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General Tabletop Discussion
D&D Older Editions
List of Potential New Martial Practices
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<blockquote data-quote="Garthanos" data-source="post: 7514484" data-attributes="member: 82504"><p><strong>Class Favored Practical Arts / Skillful Methods</strong></p><p></p><p><strong>Monk - Warlord - Bard/Skald - Fighter - Rogue - Ranger - Berserk/Barbarian </strong></p><p><strong></strong></p><p><strong>Monks Inner Peace</strong></p><p>In spite of its arguably misidentified source, the Monk class is considered fully martial for purposes of these rules, it was in a true sense the original D&D martial artist and that D&D monk is in fact inspiration for many of these arts and the original practices, and arguably the martial power source itself.</p><p> <strong>Favored Arts</strong></p><ul> <li data-xf-list-type="ul"> Art of the Sensei</li> <li data-xf-list-type="ul"> Animal tongues</li> <li data-xf-list-type="ul"> Fake Death</li> <li data-xf-list-type="ul"> Distance runner</li> <li data-xf-list-type="ul"> Oath of Independence</li> <li data-xf-list-type="ul"> Parkour</li> <li data-xf-list-type="ul"> Transcendental meditation</li> <li data-xf-list-type="ul"> Tree top runner</li> </ul><p><strong>Warlords - Art of War</strong></p><p>You gain the bonus feat "Martial Artistry" and may learn and perform martial practices thereby.</p><p>Additionally you have mastered one 1st-level favored Warlord practice—plus one other 1st-level practice of your choice, and possess a strategy book.</p><p><strong>Favored Arts</strong></p><ul> <li data-xf-list-type="ul">Blood Bond</li> <li data-xf-list-type="ul">Battle Speech</li> <li data-xf-list-type="ul">Heritage Claim</li> <li data-xf-list-type="ul">Hospitality</li> <li data-xf-list-type="ul">Influence of Station</li> <li data-xf-list-type="ul">Marshal Troops</li> <li data-xf-list-type="ul">Preys Instinct: Double Back</li> <li data-xf-list-type="ul">Sleep of Kings</li> </ul><p><strong>Fighter - The First Martial Class</strong></p><p>This is the class which arguably in the earliest version of D&D - was the sole representative of Martial I highly recommend they be given a decent number of trained skills as a factor of rebalancing the non-combat arena of your game. (Automatic Athletics plus 4 others would be comparable to the Wizards) and perhaps since the idea is to balance issues any character with fewer skills pre-racial should get 4 trained plus 1 defined by class. </p><p> <strong>Favored Arts</strong></p><ul> <li data-xf-list-type="ul">Battle Speech</li> <li data-xf-list-type="ul">Distance Runner</li> <li data-xf-list-type="ul">Heroes Shout</li> <li data-xf-list-type="ul">Heroic Exertion</li> <li data-xf-list-type="ul">Hurl into Space</li> <li data-xf-list-type="ul">Oath of Truth</li> <li data-xf-list-type="ul">Blood Demand</li> <li data-xf-list-type="ul">Sweat it Out</li> <li data-xf-list-type="ul">Wrestle with Death</li> </ul><p><strong>Skalds Practical Options</strong></p><p>Bards may choose between rituals and practices in their class feature. And may select practices in place of his free rituals and gain the following favored practices <strong></strong></p><p><strong>Favored Arts</strong> </p><ul> <li data-xf-list-type="ul">Hospitality</li> <li data-xf-list-type="ul">Influence of Authority</li> <li data-xf-list-type="ul">Mimicry</li> <li data-xf-list-type="ul">Library Arts</li> <li data-xf-list-type="ul">Method Acting</li> <li data-xf-list-type="ul">Makeup / Disguise</li> </ul><p><strong>Rogues Nimble Climber</strong></p><p>Rogues gain the Parkour practice by default : Rogues arguably were the original adept climbers not enabling Dexterity climbing seems to have been something of an error. </p><p><strong>Favored Arts:</strong></p><ul> <li data-xf-list-type="ul">Cold Reading</li> <li data-xf-list-type="ul">Disguise</li> <li data-xf-list-type="ul">Fourth Dimensional Packing</li> <li data-xf-list-type="ul">Hypnosis</li> <li data-xf-list-type="ul">Parkour</li> <li data-xf-list-type="ul">Preys Instinct : Obscure Trail</li> <li data-xf-list-type="ul">Preys Instinct : Double Back</li> <li data-xf-list-type="ul">The Perfect Price</li> </ul><p><strong>Rangers In Tune With Nature</strong></p><p>Rangers may pick 2 of their favored that they know for free at level 1. And one additional when they reach paragon and Epic levels.</p><p><strong>Favored Arts</strong></p><ul> <li data-xf-list-type="ul">Animal Tongues</li> <li data-xf-list-type="ul">Beast Bond</li> <li data-xf-list-type="ul">Bringing in the Herd: Mounts</li> <li data-xf-list-type="ul">Bringing in the Herd: Swarm</li> <li data-xf-list-type="ul">Double Back</li> <li data-xf-list-type="ul">Hunters Mind</li> <li data-xf-list-type="ul">Long Distance Runner</li> <li data-xf-list-type="ul">Messenger Birds</li> <li data-xf-list-type="ul">Obscure Trail</li> <li data-xf-list-type="ul">Peerless Tracker</li> <li data-xf-list-type="ul">Trackers Eye</li> </ul><p><strong>Barbarian/Berserk</strong></p><p>Berserk is a Fighting method and Barbarian is a Culture / Background - yes D&D always gets this wrong and usually in multiple ways.</p><p>This is probably not the place to fix that but rather to allow flexible interesting interpretations so we get Ancestor Dreams alongside Conans Riddle of Steel and Cu Cuhlaines Heroes Shout and Gilgameshes Distance Runner.</p><p><strong>Favored Arts</strong></p><ul> <li data-xf-list-type="ul">Ancestral Dreaming</li> <li data-xf-list-type="ul">Beast Bond</li> <li data-xf-list-type="ul">Riddle of Steel</li> <li data-xf-list-type="ul">Bringing in the Herd: Mounts</li> <li data-xf-list-type="ul">Heroes Shout</li> <li data-xf-list-type="ul">Hunters Mind</li> <li data-xf-list-type="ul">Distance Runner</li> <li data-xf-list-type="ul">Obscure Trail</li> <li data-xf-list-type="ul">Peerless Tracker</li> <li data-xf-list-type="ul">Trackers Eye</li> </ul></blockquote><p></p>
[QUOTE="Garthanos, post: 7514484, member: 82504"] [b]Class Favored Practical Arts / Skillful Methods[/b] [B]Monk - Warlord - Bard/Skald - Fighter - Rogue - Ranger - Berserk/Barbarian [/B] [B]Monks Inner Peace[/B] In spite of its arguably misidentified source, the Monk class is considered fully martial for purposes of these rules, it was in a true sense the original D&D martial artist and that D&D monk is in fact inspiration for many of these arts and the original practices, and arguably the martial power source itself. [B]Favored Arts[/B] [LIST] [*] Art of the Sensei [*] Animal tongues [*] Fake Death [*] Distance runner [*] Oath of Independence [*] Parkour [*] Transcendental meditation [*] Tree top runner [/LIST] [B]Warlords - Art of War[/B] You gain the bonus feat "Martial Artistry" and may learn and perform martial practices thereby. Additionally you have mastered one 1st-level favored Warlord practice—plus one other 1st-level practice of your choice, and possess a strategy book. [B]Favored Arts[/B] [LIST] [*]Blood Bond [*]Battle Speech [*]Heritage Claim [*]Hospitality [*]Influence of Station [*]Marshal Troops [*]Preys Instinct: Double Back [*]Sleep of Kings [/LIST] [B]Fighter - The First Martial Class[/B] This is the class which arguably in the earliest version of D&D - was the sole representative of Martial I highly recommend they be given a decent number of trained skills as a factor of rebalancing the non-combat arena of your game. (Automatic Athletics plus 4 others would be comparable to the Wizards) and perhaps since the idea is to balance issues any character with fewer skills pre-racial should get 4 trained plus 1 defined by class. [B]Favored Arts[/B] [LIST] [*]Battle Speech [*]Distance Runner [*]Heroes Shout [*]Heroic Exertion [*]Hurl into Space [*]Oath of Truth [*]Blood Demand [*]Sweat it Out [*]Wrestle with Death [/LIST] [B]Skalds Practical Options[/B] Bards may choose between rituals and practices in their class feature. And may select practices in place of his free rituals and gain the following favored practices [B] Favored Arts[/B] [LIST] [*]Hospitality [*]Influence of Authority [*]Mimicry [*]Library Arts [*]Method Acting [*]Makeup / Disguise [/LIST] [B]Rogues Nimble Climber[/B] Rogues gain the Parkour practice by default : Rogues arguably were the original adept climbers not enabling Dexterity climbing seems to have been something of an error. [B]Favored Arts:[/B] [LIST] [*]Cold Reading [*]Disguise [*]Fourth Dimensional Packing [*]Hypnosis [*]Parkour [*]Preys Instinct : Obscure Trail [*]Preys Instinct : Double Back [*]The Perfect Price [/LIST] [B]Rangers In Tune With Nature[/B] Rangers may pick 2 of their favored that they know for free at level 1. And one additional when they reach paragon and Epic levels. [B]Favored Arts[/B] [LIST] [*]Animal Tongues [*]Beast Bond [*]Bringing in the Herd: Mounts [*]Bringing in the Herd: Swarm [*]Double Back [*]Hunters Mind [*]Long Distance Runner [*]Messenger Birds [*]Obscure Trail [*]Peerless Tracker [*]Trackers Eye [/LIST] [B]Barbarian/Berserk[/B] Berserk is a Fighting method and Barbarian is a Culture / Background - yes D&D always gets this wrong and usually in multiple ways. This is probably not the place to fix that but rather to allow flexible interesting interpretations so we get Ancestor Dreams alongside Conans Riddle of Steel and Cu Cuhlaines Heroes Shout and Gilgameshes Distance Runner. [B]Favored Arts[/B] [LIST] [*]Ancestral Dreaming [*]Beast Bond [*]Riddle of Steel [*]Bringing in the Herd: Mounts [*]Heroes Shout [*]Hunters Mind [*]Distance Runner [*]Obscure Trail [*]Peerless Tracker [*]Trackers Eye [/LIST] [/QUOTE]
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