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List of Nonlethal Damage
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<blockquote data-quote="Undead Lincoln" data-source="post: 1994582" data-attributes="member: 27734"><p>Monks can deal subdual damage with their unarmed strikes. However it is hard in D&D to hurt people without risking killing them, just like in real life.</p><p></p><p>Try lots of mind affecting magic. Sleep comes to mind. Charm, suggestion, dominate, and hold person can all be used to incapacitiate a foe long enough to tie them up. Other spells can also be disabling. Try ray of enfeeblement, color spray. At higher levels a harm spell could be used to set up for a sap strike. If you are willing to cure it later or a cure is readily availible, blindness/deafness would be effective. Also magic like disguise self and invisibility can be used to avoid having to fight.</p><p></p><p>Try threatening them. If they arent a serious threat, they might well surrender, especially if the PCs have a reputation for not mistreating prisoners. Also try bribes.</p></blockquote><p></p>
[QUOTE="Undead Lincoln, post: 1994582, member: 27734"] Monks can deal subdual damage with their unarmed strikes. However it is hard in D&D to hurt people without risking killing them, just like in real life. Try lots of mind affecting magic. Sleep comes to mind. Charm, suggestion, dominate, and hold person can all be used to incapacitiate a foe long enough to tie them up. Other spells can also be disabling. Try ray of enfeeblement, color spray. At higher levels a harm spell could be used to set up for a sap strike. If you are willing to cure it later or a cure is readily availible, blindness/deafness would be effective. Also magic like disguise self and invisibility can be used to avoid having to fight. Try threatening them. If they arent a serious threat, they might well surrender, especially if the PCs have a reputation for not mistreating prisoners. Also try bribes. [/QUOTE]
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List of Nonlethal Damage
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