consecrated ground for great hilarity. One of my first** epic TPKs when I was playtesting the new damage with my IRL group was a party that bunched up in consecrated ground. My two AoE elite artillery tore them to absolute shreds and they never recovered. I almost TPKed an actual non-playtest party when they bunched up for consecrated ground as well.</p><p></p><p>Quite frankly, anything that makes you bunch up in a game where monsters with AoE powers - frequently encounter powers with +50%ish damage increase - is just suicide.</p><p></p><p>**In fact <em>the first</em> epic tier TPK I ever got was arguably the direct result of this power and the PCs non-awareness of just how much damage the monsters gained. Also it's well worth noting that the changes to surgeless healing heavily nerfed this power into oblivion. The epic party above only wanted it as they were a pseudo-radiant mafia - unfortunately for them it backfired :O</p><p></p><p>Edit: Also I am confused why moving the cleric out of the zone does anything. The zone stays put and can be sustained, you don't have to be in it or anything. The burst just specifies the size of the zone and where it is created: Not the condition on the sustain. I am so confused as to where the rules argument he has to be in the zone comes from.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5417059, member: 78116"] It's not that great. Monsters with auras and zones of their own love it - dump it on the consecrated ground for great hilarity. One of my first** epic TPKs when I was playtesting the new damage with my IRL group was a party that bunched up in consecrated ground. My two AoE elite artillery tore them to absolute shreds and they never recovered. I almost TPKed an actual non-playtest party when they bunched up for consecrated ground as well. Quite frankly, anything that makes you bunch up in a game where monsters with AoE powers - frequently encounter powers with +50%ish damage increase - is just suicide. **In fact [I]the first[/I] epic tier TPK I ever got was arguably the direct result of this power and the PCs non-awareness of just how much damage the monsters gained. Also it's well worth noting that the changes to surgeless healing heavily nerfed this power into oblivion. The epic party above only wanted it as they were a pseudo-radiant mafia - unfortunately for them it backfired :O Edit: Also I am confused why moving the cleric out of the zone does anything. The zone stays put and can be sustained, you don't have to be in it or anything. The burst just specifies the size of the zone and where it is created: Not the condition on the sustain. I am so confused as to where the rules argument he has to be in the zone comes from. [/QUOTE]
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