Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
List of core mechanics
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="steenan" data-source="post: 6255926" data-attributes="member: 23240"><p><strong>Powered by Apocalypse (Apocalypse World, Dungeon World, Monsterhearts etc.)</strong></p><p></p><p>Roll 2d6+stat (stats are in range -1 to +3):</p><p>6 or less: GM makes a hard move (a negative consequence that can't be avoided and must be dealt with). This can mean a failure in the task attempted, but does not have to.</p><p>7-9: Success with a complication or cost.</p><p>10+: Full success, no negatives.</p><p></p><p>Rolls are triggered by specific events in fiction. A mechanical resolution can't be attempted without meeting the trigger and it can't be ignored when the trigger is met.</p><p></p><p>Some "moves" (trigger+roll+results) are usable for everybody, some are character-specific.</p><p></p><p>Only players roll dice.</p><p></p><p>[HR][/HR]</p><p></p><p><strong>Fate Core</strong></p><p></p><p>Roll skill+4dF (Fudge dice: two sides with +, two with -, two blank). A roll may be against an opponent's roll or a static difficulty.</p><p></p><p>Aspects that may be invoked (for a fate point, +2 to the result or reroll all dice) or compelled (GM gives a player a fate point and introduces a complication based on the aspect; player may pay fate point to refuse).</p><p></p><p>Four types of actions: Attack (deal stress; stressed out character is removed from conflict), Create advantage (discover or create an aspect and gain a free invoke), Overcome (achieve a specific goal or remove a negative condition) and Defend (stop a hostile action).</p><p></p><p>Four results: failure, draw (partial effect or complication), success and success with style (with additional benefits).</p><p></p><p>[HR][/HR]</p><p></p><p><strong>Cortex Plus</strong></p><p></p><p>Create a dice pool by taking one die from each of several categories (eg. an affiliation, a distinction, a speciality and a superpower). Roll the pool and sum the two highest results. Compare to the sum of an opposing roll.</p><p></p><p>Each "1" rolled may be activated by the opposition with a Plot Point to introduce a complication.</p></blockquote><p></p>
[QUOTE="steenan, post: 6255926, member: 23240"] [B]Powered by Apocalypse (Apocalypse World, Dungeon World, Monsterhearts etc.)[/B] Roll 2d6+stat (stats are in range -1 to +3): 6 or less: GM makes a hard move (a negative consequence that can't be avoided and must be dealt with). This can mean a failure in the task attempted, but does not have to. 7-9: Success with a complication or cost. 10+: Full success, no negatives. Rolls are triggered by specific events in fiction. A mechanical resolution can't be attempted without meeting the trigger and it can't be ignored when the trigger is met. Some "moves" (trigger+roll+results) are usable for everybody, some are character-specific. Only players roll dice. [HR][/HR] [B]Fate Core[/B] Roll skill+4dF (Fudge dice: two sides with +, two with -, two blank). A roll may be against an opponent's roll or a static difficulty. Aspects that may be invoked (for a fate point, +2 to the result or reroll all dice) or compelled (GM gives a player a fate point and introduces a complication based on the aspect; player may pay fate point to refuse). Four types of actions: Attack (deal stress; stressed out character is removed from conflict), Create advantage (discover or create an aspect and gain a free invoke), Overcome (achieve a specific goal or remove a negative condition) and Defend (stop a hostile action). Four results: failure, draw (partial effect or complication), success and success with style (with additional benefits). [HR][/HR] [B]Cortex Plus[/B] Create a dice pool by taking one die from each of several categories (eg. an affiliation, a distinction, a speciality and a superpower). Roll the pool and sum the two highest results. Compare to the sum of an opposing roll. Each "1" rolled may be activated by the opposition with a Plot Point to introduce a complication. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
List of core mechanics
Top