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List of published 5e skill DCs?
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<blockquote data-quote="not-so-newguy" data-source="post: 6925656" data-attributes="member: 6786140"><p>The wall of text was making my eyes boggle, so I divided the checks into different categories. I numbered the large entries for easier reference. Hope it helps.</p><p>Table of Contents</p><p></p><ol> <li data-xf-list-type="ol">Strength</li> <li data-xf-list-type="ol">Dexterity</li> <li data-xf-list-type="ol">Constitution</li> <li data-xf-list-type="ol">Wisdom</li> <li data-xf-list-type="ol">Intelligence</li> <li data-xf-list-type="ol">Charisma</li> <li data-xf-list-type="ol">Same check; different abilities (strength/dexterity, wisdom/intelligence, dexterity/intelligence)</li> <li data-xf-list-type="ol">Skill; no ability provided</li> </ol><p></p><p>STRENGTH</p><p>[Sblock]</p><p></p><ol> <li data-xf-list-type="ol">str - 20 break manacles Level 1 characters</li> <li data-xf-list-type="ol">str 10 climb on rope bridge after falling off and catching yourself</li> <li data-xf-list-type="ol">str - 12 break giant spider webs</li> <li data-xf-list-type="ol">str - 18 use winch 800 lb cargo 25 feet per round</li> <li data-xf-list-type="ol">str athletics 15 climb 50 foot natural rock cliff</li> <li data-xf-list-type="ol">str athletics 15 climb 20 foot natural rock 10' x 10' pit</li> <li data-xf-list-type="ol">str athletics 10 climb 10 foot rock wall</li> <li data-xf-list-type="ol">str athletics 11 climb 10 foot carved stone pit</li> <li data-xf-list-type="ol">str athletics 15 open door Pivot 10' x 10' marble wall pivot on vertical axis in the center, 160 lbs/cubic foot = 1200lbs per inch thickness</li> <li data-xf-list-type="ol">str - 17 open door 10' x 5' stone sarcophagus lid Approx. 500 to 800 lbs</li> <li data-xf-list-type="ol">str - 10 move heavy object 10' x 5' stone sarcophagus Moves 4 feet on rollers, approx. 1.5 to 2 tons</li> <li data-xf-list-type="ol">str - 10 fall off tipping boat after hitting a wall in strong current</li> <li data-xf-list-type="ol">str group athletics 14 guide a boat avoid a waterfall in river includes individual swimmers for some reason</li> <li data-xf-list-type="ol">str save 10 fall off tipping boat after hitting a rock in strong current</li> <li data-xf-list-type="ol">str group athletics 10 move heavy object get boat off sandbar keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs</li> <li data-xf-list-type="ol">str group athletics 14 move heavy object push through tight passage keel boat or row boat on a river with strong current</li> <li data-xf-list-type="ol">str contested vs. str fall off aquatic monster tips a boat keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs</li> <li data-xf-list-type="ol">str - 17 break rope bindings only one try</li> <li data-xf-list-type="ol">str - 12 break heavy netting with sharp hooks</li> <li data-xf-list-type="ol">str - 20 break 5' x 5' wood door barred, somewhere between 6 inches and 2 feet thick</li> <li data-xf-list-type="ol">str - 25 break bear cage door</li> <li data-xf-list-type="ol">str athletics 12 climb 15 foot pit</li> <li data-xf-list-type="ol">str athletics 12 climb 10 foot cliff</li> <li data-xf-list-type="ol">str - 20 break 5' x 5' wood door unknown thickness</li> <li data-xf-list-type="ol">str - 20 use winch 600 lb lift 100' in one round</li> <li data-xf-list-type="ol">str athletics 13 climb 10 foot wall with hand holds</li> <li data-xf-list-type="ol">str - 12 escape pull gnome out of ooze</li> <li data-xf-list-type="ol">str athletics 10 climb 50 foot cliff with hand holds</li> <li data-xf-list-type="ol">str - 25 open door wooden warehouse door no given dimensions, 80 hp, 15 ac</li> <li data-xf-list-type="ol">str athletics 10 climb 30 foot natural rock wall</li> <li data-xf-list-type="ol">str athletics 10 climb 100 foot shaft WTF? One check for the whole thing, carved by magic</li> <li data-xf-list-type="ol">str athletics 11 climb 6 foot natural rock cliff</li> <li data-xf-list-type="ol">str athletics 15 climb 30 foot wall 'carved' by a purple worm</li> <li data-xf-list-type="ol">str athletics 15 climb 40 foot wall 'carved' by a purple worm</li> <li data-xf-list-type="ol">str athletics 15 climb 200 foot slope with 60% grade it is 155 feet high and 126.5 feet long</li> <li data-xf-list-type="ol">str - 20 open door roll a 6” x 5' diameter round stone door</li> <li data-xf-list-type="ol">str athletics 12 climb 40 foot literally, “sheer sides of the crevasse”, right from the book</li> <li data-xf-list-type="ol">str athletics 10 climb outside of 20 foot diameter metal cage</li> <li data-xf-list-type="ol">str athletics 13 climb on metal cage after falling off and catching yourself</li> <li data-xf-list-type="ol">str - 15 hold on hold ally if ally weight < carry capacity</li> <li data-xf-list-type="ol">str athletics 10 climb 60 foot natural rock cliff</li> <li data-xf-list-type="ol">str - 25 break magic marble door with arcane lock</li> <li data-xf-list-type="ol">str - 15 escape pull your arm out of bag of devouring</li> <li data-xf-list-type="ol">str - 20 escape pull ally out of bag of devouring</li> <li data-xf-list-type="ol">str - 20 break break iron bands of billaro victim gets one roll, people outside can retry</li> <li data-xf-list-type="ol">str - 15 open door rusty grate</li> <li data-xf-list-type="ol">str - 20 break manacles</li> <li data-xf-list-type="ol">str athletics 10 climb 40 foot natural cliff with hand holds</li> <li data-xf-list-type="ol">str - 15 escape quicksand</li> <li data-xf-list-type="ol">str - 10 open door wood door spiked shut Or 10 minutes work by anyone</li> <li data-xf-list-type="ol">str - 11 escape glue bomb</li> <li data-xf-list-type="ol">str athletics 15 climb 2nd floor of lodge Timber & plaster construction</li> <li data-xf-list-type="ol">str - 20 open door 9' x 6' unlocked solid oak door used daily and in good repair</li> <li data-xf-list-type="ol">str - 15 use winch operate portcullis 2 checks required, giant sized 20+ feet high</li> <li data-xf-list-type="ol">str - 12 move heavy object lid on a 6 foot by 4 foot iron chest</li> <li data-xf-list-type="ol">str athletics 10 climb 75 feet ice wall with hand holds</li> <li data-xf-list-type="ol">str - 30 move heavy object sarcophagus lid 20 feet by 10 feet, 16.6 lbs per inch thick</li> <li data-xf-list-type="ol">str athletics 15 climb 8 foot ice ledge</li> <li data-xf-list-type="ol">str athletics & tool 15 climb 9 feet or higher ice ledge</li> <li data-xf-list-type="ol">str athletics 15 climb 8 foot ice ledge</li> <li data-xf-list-type="ol">str athletics & tool 15 climb 9 feet or higher ice ledge</li> <li data-xf-list-type="ol">str - 20 open door secret door</li> </ol><p>[/Sblock]</p><p></p><p></p><p>DEXTERITY</p><p>[Sblock]</p><p></p><ol> <li data-xf-list-type="ol">dex - 20 escape manacles Level 1 characters</li> <li data-xf-list-type="ol">dex tool 15 open lock manacles Level 1 characters</li> <li data-xf-list-type="ol">dex save 10 fall off rope bridge when hurt or moving</li> <li data-xf-list-type="ol">dex - 12 avoid webs giant spiders</li> <li data-xf-list-type="ol">dex tool 15 disarm trap trap Level 1 characters</li> <li data-xf-list-type="ol">dex tool 15 open lock treasure chest Level 1 characters</li> <li data-xf-list-type="ol">dex save 10 fall off 18 inch ledge Non-combat terrain hazard</li> <li data-xf-list-type="ol">dex save 15 fall off giant spider webs when hurt or moving</li> <li data-xf-list-type="ol">dex group 13 guide a boat avoid a wall strong current</li> <li data-xf-list-type="ol">dex - 10 fall off tipping boat after hitting a wall in strong current</li> <li data-xf-list-type="ol">dex group 13 guide a boat through class 3 rapids keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs</li> <li data-xf-list-type="ol">dex save 10 fall off tipping boat after hitting a rock in strong current</li> <li data-xf-list-type="ol">dex group 12 guide a boat avoid rocks in river keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs</li> <li data-xf-list-type="ol">dex group 12 guide a boat navigate tight passage keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs</li> <li data-xf-list-type="ol">dex acrobatics 15 escape heavy netting with sharp hooks wiggle through or get stuck</li> <li data-xf-list-type="ol">dex group stealth 16 avoid notice per day in semi-hostile city Above-grounders in duergar & derro city with invisible & secret police</li> <li data-xf-list-type="ol">dex group stealth 14 avoid notice dock a boat keel boat or row boat</li> <li data-xf-list-type="ol">dex tool 12 disarm trap trap cut a trip wire</li> <li data-xf-list-type="ol">dex group stealth 10 avoid notice lunatic asylum pass through a dimly lit place populated by lunatics with perception penalties</li> <li data-xf-list-type="ol">dex tool 15 open lock bear cage</li> <li data-xf-list-type="ol">dex tool 17 open lock iron treasure chest</li> <li data-xf-list-type="ol">dex acrobatics 13 avoid damage large nails in wall while climbing</li> <li data-xf-list-type="ol">dex acrobatics 10 difficult terrain avoid uneven ground while running to avoid 10 foot speed penalty</li> <li data-xf-list-type="ol">dex acrobatics 10 difficult terrain tripping hazard while running to avoid falling prone</li> <li data-xf-list-type="ol">dex acrobatics 10 difficult terrain walk around column while running to avoid 10 foot speed penalty</li> <li data-xf-list-type="ol">dex acrobatics 12 difficult terrain avoid web while running to avoid restrained condition</li> <li data-xf-list-type="ol">dex save 10 falling object dodge falling object</li> <li data-xf-list-type="ol">dex save 10 difficult terrain slippery floor while running to avoid falling prone</li> <li data-xf-list-type="ol">dex save 10 difficult terrain sharp rocks while running to avoid 10 foot speed penalty</li> <li data-xf-list-type="ol">dex tool auto fail open lock normal iron safe unpickable lock, screw you</li> <li data-xf-list-type="ol">dex tool 15 open lock treasure chest</li> <li data-xf-list-type="ol">dex acrobatics 12 climb “steep” gravel slope 10' up over 20' long, fail = no damage fall to bottom</li> <li data-xf-list-type="ol">dex acrobatics 10 fall off web rope/bridge roll for every time damage is taken or 'strenuous activity' happens</li> <li data-xf-list-type="ol">dex tool 23 open lock arcane lock spell</li> <li data-xf-list-type="ol">dex tool 10 open lock old cellar door padlock Level 1 characters</li> <li data-xf-list-type="ol">dex tool 10 open lock rusty grating fail by >5 = break tool</li> <li data-xf-list-type="ol">dex tool 10 open lock manacles</li> <li data-xf-list-type="ol">dex stealth 10 avoid notice bats on the ceiling roll per person in cave</li> <li data-xf-list-type="ol">dex tool 10 open lock strongroom door 5000+ gp value inside</li> <li data-xf-list-type="ol">dex tool 10 open lock bedroom door</li> <li data-xf-list-type="ol">dex - 15 open lock trapped chest if check <20 spring trap, cannot find/disarm trap, possible editing mistake</li> <li data-xf-list-type="ol">dex acrobatics 10 difficult terrain wooden beam 20 feet across slippery wet 6 inch wide beam</li> <li data-xf-list-type="ol">dex tool 10 open lock wood chest Approximately 35 gp inside</li> <li data-xf-list-type="ol">dex tool 12 open lock treasure chest 1400 gp value inside</li> <li data-xf-list-type="ol">dex tool 15 open lock treasure chest 1200 gp value</li> <li data-xf-list-type="ol">dex tool 20 disarm trap shoots flasks of acid hits whole room, ruins all treasure in room automatically</li> <li data-xf-list-type="ol">dex sleight of hand 15 operate mechanism use magic telescope requires parallel int-arcana check & check <6 = permanently broken</li> <li data-xf-list-type="ol">dex tool 10 open lock treasure chest if check is less than 15 set off trap</li> <li data-xf-list-type="ol">dex - 10 avoid notice climb in window check per person to avoid banging the shutter</li> <li data-xf-list-type="ol">dex stealth 12 avoid notice open window shutter</li> <li data-xf-list-type="ol">dex tool 21 open lock treasure chest approximately 10000 gp value</li> <li data-xf-list-type="ol">dex save 10 fall off roof while fighting check every round, check >5 = prone, check <6 = fall</li> <li data-xf-list-type="ol">dex tool 25 open lock boss's bedroom door Level 8 characters</li> <li data-xf-list-type="ol">dex tool 20 open lock boss treasure chest Level 8, ~10000 gp value, roll <16 triggers trap</li> <li data-xf-list-type="ol">dex - 15 disarm trap boss treasure chest Roll <11 triggers trap, no tools used? Typo?</li> <li data-xf-list-type="ol">dex tool 17 open door pantry normal food</li> <li data-xf-list-type="ol">dex tool 15 open door watchtower door 20 foot high, 8 foot wide, 80 lbs/cubic foot = 13.3 lbs per inch thick</li> <li data-xf-list-type="ol">dex acrobatics 10 difficult terrain ice ramp, going down 40 feet long and 8 feet down</li> <li data-xf-list-type="ol">dex acrobatics 12 difficult terrain ice ramp, going down 40 feet long and 16 feet down</li> <li data-xf-list-type="ol">dex - 15 difficult terrain ice ramp, going up 40 feet long and 8 feet</li> <li data-xf-list-type="ol">down, without specific ice gear</li> <li data-xf-list-type="ol">dex - 20 difficult terrain ice ramp, going up 40 feet long and 16 feet down, without specific ice gear</li> <li data-xf-list-type="ol">dex acrobatics 12 difficult terrain ice stairs gear makes no difference</li> <li data-xf-list-type="ol">dex acrobatics 12 difficult terrain uneven icy floor roll per movement</li> <li data-xf-list-type="ol">dex acrobatics 10 fall off wet mossy wooden bridge</li> <li data-xf-list-type="ol">dex - auto fail disarm trap pressure plate</li> <li data-xf-list-type="ol">dex tool 15 open lock locked box failure triggers trap</li> <li data-xf-list-type="ol">dex sleight of hand 20 operate mechanism magic scrying device</li> <li data-xf-list-type="ol">dex sleight of hand 20 operate mechanism magic scrying device</li> </ol><p>[/Sblock]</p><p></p><p>CONSTITUTION</p><p>[Sblock]</p><p>con save 10 swimming vs. exhaustion after 1 hour </p><p>con save 10 cold weather vs. exhaustion after 1 hour auto fail if you don't have heavy clothing, you've been here a week before this</p><p>[/Sblock]</p><p></p><p></p><p>WISDOM</p><p>[Sblock]</p><p></p><ol> <li data-xf-list-type="ol">wis perception 12 find clue realistic carved statue not alive or animate</li> <li data-xf-list-type="ol">wis survival 10 get lost every short/long rest Level 3 characters</li> <li data-xf-list-type="ol">wis survive 16 cover back trail thwart tracking</li> <li data-xf-list-type="ol">wis perception 14 notice hazard natural gas leak not naturally smelly, no idea how this is supposed to work</li> <li data-xf-list-type="ol">wis animal handling 13 ride domesticated carrion crawler</li> <li data-xf-list-type="ol">wis perception 15 find trap weakened stone floor over a pit</li> <li data-xf-list-type="ol">wis perception 15 hidden passage hole under a sarcophagus</li> <li data-xf-list-type="ol">wis passive perception 12 notice hazard 30' high waterfall in river 70 – 80 dB, washing machine to blender, approx 2x to 4x as loud as someone talking to you</li> <li data-xf-list-type="ol">wis perception 13 notice hazard submerged rocks in river <a href="http://www.paddling.net/guidelines/I...566hazard6.jpg" target="_blank">http://www.paddling.net/guidelines/I...566hazard6.jpg</a></li> <li data-xf-list-type="ol">wis group insight 13 find clue notice mood of city population check each day for that day</li> <li data-xf-list-type="ol">wis insight 12 find clue notice insanity lawful race acting chaotically and sometimes insane in public and nobody else notices anything wrong</li> <li data-xf-list-type="ol">wis group survival 14 avoid notice dock a boat keel boat or row boat & WTF?</li> <li data-xf-list-type="ol">wis insight 12 find clue notice insanity the guy with the extra, deformed, demon head growing out of him and going on a screaming, babbling, lunatic rampage is insane.</li> <li data-xf-list-type="ol">wis perception 15 spot enemies six enemies following you 6 drow tailing your group in dwarf town all day, check daily</li> <li data-xf-list-type="ol">wis insight 12 detect lie obvious lie “I didn't know they were secret police with secret-police-only weapons, I don't know why they have a picture of me, I don't know why they tried to kill me.”</li> <li data-xf-list-type="ol">wis perception 15 hidden passage tunnel under rubble</li> <li data-xf-list-type="ol">wis perception 14 find trap trap trip wire alarm</li> <li data-xf-list-type="ol">wis perception 15 hidden passage concealed hole in wall doorway sized hole covered with a blanket/tarp</li> <li data-xf-list-type="ol">wis survival 10 identify fungus edible fungus separate edible/inedible in fungus field</li> <li data-xf-list-type="ol">wis survival 15 track courier through tunnels</li> <li data-xf-list-type="ol">wis perception 15 hidden passage door overgrown by fungus</li> <li data-xf-list-type="ol">wis insight 12 find clue people uncomfortable around lunatic</li> <li data-xf-list-type="ol">wis insight 13 find clue understand lunatic singing</li> <li data-xf-list-type="ol">wis group survival 20 find clue small trail marker</li> <li data-xf-list-type="ol">wis group survival 20 find clue follow trail</li> <li data-xf-list-type="ol">wis group survival 20 find clue choose correct tunnel</li> <li data-xf-list-type="ol">wis perception 15 hidden passage buried treasure</li> <li data-xf-list-type="ol">wis passive perception 14 find clue earth elemental is in/on surface of wall</li> <li data-xf-list-type="ol">wis perception 18 hidden passage secret door</li> <li data-xf-list-type="ol">wis perception 15 hidden passage secret door</li> <li data-xf-list-type="ol">wis perception 15 find trap trap</li> <li data-xf-list-type="ol">wis perception 15 find clue previous occupancy of rooms yes/no only, clues are discarded clothing, half eaten food, slave chains</li> <li data-xf-list-type="ol">wis insight 20 get info more info from ally</li> <li data-xf-list-type="ol">wis survival 20 find food barren area</li> <li data-xf-list-type="ol">wis insight 13 find clue understand reason for a fight one guy has magic loot, the other has his wife hostage</li> <li data-xf-list-type="ol">wis insight 15 spot enemies setting up ambush same instance as line below this</li> <li data-xf-list-type="ol">wis perception 20 spot enemies in ambush 10' away in loft of burning building</li> <li data-xf-list-type="ol">wis perception 10 find clue find blood on weapon you saw the fight happen</li> <li data-xf-list-type="ol">wis perception 15 find clue some footprints in trail deeper than others DM instructed to give no further info</li> <li data-xf-list-type="ol">wis perception 10 spot enemies ambush at 200 feet if told about it before and looking for it in very obvious ambush spot</li> <li data-xf-list-type="ol">wis perception 15 spot enemies ambush at 100 feet if told about it before but not looking for it in very obvious ambush spot</li> <li data-xf-list-type="ol">wis perception 20 spot enemies ambush at 50 feet if looking for it but not told about it in very obvious ambush spot</li> <li data-xf-list-type="ol">wis perception 10 find clue wagon tracks About 10 wagons in trackless grassland</li> <li data-xf-list-type="ol">wis perception 20 hidden passage tunnel in cave behind a 'fold' of rock</li> <li data-xf-list-type="ol">wis perception 15 find trap weakened rock staircase only if looking for traps & nobody ever uses that path anyways</li> <li data-xf-list-type="ol">wis perception 10 notice hazard bats on the ceiling 15' high ceiling, small cave, thousands of bats, guano & bat skeletons on ground</li> <li data-xf-list-type="ol">wis perception 10 find trap 2 inch fishhooks in leather curtains only on “close inspection”</li> <li data-xf-list-type="ol">wis perception 10 hidden passage trap door to spot without trying while moving boxes</li> <li data-xf-list-type="ol">wis perception 15 hidden passage trap door same as above but if searching for it & automatic after 20 minutes</li> <li data-xf-list-type="ol">wis perception 10 hear noise voices at end of unused tunnel</li> <li data-xf-list-type="ol">wis survival 15 find trail marked trail in swamp only if you move out of sight</li> <li data-xf-list-type="ol">wis passive perception 10 spot enemies sneaking lizardmen on their home territory</li> <li data-xf-list-type="ol">wis perception auto fail notice hazard giant spider web in fog impossible to spot before running into</li> <li data-xf-list-type="ol">wis perception auto fail notice hazard quicksand impossible to spot until > 5 feet in and sinking</li> <li data-xf-list-type="ol">wis passive perception 15 find clue smell wood smoke</li> <li data-xf-list-type="ol">wis perception 20 find clue written warning 100 year old chalk writing on wall in swamp</li> <li data-xf-list-type="ol">wis perception 20 find trap trapped wardrobe</li> <li data-xf-list-type="ol">wis perception 15 spot enemies 4 guard drakes 4 man sized animals at <50 feet</li> <li data-xf-list-type="ol">wis perception 15 find trap punji stakes</li> <li data-xf-list-type="ol">wis perception 15 find trap rigged cave ceiling</li> <li data-xf-list-type="ol">wis perception 10 find trap trigger floor plate in natural cave</li> <li data-xf-list-type="ol">wis perception 15 find clue dragon egg 3 foot tall egg in pile of natural boulders</li> <li data-xf-list-type="ol">wis perception 10 hidden passage tunnel under rug 3 foot diameter tunnel under unsupported/loose rug</li> <li data-xf-list-type="ol">wis perception 15 find clue guy always wears a hat everywhere Bald & tattooed, furry hat is worn indoors & in summer</li> <li data-xf-list-type="ol">wis medicine 10 find clue identify cause of death as poison guy dies during/after meal</li> <li data-xf-list-type="ol">wis survive 10 track stag through forest Every 500 yards</li> <li data-xf-list-type="ol">wis perception 15 find clue head is guy buried up to his neck auto succeed at less than 10 yards</li> <li data-xf-list-type="ol">wis medicine 10 healing revive guy with maximum exhaustion</li> <li data-xf-list-type="ol">wis survive 10 track 4 large creatures through forest 2 ettercaps and 2 panicking horses</li> <li data-xf-list-type="ol">wis insight 15 find clue spot watcher/spy after a week in a small caravan while traveling</li> <li data-xf-list-type="ol">wis insight varies find clue watch spy for 4 days 10/13/16, varying levels of info given</li> <li data-xf-list-type="ol">wis insight 15 find clue hunch about spy “the guy you know is a spy is acting suspicious” yeah, really...</li> <li data-xf-list-type="ol">wis perception 10 track find wagon wheel marks in mud</li> <li data-xf-list-type="ol">wis perception 12 find trap ceiling hanging clay pot trap Dc 12 to look up?</li> <li data-xf-list-type="ol">wis survive 23 track guy through woods Escaping & running L12 half dragon fighter, no survival skill</li> <li data-xf-list-type="ol">wis perception 20 find trap magic runes on exterior of suits of armor</li> <li data-xf-list-type="ol">wis perception 20 hidden passage secret door same door as below but from other side</li> <li data-xf-list-type="ol">wis animal handling 10 ride saddle a tame wyvern fail by 5 = stingerattackswis animal handling 15 ride guide wyvern after series of successes you can stop rolling</li> <li data-xf-list-type="ol">wis perception 22 hidden passage stairwell in shadows it has a 10 foot wide by 20 foot high open doorway</li> <li data-xf-list-type="ol">wis perception 20 find clue people sneak away from meeting multiple people leave meeting without cover</li> <li data-xf-list-type="ol">wis perception 15 spot enemies spot disguised spellcasting</li> <li data-xf-list-type="ol">wis perception auto fail find trap magic alarm auto fail</li> <li data-xf-list-type="ol">wis perception 14 find trap see a magic trap activate not to see the</li> <li data-xf-list-type="ol">trap, to see it activate</li> <li data-xf-list-type="ol">wis perception auto fail find clue tracking signs of recent use in ancient unused passage</li> <li data-xf-list-type="ol">wis perception 22 find trap pressure plate</li> <li data-xf-list-type="ol">wis insight 18 find clue prisoner withholding info same guy as below</li> <li data-xf-list-type="ol">wis perception automatic notice hazard giant spiderweb in mist</li> <li data-xf-list-type="ol">wis perception 20 spot enemies adult green dragon through waterfall</li> <li data-xf-list-type="ol">wis perception 15 find clue spot diamond dropped in battle</li> <li data-xf-list-type="ol">wis medicine 10 find clue cause of death Identify use of specific magic dagger</li> <li data-xf-list-type="ol">wis medicine 13 find clue cause of death magic burns means he wasn't killed by weapons</li> <li data-xf-list-type="ol">wis perception auto fail find trap glyph of warding on locked box above</li> <li data-xf-list-type="ol">wis passive perception 18 find clue line of magic salt across doorway</li> <li data-xf-list-type="ol">wis passive perception 14 identify monster identify dragon a dragon you've met and fought before</li> <li data-xf-list-type="ol">wis insight 15 find clue ally is upset/worried the talkative guy shut up for 12 days, roll once</li> <li data-xf-list-type="ol">wis insight 15 find clue notice weird personality intellect devourer in victim's body attempting to lure part to nest</li> <li data-xf-list-type="ol">wis perception 13 detect pickpocket invisible thief apparently the thief auto succeeds</li> <li data-xf-list-type="ol">wis survival varies track track something snow=10, grass=15, rock=20</li> <li data-xf-list-type="ol">wis deception/persuasion 15 influence hostile talk your way past guards typo? Should be charisma?</li> </ol><p>[/Sblock]</p><p></p><p></p><p>INTELLIGENCE</p><p>[Sblock]</p><p></p><ol> <li data-xf-list-type="ol">int investigation 20 find trap trap Level 1 characters</li> <li data-xf-list-type="ol">int nature 15 identify fungus underdark fungus</li> <li data-xf-list-type="ol">int investigation 13 find clue damaged wall determine damage is new and not old</li> <li data-xf-list-type="ol">int investigation 11 operate mechanism river lock</li> <li data-xf-list-type="ol">int religion 13 knowledge general kua-toa religion outline no specifics given</li> <li data-xf-list-type="ol">int nature 15 identify fungus magic mushrooms</li> <li data-xf-list-type="ol">int arcana 15 understand magic formulas for alchemy products</li> <li data-xf-list-type="ol">int investigation 12 find clue hidden compartment in desk empty because 'screw you'</li> <li data-xf-list-type="ol">int nature 12 identify fungus Shrieker man sized purple mushroom vs. normal mushroom</li> <li data-xf-list-type="ol">int religion/arcana 16 understand magic recognize demon lord symbols just to know that they are demon lord symbols, some you've seen before</li> <li data-xf-list-type="ol">int religion/arcana 12 understand magic identify voodoo doll dwarven stone voodoo doll of mutated two headed people with names on them, one that you've met/fought</li> <li data-xf-list-type="ol">int group investigation 20 find clue small trail marker</li> <li data-xf-list-type="ol">int group investigation 20 find clue follow trail</li> <li data-xf-list-type="ol">int group investigation 20 find clue choose correct tunnel</li> <li data-xf-list-type="ol">int investigation 17 find clue broken statues are petrified critters realistic statues of rats, bats, centipedes, and other cave vermin</li> <li data-xf-list-type="ol">int arcana 15 find clue intelligent dust could is extraplanar</li> <li data-xf-list-type="ol">int investigation 12 find clue slimed & digested corpse is ooze victim</li> <li data-xf-list-type="ol">int contested vs. int chess match best of 3 checks NPC given +9 (+4 int, +5 ?) total mod for “familiarity with the game”</li> <li data-xf-list-type="ol">int history 14 knowledge general drow history may only roll if drow or underdark native</li> <li data-xf-list-type="ol">int arcana 20 knowledge know that “great modron march” exists no details, last one was 200 years ago, elves in the party might remember it</li> <li data-xf-list-type="ol">int - 13 knowledge recognize gnoll war cries as gnoll no other info, just “it's gnoll war cries”</li> <li data-xf-list-type="ol">int arcana 15 operate mechanism random reality changing artifact not to use it, just to start it going</li> <li data-xf-list-type="ol">int arcana 20 open lock arcane locked secret door not the same door as the dex(tool) 23 arcane locked door</li> <li data-xf-list-type="ol">int - 20 escape maze like demiplane</li> <li data-xf-list-type="ol">int arcana 15 knowledge identify 5 most valuable books in the room</li> <li data-xf-list-type="ol">int arcana/nature 13 knowledge paralysis effect “not dangerous” no save, auto hit,, minutes/hours duration</li> <li data-xf-list-type="ol">int arcana 20 understand magic ritual does not need human sacrifice you had a minimum of 2 weeks access to the ritual book</li> <li data-xf-list-type="ol">int - 15 operate mechanism amulet of the planes on target vs. off target</li> <li data-xf-list-type="ol">int investigation 20 operate mechanism open apparatus of kaliwashi</li> <li data-xf-list-type="ol">int arcana varies understand magic copy spell from scroll to spellbook DC 10+ level of the spell</li> <li data-xf-list-type="ol">int arcana 25 operate mechanism control sphere of annihilation</li> <li data-xf-list-type="ol">int contested arcana vs. int(a) operate mechanism contest and control sphere of annihilation possibly much easier than normal control</li> <li data-xf-list-type="ol">int nature 20 harvest poison get poison from poisonous creature</li> <li data-xf-list-type="ol">int arcana/nature 15 identify monster Half-dragon fighter dragon head, scales, claws, tail, and breath weapon, nothing concealed or disguised</li> <li data-xf-list-type="ol">int nature 15 identify fungus violet fungi man sized purple mushroom vs. normal mushroom</li> <li data-xf-list-type="ol">int arcana/investigation 12 understand magic barrier of magic salt around summoning circle traps outsider</li> <li data-xf-list-type="ol">int arcana 20 understand magic magic lab notes cocaine wizard making new monsters</li> <li data-xf-list-type="ol">int investigation 15 hidden passage secret door</li> <li data-xf-list-type="ol">int investigation 8 find clue controls for magic teleporter on underside of railing</li> <li data-xf-list-type="ol">int arcana auto fail understand magic skeletal arms no way to tell that they are animated and will attack</li> <li data-xf-list-type="ol">int religion automatic knowledge recognize shrine and major god</li> <li data-xf-list-type="ol">int arcana 15 find clue differentiate innate ability from spell</li> <li data-xf-list-type="ol">int religion automatic knowledge recognize shrine & minor elven god</li> <li data-xf-list-type="ol">int investigation 14 find trap glyph of warding</li> <li data-xf-list-type="ol">int investigation 18 find trap glyph of warding</li> <li data-xf-list-type="ol">int religion 15 knowledge recognize shrine & minor elven god</li> <li data-xf-list-type="ol">int investigation 14 hidden passage crack behind a rock</li> <li data-xf-list-type="ol">int religion 15 knowledge symbols of ancient dead god</li> <li data-xf-list-type="ol">int religion 14 find clue how to release a ghost</li> <li data-xf-list-type="ol">int investigation 18 hidden passage hole behind loose brick</li> <li data-xf-list-type="ol">int investigation 12 find clue direction arrows came from arrows in the west wall/door came from the east door (no other entrances)</li> <li data-xf-list-type="ol">int religion 18 knowledge symbol of snake god</li> <li data-xf-list-type="ol">int investigation automatic find clue cause of death guy with knife wound was not killed by arrows because none of them hit him</li> <li data-xf-list-type="ol">int investigation 15 find clue cause of death Identify use of specific magic dagger</li> <li data-xf-list-type="ol">int investigation 15 find clue difference between plaster and stone</li> <li data-xf-list-type="ol">int investigation 20 hidden passage secret door auto success if you tap on the wall</li> <li data-xf-list-type="ol">int investigation 17 hidden passage secret door</li> <li data-xf-list-type="ol">int investigation 12 find clue count enemies number of beds in messy lair</li> <li data-xf-list-type="ol">int - 10 find clue count money estimate value of treasure pile, about 1250 gp value</li> <li data-xf-list-type="ol">int investigation 15 find trap pressure plate</li> <li data-xf-list-type="ol">int investigation 15 hidden passage concealed under a statue</li> <li data-xf-list-type="ol">int - 10 improvise equipment crampons from a climbing kit or by resizing captured ones</li> <li data-xf-list-type="ol">int nature automatic knowledge identify whale, seal, and human bones</li> <li data-xf-list-type="ol">int survival 10 find clue excess meat village hunts too many whales for it to eat</li> <li data-xf-list-type="ol">int investigation 20 find clue gemstone in a crack in the wall 500 gp value</li> <li data-xf-list-type="ol">int arcana 15 understand magic sense magic intelligence in device</li> <li data-xf-list-type="ol">int arcana auto fail understand magic rug of smothering no roll to notice, avoid, disarm, or identify</li> <li data-xf-list-type="ol">int investigation 20 find trap boss treasure chest</li> <li data-xf-list-type="ol">int history 20 find clue identify landmarks in tapestry</li> <li data-xf-list-type="ol">int investigation 20 hidden passage secret door same door as above but from other side</li> <li data-xf-list-type="ol">int arcana auto fail understand magic magic portals all in a group, you came through one, can't know anything with skills</li> <li data-xf-list-type="ol">int arcana auto fail understand magic magic tapestry via spell only</li> <li data-xf-list-type="ol">int investigation 18 hidden passage loose floorboard 300 gp value</li> <li data-xf-list-type="ol">int investigation auto fail hidden passage loot behind trophy um... detect magic only?</li> <li data-xf-list-type="ol">int nature 12 find clue pools connected underwater</li> <li data-xf-list-type="ol">int investigation 15 notice hazard choose right underwater tunnel one has a current, one does not</li> <li data-xf-list-type="ol">int religion automatic knowledge symbols of 2 minor gods slime god & shadow god</li> <li data-xf-list-type="ol">int religion 18 knowledge symbols of elder/dead god Pre-history diety?</li> <li data-xf-list-type="ol">int nature 20 find clue deep claw marks in floor not made by normal dogs, minimum 3 inch talons?</li> <li data-xf-list-type="ol">int investigation 15 find clue player given false clue on success opposite day! success = fail, fail = success</li> <li data-xf-list-type="ol">int investigation 10 find clue murder scene has no clues find no tracks because people walked all over it</li> <li data-xf-list-type="ol">int investigation auto fail find clue murder & theft fiat no clues to find</li> <li data-xf-list-type="ol">int investigation 17 find clue broken statues are petrified critters realistic statues of rats, bats, centipedes, and other cave vermin</li> <li data-xf-list-type="ol">int investigation 15 find clue hidden compartment</li> <li data-xf-list-type="ol">int investigation auto fail hidden passage loose board under rug auto success if move rug, auto fail otherwise</li> <li data-xf-list-type="ol">int arcana 15 understand magic identify magic telescope/scrying device</li> <li data-xf-list-type="ol">int arcana 15 operate mechanism use magic telescope requires parallel dex-sleight of hand roll to succeed</li> <li data-xf-list-type="ol">int nature 10 find clue identify color of dragon in egg</li> <li data-xf-list-type="ol">int nature 15 identify monster peryton possibly based on rarity and not distinguishing characteristics?</li> <li data-xf-list-type="ol">int nature 15 identify fungus immature shriekers Check < 10 results in mis-identification as poisonous</li> </ol><p>[/Sblock]</p><p></p><p></p><p>CHARISMA</p><p>[Sblock]</p><p></p><ol> <li data-xf-list-type="ol">cha deception/persuasion 15 influence hostile arrested for fighting hostile guards try to arrest group for fighting</li> <li data-xf-list-type="ol">cha persuasion 13 bribe a guard a guard asks for a bribe yes, succeed in bribing a guard who asked for a bribe</li> <li data-xf-list-type="ol">cha persuasion 15 influence hostile arrested for fighting arrested for stopping a giant half-demon rampage that kills guards, by the guards you saved</li> <li data-xf-list-type="ol">cha persuasion 12 get info disreputable courier substitute “well known social pariah involved in shady dealings” for courier if you want</li> <li data-xf-list-type="ol">cha group persuasion 15 influence ally provide evidence convince a conspiracy theorist of corruption in the guards</li> <li data-xf-list-type="ol">cha persuasion 14 influence ally flash a badge legitimate badge shown to guards after getting hired by guard commander</li> <li data-xf-list-type="ol">cha persuasion 10 get info common rumors</li> <li data-xf-list-type="ol">cha persuasion/intimidation 15 get info from lunatic</li> <li data-xf-list-type="ol">cha intimidate 16 get info interrogate minion</li> <li data-xf-list-type="ol">cha intimidate 13 get info interrogate prisoner Ask 3 questions about a letter, not about the leader, cult, or dangers</li> <li data-xf-list-type="ol">cha group persuasion 15 influence hostile attitude of semi-hostile town</li> <li data-xf-list-type="ol">cha persuasion/intimidation 15 influence hostile calm a lunatic</li> <li data-xf-list-type="ol">cha persuasion 12 influence hostile ally with starving & lost single enemy Full group of level 10+ adventurers plus retainers and/or troops vs. 1 CR ½ drow</li> <li data-xf-list-type="ol">cha persuasion 20 influence hostile truce in dangerous area “or else we fight purple worms while fighting each other until all the fighting stops”</li> <li data-xf-list-type="ol">cha persuasion 16 influence ally foment slave rebellion “you CR 1's can be out cannon fodder vs. a beholder with disintegration rays and his pet wizard with Fireball”</li> <li data-xf-list-type="ol">cha persuasion 20 influence hostile befriend gnoll slave you rescued</li> <li data-xf-list-type="ol">cha persuasion 15 influence ally convince a modron to communicate</li> <li data-xf-list-type="ol">cha persuasion 20 influence hostile ally with enemy vs. danger</li> <li data-xf-list-type="ol">cha deception/persuasion 12 influence hostile pass yourself off as an ally roll even if you are an ally, they're that hostile</li> <li data-xf-list-type="ol">cha - 15 break ignore scroll of protection barrier check per creature, retries?</li> <li data-xf-list-type="ol">cha all cha skills varies influence people conversation reactions p.245 DMG</li> <li data-xf-list-type="ol">cha intimidate 10 get info interrogate prisoner same guy as line below this</li> <li data-xf-list-type="ol">cha persuasion 15 get info interrogate prisoner same guy as line above this</li> <li data-xf-list-type="ol">cha perform 15 spot enemies setting up ambush same instance as line above this</li> <li data-xf-list-type="ol">cha persuasion 15 influence people calm panicking villagers</li> <li data-xf-list-type="ol">cha intimidate 15 get info interrogate captured mercenary</li> <li data-xf-list-type="ol">cha intimidate 20 get info interrogate fanatic cultist</li> <li data-xf-list-type="ol">cha - 5 avoid notice infiltrate cultists after night combat and a fifteen mile hike</li> <li data-xf-list-type="ol">cha - 9 avoid notice infiltrate cultists as above but after beating/losing to champion in front of audience & in good lighting</li> <li data-xf-list-type="ol">cha deception 10 influence hostile talk your way past guards very disorganized guards</li> <li data-xf-list-type="ol">cha persuasion/intimidation 10 influence hostile captured lizardman</li> <li data-xf-list-type="ol">cha any auto fail influence hostile avoid fight bored rich guys</li> <li data-xf-list-type="ol">cha persuasion 15 get info interrogate defeated boss All/any intimidation auto fails</li> <li data-xf-list-type="ol">cha persuasion 14 influence people convince magic intelligence in device intimidate auto fails</li> <li data-xf-list-type="ol">cha persuasion 12 influence people trick kobolds</li> <li data-xf-list-type="ol">cha persuasion 15 influence people set up a meeting Explicitly requires roleplaying to be allowed to roll</li> <li data-xf-list-type="ol">cha intimidate auto fail get info prisoner withholding info same guy as above</li> <li data-xf-list-type="ol">cha persuasion 17 influence people overcome dragon intimidation & murder</li> <li data-xf-list-type="ol">cha deception auto fail avoid notice impersonate cultist roleplay explicitly works, dice and skill explicitly fails</li> <li data-xf-list-type="ol">cha persuasion/deception 20/18 lie vampire mage</li> </ol><p>[/Sblock]</p><p></p><p></p><p>SAME CHECK; DIFFERENT ABILITY</p><p>[Sblock]</p><p>STRENGTH OR DEXTERITY</p><p></p><ol> <li data-xf-list-type="ol">str/dex save 15 fall off aquatic monster tips a boat 60 foot long boat, boat will not capsize from this tipping</li> <li data-xf-list-type="ol">str/dex - 17 escape animated bone sphere trap</li> <li data-xf-list-type="ol">str/dex athletics/acrobatics 12 climb 40 foot slick wet stone ramp, auto success with a rope</li> </ol><p>WISDOM OR INTELLIGENCE</p><p></p><ol> <li data-xf-list-type="ol">wis/int perception/investigation 20/15 find clue taste poison in rotting meat 'fermented delicacy' my tushy, I live in a place where this happens. It's rotting.</li> <li data-xf-list-type="ol">wis/int perception/investigation 24/18 find trap mechanical trap</li> <li data-xf-list-type="ol">wis/int perception/arcana 12 knowledge identify genie</li> <li data-xf-list-type="ol">wis/int medicine/nature 13 find clue differentiate poison herbs from tea</li> <li data-xf-list-type="ol">wis/int survival/nature 12 avoid notice hide from flying dragons no stealth checks</li> <li data-xf-list-type="ol">wis/int perception/investigation 12 hidden passage tunnel 20 foot diameter</li> </ol><p>DEXTERITY OR INTELLIGENCE</p><p>dex/int tool/arcana auto fail disarm trap glyph of warding </p><p>[/Sblock]</p><p></p><p></p><p>SKILL, NO ABILITY PROVIDED</p><p>[Sblock]</p><p>casting stat - 15 use scroll Raise Dead scroll </p><p>- athletics 13 climb wet, dripping, natural wall typo? Should be strength? No height given?</p><p>- arcana automatic understand magic glowing obelisk it's broken, leaking magic, and will do something if you cast a spell at it. No other info gained</p><p>- athletics & tool automatic climb 60 foot ice chimney</p><p>- athletics 15 climb 80 foot slick and slimy stone wall, requires 3 checks</p><p>- arcana automatic knowledge identify spellbook inks</p><p>[/Sblock]</p></blockquote><p></p>
[QUOTE="not-so-newguy, post: 6925656, member: 6786140"] The wall of text was making my eyes boggle, so I divided the checks into different categories. I numbered the large entries for easier reference. Hope it helps. Table of Contents [LIST=1] [*]Strength [*]Dexterity [*]Constitution [*]Wisdom [*]Intelligence [*]Charisma [*]Same check; different abilities (strength/dexterity, wisdom/intelligence, dexterity/intelligence) [*]Skill; no ability provided [/LIST] STRENGTH [Sblock] [LIST=1] [*]str - 20 break manacles Level 1 characters [*]str 10 climb on rope bridge after falling off and catching yourself [*]str - 12 break giant spider webs [*]str - 18 use winch 800 lb cargo 25 feet per round [*]str athletics 15 climb 50 foot natural rock cliff [*]str athletics 15 climb 20 foot natural rock 10' x 10' pit [*]str athletics 10 climb 10 foot rock wall [*]str athletics 11 climb 10 foot carved stone pit [*]str athletics 15 open door Pivot 10' x 10' marble wall pivot on vertical axis in the center, 160 lbs/cubic foot = 1200lbs per inch thickness [*]str - 17 open door 10' x 5' stone sarcophagus lid Approx. 500 to 800 lbs [*]str - 10 move heavy object 10' x 5' stone sarcophagus Moves 4 feet on rollers, approx. 1.5 to 2 tons [*]str - 10 fall off tipping boat after hitting a wall in strong current [*]str group athletics 14 guide a boat avoid a waterfall in river includes individual swimmers for some reason [*]str save 10 fall off tipping boat after hitting a rock in strong current [*]str group athletics 10 move heavy object get boat off sandbar keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs [*]str group athletics 14 move heavy object push through tight passage keel boat or row boat on a river with strong current [*]str contested vs. str fall off aquatic monster tips a boat keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs [*]str - 17 break rope bindings only one try [*]str - 12 break heavy netting with sharp hooks [*]str - 20 break 5' x 5' wood door barred, somewhere between 6 inches and 2 feet thick [*]str - 25 break bear cage door [*]str athletics 12 climb 15 foot pit [*]str athletics 12 climb 10 foot cliff [*]str - 20 break 5' x 5' wood door unknown thickness [*]str - 20 use winch 600 lb lift 100' in one round [*]str athletics 13 climb 10 foot wall with hand holds [*]str - 12 escape pull gnome out of ooze [*]str athletics 10 climb 50 foot cliff with hand holds [*]str - 25 open door wooden warehouse door no given dimensions, 80 hp, 15 ac [*]str athletics 10 climb 30 foot natural rock wall [*]str athletics 10 climb 100 foot shaft WTF? One check for the whole thing, carved by magic [*]str athletics 11 climb 6 foot natural rock cliff [*]str athletics 15 climb 30 foot wall 'carved' by a purple worm [*]str athletics 15 climb 40 foot wall 'carved' by a purple worm [*]str athletics 15 climb 200 foot slope with 60% grade it is 155 feet high and 126.5 feet long [*]str - 20 open door roll a 6” x 5' diameter round stone door [*]str athletics 12 climb 40 foot literally, “sheer sides of the crevasse”, right from the book [*]str athletics 10 climb outside of 20 foot diameter metal cage [*]str athletics 13 climb on metal cage after falling off and catching yourself [*]str - 15 hold on hold ally if ally weight < carry capacity [*]str athletics 10 climb 60 foot natural rock cliff [*]str - 25 break magic marble door with arcane lock [*]str - 15 escape pull your arm out of bag of devouring [*]str - 20 escape pull ally out of bag of devouring [*]str - 20 break break iron bands of billaro victim gets one roll, people outside can retry [*]str - 15 open door rusty grate [*]str - 20 break manacles [*]str athletics 10 climb 40 foot natural cliff with hand holds [*]str - 15 escape quicksand [*]str - 10 open door wood door spiked shut Or 10 minutes work by anyone [*]str - 11 escape glue bomb [*]str athletics 15 climb 2nd floor of lodge Timber & plaster construction [*]str - 20 open door 9' x 6' unlocked solid oak door used daily and in good repair [*]str - 15 use winch operate portcullis 2 checks required, giant sized 20+ feet high [*]str - 12 move heavy object lid on a 6 foot by 4 foot iron chest [*]str athletics 10 climb 75 feet ice wall with hand holds [*]str - 30 move heavy object sarcophagus lid 20 feet by 10 feet, 16.6 lbs per inch thick [*]str athletics 15 climb 8 foot ice ledge [*]str athletics & tool 15 climb 9 feet or higher ice ledge [*]str athletics 15 climb 8 foot ice ledge [*]str athletics & tool 15 climb 9 feet or higher ice ledge [*]str - 20 open door secret door [/LIST] [/Sblock] DEXTERITY [Sblock] [LIST=1] [*]dex - 20 escape manacles Level 1 characters [*]dex tool 15 open lock manacles Level 1 characters [*]dex save 10 fall off rope bridge when hurt or moving [*]dex - 12 avoid webs giant spiders [*]dex tool 15 disarm trap trap Level 1 characters [*]dex tool 15 open lock treasure chest Level 1 characters [*]dex save 10 fall off 18 inch ledge Non-combat terrain hazard [*]dex save 15 fall off giant spider webs when hurt or moving [*]dex group 13 guide a boat avoid a wall strong current [*]dex - 10 fall off tipping boat after hitting a wall in strong current [*]dex group 13 guide a boat through class 3 rapids keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs [*]dex save 10 fall off tipping boat after hitting a rock in strong current [*]dex group 12 guide a boat avoid rocks in river keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs [*]dex group 12 guide a boat navigate tight passage keel boat or row boat, 15 to 25 feet long and 100 to 250 lbs [*]dex acrobatics 15 escape heavy netting with sharp hooks wiggle through or get stuck [*]dex group stealth 16 avoid notice per day in semi-hostile city Above-grounders in duergar & derro city with invisible & secret police [*]dex group stealth 14 avoid notice dock a boat keel boat or row boat [*]dex tool 12 disarm trap trap cut a trip wire [*]dex group stealth 10 avoid notice lunatic asylum pass through a dimly lit place populated by lunatics with perception penalties [*]dex tool 15 open lock bear cage [*]dex tool 17 open lock iron treasure chest [*]dex acrobatics 13 avoid damage large nails in wall while climbing [*]dex acrobatics 10 difficult terrain avoid uneven ground while running to avoid 10 foot speed penalty [*]dex acrobatics 10 difficult terrain tripping hazard while running to avoid falling prone [*]dex acrobatics 10 difficult terrain walk around column while running to avoid 10 foot speed penalty [*]dex acrobatics 12 difficult terrain avoid web while running to avoid restrained condition [*]dex save 10 falling object dodge falling object [*]dex save 10 difficult terrain slippery floor while running to avoid falling prone [*]dex save 10 difficult terrain sharp rocks while running to avoid 10 foot speed penalty [*]dex tool auto fail open lock normal iron safe unpickable lock, screw you [*]dex tool 15 open lock treasure chest [*]dex acrobatics 12 climb “steep” gravel slope 10' up over 20' long, fail = no damage fall to bottom [*]dex acrobatics 10 fall off web rope/bridge roll for every time damage is taken or 'strenuous activity' happens [*]dex tool 23 open lock arcane lock spell [*]dex tool 10 open lock old cellar door padlock Level 1 characters [*]dex tool 10 open lock rusty grating fail by >5 = break tool [*]dex tool 10 open lock manacles [*]dex stealth 10 avoid notice bats on the ceiling roll per person in cave [*]dex tool 10 open lock strongroom door 5000+ gp value inside [*]dex tool 10 open lock bedroom door [*]dex - 15 open lock trapped chest if check <20 spring trap, cannot find/disarm trap, possible editing mistake [*]dex acrobatics 10 difficult terrain wooden beam 20 feet across slippery wet 6 inch wide beam [*]dex tool 10 open lock wood chest Approximately 35 gp inside [*]dex tool 12 open lock treasure chest 1400 gp value inside [*]dex tool 15 open lock treasure chest 1200 gp value [*]dex tool 20 disarm trap shoots flasks of acid hits whole room, ruins all treasure in room automatically [*]dex sleight of hand 15 operate mechanism use magic telescope requires parallel int-arcana check & check <6 = permanently broken [*]dex tool 10 open lock treasure chest if check is less than 15 set off trap [*]dex - 10 avoid notice climb in window check per person to avoid banging the shutter [*]dex stealth 12 avoid notice open window shutter [*]dex tool 21 open lock treasure chest approximately 10000 gp value [*]dex save 10 fall off roof while fighting check every round, check >5 = prone, check <6 = fall [*]dex tool 25 open lock boss's bedroom door Level 8 characters [*]dex tool 20 open lock boss treasure chest Level 8, ~10000 gp value, roll <16 triggers trap [*]dex - 15 disarm trap boss treasure chest Roll <11 triggers trap, no tools used? Typo? [*]dex tool 17 open door pantry normal food [*]dex tool 15 open door watchtower door 20 foot high, 8 foot wide, 80 lbs/cubic foot = 13.3 lbs per inch thick [*]dex acrobatics 10 difficult terrain ice ramp, going down 40 feet long and 8 feet down [*]dex acrobatics 12 difficult terrain ice ramp, going down 40 feet long and 16 feet down [*]dex - 15 difficult terrain ice ramp, going up 40 feet long and 8 feet [*]down, without specific ice gear [*]dex - 20 difficult terrain ice ramp, going up 40 feet long and 16 feet down, without specific ice gear [*]dex acrobatics 12 difficult terrain ice stairs gear makes no difference [*]dex acrobatics 12 difficult terrain uneven icy floor roll per movement [*]dex acrobatics 10 fall off wet mossy wooden bridge [*]dex - auto fail disarm trap pressure plate [*]dex tool 15 open lock locked box failure triggers trap [*]dex sleight of hand 20 operate mechanism magic scrying device [*]dex sleight of hand 20 operate mechanism magic scrying device [/LIST] [/Sblock] CONSTITUTION [Sblock] con save 10 swimming vs. exhaustion after 1 hour con save 10 cold weather vs. exhaustion after 1 hour auto fail if you don't have heavy clothing, you've been here a week before this [/Sblock] WISDOM [Sblock] [LIST=1] [*]wis perception 12 find clue realistic carved statue not alive or animate [*]wis survival 10 get lost every short/long rest Level 3 characters [*]wis survive 16 cover back trail thwart tracking [*]wis perception 14 notice hazard natural gas leak not naturally smelly, no idea how this is supposed to work [*]wis animal handling 13 ride domesticated carrion crawler [*]wis perception 15 find trap weakened stone floor over a pit [*]wis perception 15 hidden passage hole under a sarcophagus [*]wis passive perception 12 notice hazard 30' high waterfall in river 70 – 80 dB, washing machine to blender, approx 2x to 4x as loud as someone talking to you [*]wis perception 13 notice hazard submerged rocks in river [URL]http://www.paddling.net/guidelines/I...566hazard6.jpg[/URL] [*]wis group insight 13 find clue notice mood of city population check each day for that day [*]wis insight 12 find clue notice insanity lawful race acting chaotically and sometimes insane in public and nobody else notices anything wrong [*]wis group survival 14 avoid notice dock a boat keel boat or row boat & WTF? [*]wis insight 12 find clue notice insanity the guy with the extra, deformed, demon head growing out of him and going on a screaming, babbling, lunatic rampage is insane. [*]wis perception 15 spot enemies six enemies following you 6 drow tailing your group in dwarf town all day, check daily [*]wis insight 12 detect lie obvious lie “I didn't know they were secret police with secret-police-only weapons, I don't know why they have a picture of me, I don't know why they tried to kill me.” [*]wis perception 15 hidden passage tunnel under rubble [*]wis perception 14 find trap trap trip wire alarm [*]wis perception 15 hidden passage concealed hole in wall doorway sized hole covered with a blanket/tarp [*]wis survival 10 identify fungus edible fungus separate edible/inedible in fungus field [*]wis survival 15 track courier through tunnels [*]wis perception 15 hidden passage door overgrown by fungus [*]wis insight 12 find clue people uncomfortable around lunatic [*]wis insight 13 find clue understand lunatic singing [*]wis group survival 20 find clue small trail marker [*]wis group survival 20 find clue follow trail [*]wis group survival 20 find clue choose correct tunnel [*]wis perception 15 hidden passage buried treasure [*]wis passive perception 14 find clue earth elemental is in/on surface of wall [*]wis perception 18 hidden passage secret door [*]wis perception 15 hidden passage secret door [*]wis perception 15 find trap trap [*]wis perception 15 find clue previous occupancy of rooms yes/no only, clues are discarded clothing, half eaten food, slave chains [*]wis insight 20 get info more info from ally [*]wis survival 20 find food barren area [*]wis insight 13 find clue understand reason for a fight one guy has magic loot, the other has his wife hostage [*]wis insight 15 spot enemies setting up ambush same instance as line below this [*]wis perception 20 spot enemies in ambush 10' away in loft of burning building [*]wis perception 10 find clue find blood on weapon you saw the fight happen [*]wis perception 15 find clue some footprints in trail deeper than others DM instructed to give no further info [*]wis perception 10 spot enemies ambush at 200 feet if told about it before and looking for it in very obvious ambush spot [*]wis perception 15 spot enemies ambush at 100 feet if told about it before but not looking for it in very obvious ambush spot [*]wis perception 20 spot enemies ambush at 50 feet if looking for it but not told about it in very obvious ambush spot [*]wis perception 10 find clue wagon tracks About 10 wagons in trackless grassland [*]wis perception 20 hidden passage tunnel in cave behind a 'fold' of rock [*]wis perception 15 find trap weakened rock staircase only if looking for traps & nobody ever uses that path anyways [*]wis perception 10 notice hazard bats on the ceiling 15' high ceiling, small cave, thousands of bats, guano & bat skeletons on ground [*]wis perception 10 find trap 2 inch fishhooks in leather curtains only on “close inspection” [*]wis perception 10 hidden passage trap door to spot without trying while moving boxes [*]wis perception 15 hidden passage trap door same as above but if searching for it & automatic after 20 minutes [*]wis perception 10 hear noise voices at end of unused tunnel [*]wis survival 15 find trail marked trail in swamp only if you move out of sight [*]wis passive perception 10 spot enemies sneaking lizardmen on their home territory [*]wis perception auto fail notice hazard giant spider web in fog impossible to spot before running into [*]wis perception auto fail notice hazard quicksand impossible to spot until > 5 feet in and sinking [*]wis passive perception 15 find clue smell wood smoke [*]wis perception 20 find clue written warning 100 year old chalk writing on wall in swamp [*]wis perception 20 find trap trapped wardrobe [*]wis perception 15 spot enemies 4 guard drakes 4 man sized animals at <50 feet [*]wis perception 15 find trap punji stakes [*]wis perception 15 find trap rigged cave ceiling [*]wis perception 10 find trap trigger floor plate in natural cave [*]wis perception 15 find clue dragon egg 3 foot tall egg in pile of natural boulders [*]wis perception 10 hidden passage tunnel under rug 3 foot diameter tunnel under unsupported/loose rug [*]wis perception 15 find clue guy always wears a hat everywhere Bald & tattooed, furry hat is worn indoors & in summer [*]wis medicine 10 find clue identify cause of death as poison guy dies during/after meal [*]wis survive 10 track stag through forest Every 500 yards [*]wis perception 15 find clue head is guy buried up to his neck auto succeed at less than 10 yards [*]wis medicine 10 healing revive guy with maximum exhaustion [*]wis survive 10 track 4 large creatures through forest 2 ettercaps and 2 panicking horses [*]wis insight 15 find clue spot watcher/spy after a week in a small caravan while traveling [*]wis insight varies find clue watch spy for 4 days 10/13/16, varying levels of info given [*]wis insight 15 find clue hunch about spy “the guy you know is a spy is acting suspicious” yeah, really... [*]wis perception 10 track find wagon wheel marks in mud [*]wis perception 12 find trap ceiling hanging clay pot trap Dc 12 to look up? [*]wis survive 23 track guy through woods Escaping & running L12 half dragon fighter, no survival skill [*]wis perception 20 find trap magic runes on exterior of suits of armor [*]wis perception 20 hidden passage secret door same door as below but from other side [*]wis animal handling 10 ride saddle a tame wyvern fail by 5 = stingerattackswis animal handling 15 ride guide wyvern after series of successes you can stop rolling [*]wis perception 22 hidden passage stairwell in shadows it has a 10 foot wide by 20 foot high open doorway [*]wis perception 20 find clue people sneak away from meeting multiple people leave meeting without cover [*]wis perception 15 spot enemies spot disguised spellcasting [*]wis perception auto fail find trap magic alarm auto fail [*]wis perception 14 find trap see a magic trap activate not to see the [*]trap, to see it activate [*]wis perception auto fail find clue tracking signs of recent use in ancient unused passage [*]wis perception 22 find trap pressure plate [*]wis insight 18 find clue prisoner withholding info same guy as below [*]wis perception automatic notice hazard giant spiderweb in mist [*]wis perception 20 spot enemies adult green dragon through waterfall [*]wis perception 15 find clue spot diamond dropped in battle [*]wis medicine 10 find clue cause of death Identify use of specific magic dagger [*]wis medicine 13 find clue cause of death magic burns means he wasn't killed by weapons [*]wis perception auto fail find trap glyph of warding on locked box above [*]wis passive perception 18 find clue line of magic salt across doorway [*]wis passive perception 14 identify monster identify dragon a dragon you've met and fought before [*]wis insight 15 find clue ally is upset/worried the talkative guy shut up for 12 days, roll once [*]wis insight 15 find clue notice weird personality intellect devourer in victim's body attempting to lure part to nest [*]wis perception 13 detect pickpocket invisible thief apparently the thief auto succeeds [*]wis survival varies track track something snow=10, grass=15, rock=20 [*]wis deception/persuasion 15 influence hostile talk your way past guards typo? Should be charisma? [/LIST] [/Sblock] INTELLIGENCE [Sblock] [LIST=1] [*]int investigation 20 find trap trap Level 1 characters [*]int nature 15 identify fungus underdark fungus [*]int investigation 13 find clue damaged wall determine damage is new and not old [*]int investigation 11 operate mechanism river lock [*]int religion 13 knowledge general kua-toa religion outline no specifics given [*]int nature 15 identify fungus magic mushrooms [*]int arcana 15 understand magic formulas for alchemy products [*]int investigation 12 find clue hidden compartment in desk empty because 'screw you' [*]int nature 12 identify fungus Shrieker man sized purple mushroom vs. normal mushroom [*]int religion/arcana 16 understand magic recognize demon lord symbols just to know that they are demon lord symbols, some you've seen before [*]int religion/arcana 12 understand magic identify voodoo doll dwarven stone voodoo doll of mutated two headed people with names on them, one that you've met/fought [*]int group investigation 20 find clue small trail marker [*]int group investigation 20 find clue follow trail [*]int group investigation 20 find clue choose correct tunnel [*]int investigation 17 find clue broken statues are petrified critters realistic statues of rats, bats, centipedes, and other cave vermin [*]int arcana 15 find clue intelligent dust could is extraplanar [*]int investigation 12 find clue slimed & digested corpse is ooze victim [*]int contested vs. int chess match best of 3 checks NPC given +9 (+4 int, +5 ?) total mod for “familiarity with the game” [*]int history 14 knowledge general drow history may only roll if drow or underdark native [*]int arcana 20 knowledge know that “great modron march” exists no details, last one was 200 years ago, elves in the party might remember it [*]int - 13 knowledge recognize gnoll war cries as gnoll no other info, just “it's gnoll war cries” [*]int arcana 15 operate mechanism random reality changing artifact not to use it, just to start it going [*]int arcana 20 open lock arcane locked secret door not the same door as the dex(tool) 23 arcane locked door [*]int - 20 escape maze like demiplane [*]int arcana 15 knowledge identify 5 most valuable books in the room [*]int arcana/nature 13 knowledge paralysis effect “not dangerous” no save, auto hit,, minutes/hours duration [*]int arcana 20 understand magic ritual does not need human sacrifice you had a minimum of 2 weeks access to the ritual book [*]int - 15 operate mechanism amulet of the planes on target vs. off target [*]int investigation 20 operate mechanism open apparatus of kaliwashi [*]int arcana varies understand magic copy spell from scroll to spellbook DC 10+ level of the spell [*]int arcana 25 operate mechanism control sphere of annihilation [*]int contested arcana vs. int(a) operate mechanism contest and control sphere of annihilation possibly much easier than normal control [*]int nature 20 harvest poison get poison from poisonous creature [*]int arcana/nature 15 identify monster Half-dragon fighter dragon head, scales, claws, tail, and breath weapon, nothing concealed or disguised [*]int nature 15 identify fungus violet fungi man sized purple mushroom vs. normal mushroom [*]int arcana/investigation 12 understand magic barrier of magic salt around summoning circle traps outsider [*]int arcana 20 understand magic magic lab notes cocaine wizard making new monsters [*]int investigation 15 hidden passage secret door [*]int investigation 8 find clue controls for magic teleporter on underside of railing [*]int arcana auto fail understand magic skeletal arms no way to tell that they are animated and will attack [*]int religion automatic knowledge recognize shrine and major god [*]int arcana 15 find clue differentiate innate ability from spell [*]int religion automatic knowledge recognize shrine & minor elven god [*]int investigation 14 find trap glyph of warding [*]int investigation 18 find trap glyph of warding [*]int religion 15 knowledge recognize shrine & minor elven god [*]int investigation 14 hidden passage crack behind a rock [*]int religion 15 knowledge symbols of ancient dead god [*]int religion 14 find clue how to release a ghost [*]int investigation 18 hidden passage hole behind loose brick [*]int investigation 12 find clue direction arrows came from arrows in the west wall/door came from the east door (no other entrances) [*]int religion 18 knowledge symbol of snake god [*]int investigation automatic find clue cause of death guy with knife wound was not killed by arrows because none of them hit him [*]int investigation 15 find clue cause of death Identify use of specific magic dagger [*]int investigation 15 find clue difference between plaster and stone [*]int investigation 20 hidden passage secret door auto success if you tap on the wall [*]int investigation 17 hidden passage secret door [*]int investigation 12 find clue count enemies number of beds in messy lair [*]int - 10 find clue count money estimate value of treasure pile, about 1250 gp value [*]int investigation 15 find trap pressure plate [*]int investigation 15 hidden passage concealed under a statue [*]int - 10 improvise equipment crampons from a climbing kit or by resizing captured ones [*]int nature automatic knowledge identify whale, seal, and human bones [*]int survival 10 find clue excess meat village hunts too many whales for it to eat [*]int investigation 20 find clue gemstone in a crack in the wall 500 gp value [*]int arcana 15 understand magic sense magic intelligence in device [*]int arcana auto fail understand magic rug of smothering no roll to notice, avoid, disarm, or identify [*]int investigation 20 find trap boss treasure chest [*]int history 20 find clue identify landmarks in tapestry [*]int investigation 20 hidden passage secret door same door as above but from other side [*]int arcana auto fail understand magic magic portals all in a group, you came through one, can't know anything with skills [*]int arcana auto fail understand magic magic tapestry via spell only [*]int investigation 18 hidden passage loose floorboard 300 gp value [*]int investigation auto fail hidden passage loot behind trophy um... detect magic only? [*]int nature 12 find clue pools connected underwater [*]int investigation 15 notice hazard choose right underwater tunnel one has a current, one does not [*]int religion automatic knowledge symbols of 2 minor gods slime god & shadow god [*]int religion 18 knowledge symbols of elder/dead god Pre-history diety? [*]int nature 20 find clue deep claw marks in floor not made by normal dogs, minimum 3 inch talons? [*]int investigation 15 find clue player given false clue on success opposite day! success = fail, fail = success [*]int investigation 10 find clue murder scene has no clues find no tracks because people walked all over it [*]int investigation auto fail find clue murder & theft fiat no clues to find [*]int investigation 17 find clue broken statues are petrified critters realistic statues of rats, bats, centipedes, and other cave vermin [*]int investigation 15 find clue hidden compartment [*]int investigation auto fail hidden passage loose board under rug auto success if move rug, auto fail otherwise [*]int arcana 15 understand magic identify magic telescope/scrying device [*]int arcana 15 operate mechanism use magic telescope requires parallel dex-sleight of hand roll to succeed [*]int nature 10 find clue identify color of dragon in egg [*]int nature 15 identify monster peryton possibly based on rarity and not distinguishing characteristics? [*]int nature 15 identify fungus immature shriekers Check < 10 results in mis-identification as poisonous [/LIST] [/Sblock] CHARISMA [Sblock] [LIST=1] [*]cha deception/persuasion 15 influence hostile arrested for fighting hostile guards try to arrest group for fighting [*]cha persuasion 13 bribe a guard a guard asks for a bribe yes, succeed in bribing a guard who asked for a bribe [*]cha persuasion 15 influence hostile arrested for fighting arrested for stopping a giant half-demon rampage that kills guards, by the guards you saved [*]cha persuasion 12 get info disreputable courier substitute “well known social pariah involved in shady dealings” for courier if you want [*]cha group persuasion 15 influence ally provide evidence convince a conspiracy theorist of corruption in the guards [*]cha persuasion 14 influence ally flash a badge legitimate badge shown to guards after getting hired by guard commander [*]cha persuasion 10 get info common rumors [*]cha persuasion/intimidation 15 get info from lunatic [*]cha intimidate 16 get info interrogate minion [*]cha intimidate 13 get info interrogate prisoner Ask 3 questions about a letter, not about the leader, cult, or dangers [*]cha group persuasion 15 influence hostile attitude of semi-hostile town [*]cha persuasion/intimidation 15 influence hostile calm a lunatic [*]cha persuasion 12 influence hostile ally with starving & lost single enemy Full group of level 10+ adventurers plus retainers and/or troops vs. 1 CR ½ drow [*]cha persuasion 20 influence hostile truce in dangerous area “or else we fight purple worms while fighting each other until all the fighting stops” [*]cha persuasion 16 influence ally foment slave rebellion “you CR 1's can be out cannon fodder vs. a beholder with disintegration rays and his pet wizard with Fireball” [*]cha persuasion 20 influence hostile befriend gnoll slave you rescued [*]cha persuasion 15 influence ally convince a modron to communicate [*]cha persuasion 20 influence hostile ally with enemy vs. danger [*]cha deception/persuasion 12 influence hostile pass yourself off as an ally roll even if you are an ally, they're that hostile [*]cha - 15 break ignore scroll of protection barrier check per creature, retries? [*]cha all cha skills varies influence people conversation reactions p.245 DMG [*]cha intimidate 10 get info interrogate prisoner same guy as line below this [*]cha persuasion 15 get info interrogate prisoner same guy as line above this [*]cha perform 15 spot enemies setting up ambush same instance as line above this [*]cha persuasion 15 influence people calm panicking villagers [*]cha intimidate 15 get info interrogate captured mercenary [*]cha intimidate 20 get info interrogate fanatic cultist [*]cha - 5 avoid notice infiltrate cultists after night combat and a fifteen mile hike [*]cha - 9 avoid notice infiltrate cultists as above but after beating/losing to champion in front of audience & in good lighting [*]cha deception 10 influence hostile talk your way past guards very disorganized guards [*]cha persuasion/intimidation 10 influence hostile captured lizardman [*]cha any auto fail influence hostile avoid fight bored rich guys [*]cha persuasion 15 get info interrogate defeated boss All/any intimidation auto fails [*]cha persuasion 14 influence people convince magic intelligence in device intimidate auto fails [*]cha persuasion 12 influence people trick kobolds [*]cha persuasion 15 influence people set up a meeting Explicitly requires roleplaying to be allowed to roll [*]cha intimidate auto fail get info prisoner withholding info same guy as above [*]cha persuasion 17 influence people overcome dragon intimidation & murder [*]cha deception auto fail avoid notice impersonate cultist roleplay explicitly works, dice and skill explicitly fails [*]cha persuasion/deception 20/18 lie vampire mage [/LIST] [/Sblock] SAME CHECK; DIFFERENT ABILITY [Sblock] STRENGTH OR DEXTERITY [LIST=1] [*]str/dex save 15 fall off aquatic monster tips a boat 60 foot long boat, boat will not capsize from this tipping [*]str/dex - 17 escape animated bone sphere trap [*]str/dex athletics/acrobatics 12 climb 40 foot slick wet stone ramp, auto success with a rope [/LIST] WISDOM OR INTELLIGENCE [LIST=1] [*]wis/int perception/investigation 20/15 find clue taste poison in rotting meat 'fermented delicacy' my tushy, I live in a place where this happens. It's rotting. [*]wis/int perception/investigation 24/18 find trap mechanical trap [*]wis/int perception/arcana 12 knowledge identify genie [*]wis/int medicine/nature 13 find clue differentiate poison herbs from tea [*]wis/int survival/nature 12 avoid notice hide from flying dragons no stealth checks [*]wis/int perception/investigation 12 hidden passage tunnel 20 foot diameter [/LIST] DEXTERITY OR INTELLIGENCE dex/int tool/arcana auto fail disarm trap glyph of warding [/Sblock] SKILL, NO ABILITY PROVIDED [Sblock] casting stat - 15 use scroll Raise Dead scroll - athletics 13 climb wet, dripping, natural wall typo? Should be strength? No height given? - arcana automatic understand magic glowing obelisk it's broken, leaking magic, and will do something if you cast a spell at it. No other info gained - athletics & tool automatic climb 60 foot ice chimney - athletics 15 climb 80 foot slick and slimy stone wall, requires 3 checks - arcana automatic knowledge identify spellbook inks [/Sblock] [/QUOTE]
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