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List of Broken Powers
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<blockquote data-quote="Mapache" data-source="post: 5434090" data-attributes="member: 64751"><p>A lot of low-level Cleric powers yield damage reduction which is proportionally huge at the point where you first get them. Stuff like Moment of Glory completely nerfs enemies without directly winning the encounter or even speeding it up, so you get to see it operate for a long time, leading to feelings of hopeless ineffectiveness on the parts of the GM playing the enemies. As you level up, it becomes more reasonable, and the change to higher-damage monsters has helped to bring these powers into line by reducing their relative effectiveness (e.g. resisting 5 of 10 damage is better than resisting 5 of 15 damage).</p><p></p><p></p><p></p><p>The only insane thing about it is how fiddly it is. Rerolling is a really annoying way to implement having one more point of average damage (with slightly lower variance, including no increase to crits). 2d6 (avg 7) with Brutal 1 is 2d5+2 (avg 8) and 1d12 (avg 6.5) with Brutal 2 is 1d10+2 (avg 7.5). That's all there is to it.</p><p></p><p></p><p></p><p>It's not awesome. It starts out half-decent and quickly turns to garbage as you level because it falls behind options that scale properly.</p></blockquote><p></p>
[QUOTE="Mapache, post: 5434090, member: 64751"] A lot of low-level Cleric powers yield damage reduction which is proportionally huge at the point where you first get them. Stuff like Moment of Glory completely nerfs enemies without directly winning the encounter or even speeding it up, so you get to see it operate for a long time, leading to feelings of hopeless ineffectiveness on the parts of the GM playing the enemies. As you level up, it becomes more reasonable, and the change to higher-damage monsters has helped to bring these powers into line by reducing their relative effectiveness (e.g. resisting 5 of 10 damage is better than resisting 5 of 15 damage). The only insane thing about it is how fiddly it is. Rerolling is a really annoying way to implement having one more point of average damage (with slightly lower variance, including no increase to crits). 2d6 (avg 7) with Brutal 1 is 2d5+2 (avg 8) and 1d12 (avg 6.5) with Brutal 2 is 1d10+2 (avg 7.5). That's all there is to it. It's not awesome. It starts out half-decent and quickly turns to garbage as you level because it falls behind options that scale properly. [/QUOTE]
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