Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
List of Potential New Martial Practices
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 7396031" data-attributes="member: 82106"><p>Well, there are a few things I did. One is I made armor into DR, which means that a fighter decked out in scale is likely to withstand a lot more punishment than a wizard in cloth! It doesn't even really take much. I think 'scale' in my system is DR4 (and you can get one more from a shield). That's a LOT, basically half damage from level 1 foes for at-will attacks. Fighters also have less outright need to use their VPs for stuff besides healing. Wizards OTOH power a lot of their more significant attacks with VP. The upshot of this is that your average wizard is going to be in trouble if he's getting chewed on. He takes full damage (DR 0) and he's either going to have to live with it and try to avoid hits, or else shut down using his most effective powers and stick with at-wills (which is OK, he can still get stuff done). You could, of course, play a 'staff wizard' type of build that sticks to short-range at-will attacks (which will do more damage, being short range blasts and such) and maybe get some DR, plus a high CON.</p><p></p><p>The other consequence of this is that there are only 3 defenses (no AC). They work just like in 4e, so its quite possible to make your character 'tough' by proper allocation of ability bonuses. It isn't going to make a GIANT difference, but there are of course boons that will help (particularly neck type items, though I am not so set on the rigid slot idea). Thus you could easily have a 3 or maybe even 4 point higher defenses than the other PCs (though each of them will probably have one 'hard' defense).</p><p></p><p>Now, by a more consistent approach to what types of attacks apply against which defenses, I can set things up so that the players will easily be able to decide which characters are more likely to work in which tactical situations. If you are trying to run and dodge missile fire, you need REF, and standing toe-to-toe with the big ogre, that's going to be a good job for a high FORT guy! Thus a 'melee wizard' can concentrate more on those defenses as well and there's actually not so much need for mixing in elements of other classes and whatnot. A wizard can be a decent 'gish'</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 7396031, member: 82106"] Well, there are a few things I did. One is I made armor into DR, which means that a fighter decked out in scale is likely to withstand a lot more punishment than a wizard in cloth! It doesn't even really take much. I think 'scale' in my system is DR4 (and you can get one more from a shield). That's a LOT, basically half damage from level 1 foes for at-will attacks. Fighters also have less outright need to use their VPs for stuff besides healing. Wizards OTOH power a lot of their more significant attacks with VP. The upshot of this is that your average wizard is going to be in trouble if he's getting chewed on. He takes full damage (DR 0) and he's either going to have to live with it and try to avoid hits, or else shut down using his most effective powers and stick with at-wills (which is OK, he can still get stuff done). You could, of course, play a 'staff wizard' type of build that sticks to short-range at-will attacks (which will do more damage, being short range blasts and such) and maybe get some DR, plus a high CON. The other consequence of this is that there are only 3 defenses (no AC). They work just like in 4e, so its quite possible to make your character 'tough' by proper allocation of ability bonuses. It isn't going to make a GIANT difference, but there are of course boons that will help (particularly neck type items, though I am not so set on the rigid slot idea). Thus you could easily have a 3 or maybe even 4 point higher defenses than the other PCs (though each of them will probably have one 'hard' defense). Now, by a more consistent approach to what types of attacks apply against which defenses, I can set things up so that the players will easily be able to decide which characters are more likely to work in which tactical situations. If you are trying to run and dodge missile fire, you need REF, and standing toe-to-toe with the big ogre, that's going to be a good job for a high FORT guy! Thus a 'melee wizard' can concentrate more on those defenses as well and there's actually not so much need for mixing in elements of other classes and whatnot. A wizard can be a decent 'gish' [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
List of Potential New Martial Practices
Top