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General Tabletop Discussion
*Pathfinder & Starfinder
List of Broken Powers
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<blockquote data-quote="KarinsDad" data-source="post: 5437355" data-attributes="member: 2011"><p>Dazing doesn't work. Dominate and Stun could if a) the NPC is close enough to the Cleric to use it, b) the NPC still has that type of power (they tend to be per encounter), and c) the NPC actually hits with the uber condition power. Course, that assumes that the other PCs do not have a way to give the Cleric a free saving throw. Most non-Leaders don't have this, but there are ways.</p><p></p><p>Sure. The NPCs might get lucky once in a while, but a high percentage of the time, the Cleric nerfs the BBEG and then backs away and the BBEG cannot do much about it. His alllies might be able to, but the allies aren't really the threat.</p><p></p><p></p><p></p><p>Cloak of Courage is according to the rules which the original designer did not realize. And even at the cost of a Standard Action each time, that's still a lot of free healing surges. The simple solution for it is to make it a Daily power and then it gives ~4 healing surges (depending on party size), just slightly stronger than the same level Cure Critical Wounds, but at the cost of a Standard Action.</p><p></p><p>We have a 2nd level Shaman in our game where the player wants to swap out Protective Roots. I had to explain to the player how strong it really is. Not quite on par with Moment of Glory (it actually starts beating Moment of Glory possibly at Paragon not for the same amount of damage resisted, but due to the fact that it does not require a sustain).</p><p></p><p></p><p></p><p>At that level, it stops < 1/3 instead of < 1/2 at level 1. Still pretty darn potent, but obviously better. I'd drop it from broken to honorable mention at that point. I should also put Protective Roots in the Honorable Mention category.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5437355, member: 2011"] Dazing doesn't work. Dominate and Stun could if a) the NPC is close enough to the Cleric to use it, b) the NPC still has that type of power (they tend to be per encounter), and c) the NPC actually hits with the uber condition power. Course, that assumes that the other PCs do not have a way to give the Cleric a free saving throw. Most non-Leaders don't have this, but there are ways. Sure. The NPCs might get lucky once in a while, but a high percentage of the time, the Cleric nerfs the BBEG and then backs away and the BBEG cannot do much about it. His alllies might be able to, but the allies aren't really the threat. Cloak of Courage is according to the rules which the original designer did not realize. And even at the cost of a Standard Action each time, that's still a lot of free healing surges. The simple solution for it is to make it a Daily power and then it gives ~4 healing surges (depending on party size), just slightly stronger than the same level Cure Critical Wounds, but at the cost of a Standard Action. We have a 2nd level Shaman in our game where the player wants to swap out Protective Roots. I had to explain to the player how strong it really is. Not quite on par with Moment of Glory (it actually starts beating Moment of Glory possibly at Paragon not for the same amount of damage resisted, but due to the fact that it does not require a sustain). At that level, it stops < 1/3 instead of < 1/2 at level 1. Still pretty darn potent, but obviously better. I'd drop it from broken to honorable mention at that point. I should also put Protective Roots in the Honorable Mention category. [/QUOTE]
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