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General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
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<blockquote data-quote="Garthanos" data-source="post: 7488522" data-attributes="member: 82504"><p>At first I was thinking the value of being a Sensai is not something one might use in a skill challenge so the presumed costing system didnt apply at all. And sensai gets the same value out as a weapon forging practice. </p><p> </p><p><strong>But then I thought wait a minute!</strong> being able to teach a village to defend itself is a classic trope!!</p><p></p><p>Any hero might be able to do it and spend X dollars a Healing surge to flash train them maybe in part by becoming the villages practice dummy for instance. Someone who is a practiced sensai should be able to do it "cheaper." and more efficiently. </p><p></p><p>This use of Sensai would operate like other practices. Making this explicitly to train a dozen village men and get them to have hands like clubs so they can be a big surprise at the right moment and gain a success in a level 1 challenge. (there might be more villagers but maybe it will take for about 12 that will be enough why because see cost table above and the 1gp cost of a club).</p><p></p><p>OR it could be done by improvisationally spending a healing surge by any hero and possibly freely by a Sensai if they make a 15DC insight check.</p><p></p><p>Perhaps another group of players didnt have a sensei and instead of becoming practice dummies decided to surreptitiously buy perhaps more impressive weapons for the villagers like 36GP of spears which are more expensive because the villagers would lack the confidence with only clubs. (but being trained to use your hands is impressive and confidence building even if its equivalent weaponry). </p><p></p><p>And that is the point of the cost table and the skill checks practices shouldnt stop heros from doing things it should inspire the DM/Players and in game make it more efficient if the pcs know them.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 7488522, member: 82504"] At first I was thinking the value of being a Sensai is not something one might use in a skill challenge so the presumed costing system didnt apply at all. And sensai gets the same value out as a weapon forging practice. [B]But then I thought wait a minute![/B] being able to teach a village to defend itself is a classic trope!! Any hero might be able to do it and spend X dollars a Healing surge to flash train them maybe in part by becoming the villages practice dummy for instance. Someone who is a practiced sensai should be able to do it "cheaper." and more efficiently. This use of Sensai would operate like other practices. Making this explicitly to train a dozen village men and get them to have hands like clubs so they can be a big surprise at the right moment and gain a success in a level 1 challenge. (there might be more villagers but maybe it will take for about 12 that will be enough why because see cost table above and the 1gp cost of a club). OR it could be done by improvisationally spending a healing surge by any hero and possibly freely by a Sensai if they make a 15DC insight check. Perhaps another group of players didnt have a sensei and instead of becoming practice dummies decided to surreptitiously buy perhaps more impressive weapons for the villagers like 36GP of spears which are more expensive because the villagers would lack the confidence with only clubs. (but being trained to use your hands is impressive and confidence building even if its equivalent weaponry). And that is the point of the cost table and the skill checks practices shouldnt stop heros from doing things it should inspire the DM/Players and in game make it more efficient if the pcs know them. [/QUOTE]
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